Blaine
Cis-Het Oppressor
Before this economy discussion goes any further, I have to point out that the latest version has a really useful goldsink which would use nearly all of those charons in just 3 tries.
Do tell.
Before this economy discussion goes any further, I have to point out that the latest version has a really useful goldsink which would use nearly all of those charons in just 3 tries.
Just as the description of Stygian coins has always stated, their value is derived directly from material they're made of - super steel. Now you can smelt huge piles of coins into super steel plates. And those plates can be processed into other super steel components, which are pretty much the best crafting materials you can get.
Just as the description of Stygian coins has always stated, their value is derived directly from material they're made of - super steel. Now you can smelt huge piles of coins into super steel plates. And those plates can be processed into other super steel components, which are pretty much the best crafting materials you can get.
The not so briliant part is the fact, that the quality of the plates is random between 70 and 160. So you can get some awesome plates like 150+, or some nearly useless crap like 70-100. And to scum it, you have to wait like 30 minutes because the plates needs to be "forged", and the guy will tell you to come back later.Just as the description of Stygian coins has always stated, their value is derived directly from material they're made of - super steel. Now you can smelt huge piles of coins into super steel plates. And those plates can be processed into other super steel components, which are pretty much the best crafting materials you can get.
That's... brilliant! :O
balance
Please go away.
This is ffing genius!Just as the description of Stygian coins has always stated, their value is derived directly from material they're made of - super steel. Now you can smelt huge piles of coins into super steel plates. And those plates can be processed into other super steel components, which are pretty much the best crafting materials you can get.
You're saying I can literally smack people to death down with money? 11/10 best feature ever.
I believe that WIS plays a role in PSI damage or other form of PSI effectivenes after the last changes to PSI regen. Also, you should make sure you will have enough WIL/INT for the feats you want later on.Actually i pumped like 40 hours in the game already. It's that awesome. Can't wait for the final release and still don't know which char to play...
First character i tried was a stealthy knife fighter. Skipping psi and crafting i was murdering everything quite fine being able to pick my fights. But entirely focusing on combat seemed wrong.
Then i tried hammer time char and, like you said, i was swimming in skill points and could max 4 crafting skills on each level up, still having lock/hack. But not being able to sneak explore areas or initiate combat properly was a real downside for me. But i am thinking hammer time + psi might be interesting...
Right now i tried sealth sniper + methatermics with 2 crafting skills. First thing I realized is how awesome psi skills are. I am able to keep my distance and disable with psi. And early on i don't need any ammo and can psi-kill the rathounds. But i am afraid there will be a lot of really tight areas, where i won't be able to snipe properly. And additional STR requirement for sniper is also bad stat-wise.
So right now i try to find out what's the best way to have a stealth + 1 psi + 2 crafts char. But that dodge/evasion is kind of hard - especially as you want to invest in those each level...
Also stats... :
WIS / INT do they affect anything other than giving bonuses to related skills? Psi does not seem to have to-hit and also does not depend on PER for ranged psi-abilities. So dumping is fine?
Help me with non-heavy armor build.
If i go AGI and choose dodge/evasion/stealth naturally, plus lockpicking/hacking as a stealthy guy should - i am down 5 skills already. Of course i want an offensive skill and crafting and also maybe 1 psi school to be uber awesome.
So i think, if i play range - i can skip dodge and try to keep distance. But with knives? Is there no way to have a stealthy knife char with psi/crafting?
Should i take some points off AGI/DEX based skills because of the high bonus 9-10 in stats gives?
I guess i found something i am very comfortable with. Key was skipping hacking, as you suggested. Suddenly my skills felt awesome. Not sure if there are more electronics doors later in the game though...This is a great character concept already. I'm going to make some suggestions for workability.
You want a stealthy knifer with psi utility and crafting skills. For clarity, that's dependence on 4 attributes: Agility (stealth/dodge/evasion), Dexterity (knife damage, action point cost reduction), Will (psi abilities), and Intelligence (all crafting skills).
