861129
Cipher
sigh. I tried explaining about the "metaphysics" of turn-based combat, earlier, to which his response was to stop responding.
Go tell us how it was at that Ubisoft party again, wont you?He is basically right on #5, the whole debate is fucking stupid and always has been, and it is unfortunate that you gave him the ammo to shoot down this strawman in addition to arranging his other stupid arguments... essentially his video doesn't look as stupid as it could have because he gets to shoot down your false dichotomy between TB/RTWP in which an either/or debate can occur.
This one?5) You are retarded when you argue that TB is qualitatively better than RTWP
He would probably say it should work like PST when you used an ability and the entire game paused for the animation.2. The setting implies a large number of artifacts, most of which can be used in combat in an indirect way. That means a lot of effects that go beyond the scope of "deals 30 damage in 5 ft. radius". I want to experiment and observe each of these effects to the fullest. TB would allow that since only one supernatural effect happens on screen at a given time. In RTwP all those unique effects would blend with each other and become indistinguishable as a cornucopia of different colored lights and bloom cover the screen in a gigantic mess, searing my retinas in the process. No thanks.
Yes i do. I wasnt referring to that recap but your statement :eh... you realize that isn't my own opinion but my recap of smudboy's opinions which sea requested, don't you?
of course you don't, way to outdo yourself, hiver
my entire point is that the systems are not equal and can't be qualitatively compared like they were two different versions of a toyota fucking yaris
He would probably say it should work like PST when you used an ability and the entire game paused for the animation.2. The setting implies a large number of artifacts, most of which can be used in combat in an indirect way. That means a lot of effects that go beyond the scope of "deals 30 damage in 5 ft. radius". I want to experiment and observe each of these effects to the fullest. TB would allow that since only one supernatural effect happens on screen at a given time. In RTwP all those unique effects would blend with each other and become indistinguishable as a cornucopia of different colored lights and bloom cover the screen in a gigantic mess, searing my retinas in the process. No thanks.
Turn-based games are notorious for their lack of fairness. Chess is considered one of the least "fair" games ever because you can't react during your opponent's turns.
Bullshit. The core of phase based is separation of planning and execution phases (duh!).
Whether the execution phase is executed as simultaneous or consequential actions is completely irrelevant. Wizardry and Bard's Tale are phase-based, and they have turn-based execution.
how is phase-based not a derivative of turn based?
As I stated before, many times, you do not put two different metaphysical systems, one on top the other, without proper explanation. It's the equivalent of watching a movie, then, seeing a scene of a boxing match happen in turns.
It's not an opinion that there's a difference in time between the two systems. These are what my eyes are seeing. If you like that, yes, that's an opinion. People can like contradictory things. Designs that contradict my perceptions of bloody time don't sit well with me.
Uh oh.
Too bad I have to go to work. Someone wanna give me the Coles/Cliff Notes version?