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From Software Thymesia

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769
https://store.steampowered.com/news/app/1343240/view/3204882229262421294
Hi all, hope you're all doing well!

Following our feature on Dodging in Thymesia, it's time to look at the Deflecting mechanic. Deflecting can be unforgiving, leaving Corvus vulnerable if you don't execute your move correctly and accurately.

Check out our recent video that explains all:

As always, here's the full video script if you'd prefer to read instead:

Deflecting in Thymesia is important when duelling your enemies; it provides Corvus an opportunity to thwart incoming attacks – which can become overbearing when you’re on the receiving end of a flurry of strikes.

Press your left bumper [LB/L1] just before the enemy’s attack hits Corvus to Deflect it. Deflecting an enemy attack negates any damage to Corvus and deals damage back.

It sounds great, but you must time it perfectly – you have milliseconds to get it right. Time it poorly, and you’ll incur the damage. You won’t have ample opportunities because Thymesia can be … unforgiving.

The Talent Tree gives you some flexibility in your approach to Deflecting.

You can increase the time you have to deflect, but this reduces the amount of damage Corvus inflicts when successfully deflecting. Conversely, you can opt to reduce deflect time – which increases the damage Corvus deals when deflecting. Most risk for the best reward in this case.**

If you wish, you can opt for a defensive stance and omit Corvus’ ability to deflect altogether – ~~where Corvus hold’s his stance and parry’s incoming attacks~~. This is more of a damage control method for when timing accurately isn't your strong suit; your foes will still inflict damage as Corvus parries. Less risk for less reward.

When an enemy has a green indicator over their head, they’re about to charge in with a critical attack – these cannot be deflected. You’ll need to get the hell out of there or interrupt them somehow, as we explain in our upcoming video.
Thymesia releases this year on PC.

Thank you for taking an interest, we'll have a release date to share with you all soon!
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769
Well, we were going to celebrate hitting 10K followers - but 'vengeance' happened and here we are! Here's a look at our checkpoint girl, Aisemy. She's a very important character in Thymesia. Everybody loves a checkpoint.

FQ7pfniXsAAboRe
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769
https://store.steampowered.com/news/app/1343240/view/3200381177239163830

Thymesia's Demo Ends Today!
Thank you for playing!

Hi everyone!

Thank you for participating in Thymesia's demo!

The demo is a modified version of the tutorial level. The purpose is to let you practice the basic combat system, so you cannot level up in the demo and iteratively advance your abilities.

In the tutorial, you only have to defeat the greatsword elite to progress. The halberd elite and Varg are there for players who want to challenge themselves. Don’t get discouraged if you can’t beat them. When you meet them in the game, Corvus has already levelled up, so it will be much easier.

We understand the feedback we've received on restricting Corvus' combat mechanics early on, but rest assured — you'll be able to spend Skill Points in the Talent Tree very quickly. Important enhancements to dodge, deflect etc — can be made early on in the game.

In the meantime, we’re so happy to receive so much feedback from all over the world. Please keep it coming. We are listening, and we will keep improving the game!

Video content




The following videos show a few mechanics at an advanced level (which you'll achieve quickly) and a fight with an 'elite' enemy. Next up, we'll be talking about the Feathers mechanic; stay tuned for more on that!
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
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https://store.steampowered.com/news/app/1343240/view/3204886188512513907

Upcoming changes to Thymesia following demo feedback
Hello, everyone! The steam demo was a great success for us! We enjoyed watching people playing our game. We also really appreciate those who were willing to take the time and tell us what we could do better. We are listening!

Our team had a meeting right after the event and here’s a list of things we will change:

  • Shorten the wind-up animations between saber attacks
  • Shorten the wind-up animations between deflecting and dodging
  • Extend the i-frame for deflecting and dodging
  • Significantly increase the flying speed of feathers and extend the window for interrupting enemy critical attacks

These alone should drastically improve the fluidity of the basic combat. Besides that, we have so much to do before launch.

*Please note
The demo featured the tutorial segment of Thymesia, offering a limited selection of combat. You can upgrade talents extremely quickly in-game, enhancing dodge/deflect abilities in no time, at all.

Thymesia releases August 9th
 

Visperas

Augur
Joined
Nov 5, 2013
Messages
510
All the demo feedback seems to make the game easier. Anyone played the demo? Was it that hard?
 

cruel

Cipher
Joined
Sep 17, 2014
Messages
876
The game is free as part of PS Plus Extra, so I started it - and I'm surprised, pretty solid so far. Decent & responsive combat system, some interesting skills, nice atmosphere (think Undead Burg followed by Blighttown), nothing that's annoying / broken. The enemies feel a little bit to spongy at times, but this is a minor complaint. Do not expect greatness, but the game is at least worth trying.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,106
The game is free as part of PS Plus Extra, so I started it - and I'm surprised, pretty solid so far. Decent & responsive combat system, some interesting skills, nice atmosphere (think Undead Burg followed by Blighttown), nothing that's annoying / broken. The enemies feel a little bit to spongy at times, but this is a minor complaint. Do not expect greatness, but the game is at least worth trying.
Well, I've spent 10 potatoes on this shit and almost everything related to combat is broken: input delays, deflect is unreliable, cancelling combos with feathers is unreliable, parry windows are measured in milliseconds, enemies tracking is absurd, enemies have delayed attacks and super armor for no reason, the first boss is unbeatable without parry spam and so on.

The entire combat system is schizophrenic: it's obvious they wanted to push the player to be aggresive in order to not allow hp regen on enemies but then at the same time, elite enemies get auto-super-armor and you cannot stagger them. It's retarded, broken and unfair.

Don't buy this shit.
 

Visperas

Augur
Joined
Nov 5, 2013
Messages
510
Man, you bad. I played it too and I had a great time, short and sweet souls-like with a couple cool mechanics. I would recommend.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,106
This is the 1st boss. Only 47% of Thymesia's players have the achievement for it therefore 53% were filtered by this 'great' boss.

I don't know if you can beat him without parry/deflect spam ... which makes the entire fight a tedious experience. The Claw damage is shit. Dodge takes too long to recover.

Second thing is that the visual and audio cues are unreliable therefore you have to learn the boss's rhythm and press the keys before he acts. One mistake and you are done.

This is not Sekiro. This is retardation on par with Malenia. It's as much fun as getting a root canal treatment.

 

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