Vrab
Learned
- Joined
- Aug 11, 2017
- Messages
- 99
Well, chalk me up for another casualty claimed by Deep Caverns.
The mushroom forest was annoying enough, but then the first Biocorp map ... Waves of tchort-spawn spawning out of thin air, my build was definitely not meant for that kind of shit. This is obviously bad design, have something work for 90% of the game, but then change things up in the end, so it doesn't anymore.
Anyways, quality game, shit last part, guessing not a lot of people finished it, as DC would take some sort of masochist with a lot of free time to go through, or one of those power-gamers.
You can avoid all of those tchortlings. They start appearing after a stacking debuff ticks up to a certain number of stacks, IIRC it was 10. If you find cover (leave the map in that time, or get into shelters that are located on the maps for that purpose) and wait for the stacks to fall off before going back in, you should be fine. You can also reduce the speed by which the debuff stacks up by doing a quest for certain someone.
It is kinda meh, I'm not denying that. Constantly keeping an eye on a debuff stacking up is straining and it could have been done better. But it's not the wall people make it out to be. My wall was different, I couldn't figure out how to do a certain thing, not how to kill or avoid enemies, but it still worked out somehow after walking in circles for hours. There are some very good episodes in deep caverns, it's a shame to miss them.