Gauldur's Bait
Arbiter
- Joined
- Oct 14, 2015
- Messages
- 247
**SLIGHT SPOILERS**
Just finished ToEE for the first time with the c08 standard pack and Temple+ installed. Great great stuff. The combat must obviously be praised even though the going became a bit easy towards the end as my characters became lvl 10+ (I played with only a five character party), excluding the Balor. The easy combat towards the end was mostly due to Fragarach, that I "borrowed" from Prince Thrommel. Had I read the spell descriptions correctly and/or remembered that Protection from Evil in 3rd edition renders characters immune to fear spells and charms - that Balor fight would have been quite easy as well. Belsornig's posse, who I skipped in order to get access to the Temple (a "permission" which I suppose is not strictly necessary in order to advance), I am definitely going to take out in my next playthrough using a larger party and effective use of the PFE spell.
I did experience many Temple+ crashes during the Balor fight (and some randomly during the game, but never very critical ones except if I had forgotten to save...), I was using the 1.0.17 version (IIRC). Also the wand of chain lightning crashed Temple+ the only time I tried to use it (no spell animation played - it crashed immediately upon activation).
Of course, these slight annoyances are completely outdone by all the positives that T+ and Co8 have brought to the table.
Also, I managed to get Fragarach to miss (!). Maxing Power Attack, combat expertise AC, and setting Fight Defensively brought down the attack bonus to a very low number so that about 1/4 attack missed against Zuggtmoy. Further, I could not get whirlwind attack to work even once. I tried to activate it in all ways I could think of but it only used my up my turn and or/provoked an AoO.
I now did a complete re-install immediately after finishing the game, with the newest release of T+ and the c08 version with the extended content, ready to try out some new party combinations and the prestige classes.
Just finished ToEE for the first time with the c08 standard pack and Temple+ installed. Great great stuff. The combat must obviously be praised even though the going became a bit easy towards the end as my characters became lvl 10+ (I played with only a five character party), excluding the Balor. The easy combat towards the end was mostly due to Fragarach, that I "borrowed" from Prince Thrommel. Had I read the spell descriptions correctly and/or remembered that Protection from Evil in 3rd edition renders characters immune to fear spells and charms - that Balor fight would have been quite easy as well. Belsornig's posse, who I skipped in order to get access to the Temple (a "permission" which I suppose is not strictly necessary in order to advance), I am definitely going to take out in my next playthrough using a larger party and effective use of the PFE spell.
I did experience many Temple+ crashes during the Balor fight (and some randomly during the game, but never very critical ones except if I had forgotten to save...), I was using the 1.0.17 version (IIRC). Also the wand of chain lightning crashed Temple+ the only time I tried to use it (no spell animation played - it crashed immediately upon activation).
Of course, these slight annoyances are completely outdone by all the positives that T+ and Co8 have brought to the table.
Also, I managed to get Fragarach to miss (!). Maxing Power Attack, combat expertise AC, and setting Fight Defensively brought down the attack bonus to a very low number so that about 1/4 attack missed against Zuggtmoy. Further, I could not get whirlwind attack to work even once. I tried to activate it in all ways I could think of but it only used my up my turn and or/provoked an AoO.
I now did a complete re-install immediately after finishing the game, with the newest release of T+ and the c08 version with the extended content, ready to try out some new party combinations and the prestige classes.