First you have to ask yourself what your primary attribute is. Are you a knifer at heart or a psi-slinger? For a few reasons, I'd probably choose Dexterity to be the primary attribute for this particular character and focus on slicing the hapless opposition. Dexterity is an efficient attribute, and a build using many attributes craves efficiency.
The following are all suggestions that you can take and modify to suit your intentions more exactly.
10 Dexterity
7 Agility
10 Will
4 Intelligence
Max Dexterity every level for increased skill efficiency and action point economy. Siphon points here and there away from Dexterity skills to make room for others (more of a medium-term plan than an immediate point of action). 7 Agility for strong stealth and defensive skills.
or
10 Dexterity
7 Agility
9 Will
5 Intelligence
This is a slight modification that is getting a bit more efficiency out of intelligence. I would personally choose this, but it depends on what you're looking to get out your psi abilities specifically.
AGI (defense)
Stealth 5/5
Dodge 5/5
Evasion 5/5
DEX
Melee 5/5*
Lockpicking 3/5
Throwing 5/5**
Traps 2/5
INT
[Crafting Skill #1] 4/5
[Crafting Skill #2] 3/5
WIL
[Preferred Psi Skill] 3/5
*Later in the game, when Dexterity gets very high, you can 4/5 or even 3/5 this skill to bump others.
**Get this skill to about 40-50 so you can accurately place grenades (and perhaps poisoned throwing knives). Afterwards, you can leave this skill alone entirely unless you want a bit more range. This frees up 5 points a level to bump crafting or psi.
This is one possible blueprint for your levels. I've chosen to skip hacking here as lockpicking is the more efficient of the two. The earlier oddities you'll get from Lockpicking will make this very worthwhile on this particular character. Throwing is just a versatile skill that will always be useful. After getting it up "high enough", you can leave it alone to max out crafting skills or bump psi a little higher.
Traps are great for this character. For relatively little skillpoint cost, traps can make otherwise deadly encounters quite trivial with the right planning and strategy.
There are a number of feats that will help this character in effectiveness and efficiency. These are not all the feats that would be helpful, just some ones of note.
Nimbleness: This feat is not flashy, but it's very efficient. Having 0 armor penalty on a character like this is essential. Armor penalty reduces Movement (direly needed for melee combat effectiveness) as well as Stealth-Dodge-Evasion which is the trinity of your entire defense. The additional Dodge and Evasion bonus is just a cherry.
Interloper (req 7 Agi): This feat simply makes stealth that much stronger. The less time you spend closer to enemies, the less time they have to sniff you out. Essential for any stealth character to get mileage out of the feature.
Fancy Footwork ( req 7 Agi, 40 Melee, 40 Dodge): Movement is everything for a melee combatant such as this. Action point efficiency and the increased capability of breaking LOS from dangerous gunmen make this feat one of the most efficient in the game.
Cut Throat (req 10 Dex, 55 Melee, 45 Stealth): It's not always useful, but it can be the strongest feat in the game when it comes into play. The quintessential stealth knifer's calling sign.
Taste for Blood (req 50 Melee): Though this feat has been scaled back from ye olde days of godlike knife-wielders, it is an incredibly strong feat against a group as well as against strong individual foes. For a melee character without strength, this damage boost is going to be essential.
Vile Weaponry (req 10 Biology, 25 Melee): Another great damage boost at the "cost" of only 10 Biology. This obviously works fantastically well with Taste for Blood and traps.
Vile Weaponry, Taste for Blood, and Fancy Footwork make each swing of the knife more and more effective. They work great in combination and are highly efficient for a character with such low strength. Be sure to use a serrated knife, of course.
Yes it does.Does anyone know if Expertise does exactly what it says on the tin?
On a second thought, to be really autistic about this, not exactly what it says on the tin.Does anyone know if Expertise does exactly what it says on the tin?