Kilus
Educated
- Joined
- Mar 18, 2012
- Messages
- 40
Or maybe it's just objectively bad idea to use two mutually exclusive gameplay modes: "fallout- like" isometric exploration - text- based CYOA. SURPRISE.
Counterpoint: Planescape: Torment.
Or maybe it's just objectively bad idea to use two mutually exclusive gameplay modes: "fallout- like" isometric exploration - text- based CYOA. SURPRISE.
Or maybe it's not.Or maybe it's just objectively bad idea to use two mutually exclusive gameplay modes: "fallout- like" isometric exploration - text- based CYOA. SURPRISE.
Surely it takes more than a quick glance at a couple of screenshots to form a strong opinion?The Fallout-cloned UI seen in early screenshots gave people ideas.
Surely it takes more than a quick glance at a couple of screenshots to form a strong opinion?
Counterpoint: Planescape: Torment.
Fuck, if they love Hollywood so much, let them use that as an example. Set up pseudo-indie wholly owned subsidiaries where they can send their young/talented designers to get lead experience, play around with concepts that are too risky for the bigtime, spending a pittance compared to their big-sellers except also letting their 'indie division' borrow their big corporate brothers' distribution, marketing and technology to do more than what a genuine indie can afford (just giving them their engine, plus lending them some programmers and artists who need a break from the mass-production grind so they don't burn out, would be a big bonus). Allow 'special talents' to make risky projects with a free hand, in return for them using their 'prestige' to promote the mother label (like they do with Tarantino today, and with Kubrick in his time - the latter, in particular, even had to be reminded by the studio sometimes that they weren't going to put sales pressure on him, because they knew they'd be using his name to boost the image of their company for decades to come).
Dialog options causing:
- unforeseen instant teleportation to a remote place that's not available in regular exporation mode, unable to return back after
- unforeseen participation in unbreakable scripted dialog- based sequence, including: teleportation, multiple different scenes, complex skill checks
- unforeseen participation in unbreakable scripted dialog- based sequence that cannot be temporarily left or repeated
most autistic post on this website that I read to date:D :D :D
Dialog options causing:
- unforeseen instant teleportation to a remote place that's not available in regular exporation mode, unable to return back after
- unforeseen participation in unbreakable scripted dialog- based sequence, including: teleportation, multiple different scenes, complex skill checks
- unforeseen participation in unbreakable scripted dialog- based sequence that cannot be temporarily left or repeated
Yes, the game was FULL of it! Couldn't make two steps in Sigil without any of those constantly appearing. All the time, trapped in dialog tree.
Jokes aside, you should play it someday. Good game. Gameplay same as in Fallout and other Infinity- based games.
Now get on my ignore list along with others tampon chewers.
Select PC line: Talk to NPC X - > magically teleported to NPC X:...unforeseen instant teleportation...
I love the game, I love the writing, the characters and the world lore... But boy do I dislike this teleportation shit that plagues the game from start to end.Select PC line: Talk to NPC X - > magically teleported to NPC X:
OMG! WAT IS HAPPENING TO ME? WHERE AM I? WHY AM I HERE? HOW DID CLICKING ON 'TALK TO NPC X' LEAD ME TO THIS STRANGE PLACE WHICH IS NPC X HOUSE?!!!
Select PC line: Talk to NPC X - > magically teleported to NPC X:
OMG! WAT IS HAPPENING TO ME? WHERE AM I? WHY AM I HERE? HOW DID CLICKING ON 'TALK TO NPC X' LEAD ME TO THIS STRANGE PLACE WHICH IS NPC X HOUSE?!!!
I hope they will review it too, but sadly, as you may know, Omar left CanardPc, so who could replace him?I hope you'll sell a significant number of copies in my home country, France. I remember that the best french videogames newspaper, Canard PC, did some coverage of AoD during its developpement. I hope they will cover the release. They have a soft spot for well written RPG with intricate plots and for "old school" games, so I can imagine they will enjoy the game.
You intend to send copies of the game to newspapers and internet sites, I imagine?
GOG or other sources might be a factor here. I own all the games (except Skyrim ) and like 40% of them on GOG. Especially for kickstarter single player RPGs i prefer GOG over Steam.Fun fact: SteamSpy released a tool this week to cross-analyze game ownership correlation...
If you take the Kickstarter RPGs "Big Four" - PoE, W2, D:OS and SR:R - there's a group of ~70k Steam users that owns these four games.
Of this select group, a good chunk also owns Skyrim (88%), New Vegas (73%), FTL (67%), Twitcher 2 (63%), Shadowrun: Dragonfall (65%), Legend of Grimrock (57%) and Banner Saga (50%) and even South Park: The Stick of Truth (36%). So there's a sizeable "RPG-fanboy" audience.
However, that doesn't mean these people will buy every RPG available - less than 25% of those also own Dead State, Underrail or Legend of Grimrock II (goddamn, that game flopped).
Vault Dweller how much it takes for you to make an opening screen thanking the Codex and put a troll statue in a sikret location?On the other hand, they should do a Codex Fundraiser now that the game is almost finished.
Were they relieved that you're working on one job again?It did. My family is supportive because they know how much it means to me. It sounds simple but it's not. It didn't happen overnight. I thought about it for a year and struggled with the decision. At some point the side hobby became a demanding second job and I knew that I had to pick one thing and focus on it.
It probably sounds cliche-ish, but when you have to pick between something that truly matters to you (aka your dream) and a paycheck, trading your dream for money is a very shitty deal that you're bound to regret later on.
We'll thank the Codex when we have time to work on the credits screen. No troll statues or in-game references. Not that kind of game.Vault Dweller how much it takes for you to make an opening screen thanking the Codex and put a troll statue in a sikret location?
Yes, especially my kids. Just being able to walk my daughter to school and pick her up after is something that no money can buy.Were they relieved that you're working on one job again?
Legend of Grimrock II (goddamn, that game flopped).