I asked that a while ago on here and on underrail.com forums, here's the poll again http://strawpoll.me/2982385Which exp method did you guys chose? I went with the combat gives no exp version, I so hate that crap by now.
Oddity system is a much better one because it forces a more comfortable playstyle unto the player. Or, rather, it's the common experience one that drives you into specific behavior. See, it's all about the experience scaling - specifically, different kinds of experience scaling differently. Monster experience scales down (the higher you are in level, the less xp you receive), quest xp is constant, skill xp scales up. Therefore, it's much more beneficial for you to rush into combat first, killing as many foes asap there, and leave the quest stuff for the later. As an example to this, one of the ways to powerplay Underrail's early game was, instead of gaining that introductory level at the station, to rush straight into the caverns, slaughtering rathounds for that sweet 90 xp per body gain. And then you followed it through to that compound area, killing rats until you were almost level 3 (that's when they ended). If you did stuff this way then, at the end of introductory mission, you would be almost level 4. If not 4 already. Huge difference.
And so forth, and so forth. Of course, maybe I'm just a compulsive metagamer, but at the same time it always felt like the system was punishing you for not rushing into combat. Though, at the other hand, it also punished you for fighting the monsters too early - after all, there was a penalty for overleveling the monster but no reward for fighting it too early. So it also created this "Am I doing this right, am I not screwing myself here?" feeling. And let's not forget that combat can be pretty brutal in this game so screwing yourself is certainly not what you want.
Also, that system created lots of backtracking - oh, no, why would I finish this quest now when I could do it 5 levels later when the experience will be more precious than now? Oh, no, I won't open this cluster of 4 locks, I'll wait for some more so I'll gain an extra hundred xp out of this. Once again, you can blame personal habits here, but the game is hard enough to compel you into stuff like this. Whereas with oddities this is just cut off. More than that, you don't even feel the need to do some stupid stuff. Like, why would I bother to disarm these stupid mines when it's faster to blast them away? Or why would I open to pick that lock if it opens a route that I've already explored from the other side?
And one additional boon of the oddity system is that it creates different tempo for different characters (which isn't that strongly present in the average version). For example, upon arriving into a junkyard, a thief can steal both gangs' oddities, earning what, 6 points in the process? That's almost a level. Whereas the other classes will probably also gain those oddities, but not until much later into the game. It's a help to the stealth characters and, considering how much effort was put into creating a decent stealth system in this game, that's certainly appreciated.
Any tips for a PSI focused character?
Any tips for a PSI focused character?
Wait for the next update.
Also, try stealth if you already haven't. It's fun to play with, the stealth mechanics in Underrail are excellent. It helps you get into good positions and you can practically avoid all fights altogether if you specialize in it.
And even without stealth, remember that you can (and should!) always initiate combat mode, like it says on the interface help. Judging from few LPs I've watched, people don't seem to do this. But it's really helpful, especially so if your character doesn't have high initiative.
Never managed to get stealth characters to work. Is there a way to restealth during combat?
Also, dodge and evasion seem to be inferior to heavy armor in terms of protection. Am I doing something wrong? Because even with Evasive Maneuvers activated and evasion over 500 I still get shot.
I went ahead and bought the game, partly because of this thread (thanks guys, I gues?), Early Access be damned. And I'm happy to report that I'm liking it so far! Out of curiosity: just how much content is there in the game right now? I'm just wondering how much time you can spend with this thing during a single playthrough.
I guess (a very rough guess) between %70-80.
Playthroughs probably range between 30-60 hours depending on your playstyle and character build. (30 hours need either some experience with the game or skipping some areas)
Yes and yes.Will saves be deleted on release like Divinity: OS? And if so are there multiple paths through the game to justify getting EA anyway like with AoD?
Why wait? There's apparently a ton of content already in the game. I'm 15 hours in with no noteworthy bugs, and barely scratched the surface of the content.
Because the "first time you play something" is a special time. Can't speak for him, but if I play it now, I will have to wait for the final version when I reach the end of the current content. And since there may be changes, I want to have the full meal at once. I got to play other games on Early Access and I can say that it sucks when you need to stop halfway and wait for the game to be completed. You lose the momentum, and when you return to the game, you don't remember exactly where you was or what you were doing. And more than that, nothing you see is as interesting as the first time - no matter how good the content. So if you decide to start from the beggining again, it's a waste of a good and 'complete' experience; you already know the content.
Now that I figured it out, I will not burn my first experience with an incomplete work anymore. (At least in the case of RPGs, competitive or sandbox games are another story.)
Sykar that experience will be completely different in the next version
But for now, you will run out of psi boosters in the very early game if you try to handle it with psionics alone. The free pistol and crossbow you get are useful against those rats even without any skills, they should help you conserve that precious psi early on. Don't be afraid to buy loads of psiboosters, there isn't much else you need money for. Also try to get your hands on the psi booster blueprint ASAP.
You will find yourself with a steady supply of psi hypos pretty soon. Usually right after the outposts mission for me, but your mileage may vary. After all, money becomes plentiful pretty quickly and psi hypos are the only thing a psionic needs to keep going. Don't let the beginning discourage you, a psi-focsed character in the current version will become an unstoppable powerhouse once you have most of your psi abilities and a couple of must-have feats.
The most important tips I have for you is not related to psionics, but general gameplay:
Always fight smart. For example, no reason to let those pesky rats in the outposts area even touch you when the area is full of fences and those dumb animals certainly can't open gates.
Also, try stealth if you already haven't. It's fun to play with, the stealth mechanics in Underrail are excellent. It helps you get into good positions and you can practically avoid all fights altogether if you specialize in it.
And even without stealth, remember that you can (and should!) always initiate combat mode, like it says on the interface help. Judging from few LPs I've watched, people don't seem to do this. But it's really helpful, especially so if your character doesn't have high initiative.
How come?
How come?
The psi system is getting a major change that will make the early game easier for PSI focused characters. Read Styg's devlog post on the previous page.
That is a huge fucking pool table. The sticks are larger than the people.excellent
one thing thought
that pool table in the pics seems way overscale
maybe its a post apocalyptic giant pool game maybe
That is a huge fucking pool table. The sticks are larger than the people.
Also, the flammable gas cylinders are ~ 7ft tall. You couldn't work the regulator on the top of them!