Florian Gheorghe
Cipher
aepervius says:
I see argument from both points of view. At this point I say wait and see.
What concerns me far more on a paersonal side, is that now there is a risk of dumbing down because console UI and console Input device are not like a mouse and a keyboard… I’ll just cross finger and wait for reviews.
01/09/2016 at 20:33 sear says:
I do most of our UI design on Torment for both PC and console. That’s a valid concern and one we’ve seen a few times. However, I can say the PC version of the UI was pretty much finished before we even knew we were doing consoles. The PC version will stay the same (minus art and polish updates), while consoles are getting their own additions and improvements to work better on controllers (direct character control instead of point-and-click, radial menus instead of icons, etc.).
- 01/09/2016 at 21:01 Fry says:
Unless I’m misunderstanding previous statements, I thought the PC and console UI crews were separate. You’re the lead designer for both?
This is from the comments of RPS.
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