Darth Slaughter
Arcane
the falling animation is the one where garrett floats around? you can reload, but you can fall from a smal step or stair and hit the ground properly...
the falling animation is the one where garrett floats around? you can reload, but you can fall from a smal step or stair and hit the ground properly...
Yeah, Thief 3's system showed me that as strange as the first two Thief games were by taking all your money away after being in the shop screen and resetting your default inventory for most missions, those were necessary to maintain balance in items. Else, players could just keep hoarding water/moss arrows and such and build a ridiculous stash of those by the late game levels, which would considerably affect their difficulty.The last bits to add is how the open world system fucks with gear and loot. You always walk around with max items because not only it loot so abundant but so are ground spawn items. It results in flat, bland scenarios item-wise leads loot to be less valued compared to the other games where you actively looked for all the loot to get as much for the next mission, especially to load up on water and moss arrows
The last bits to add is how the open world system fucks with gear and loot. You always walk around with max items because not only it loot so abundant but so are ground spawn items. It results in flat, bland scenarios item-wise leads loot to be less valued compared to the other games where you actively looked for all the loot to get as much for the next mission, especially to load up on water and moss arrows and the latter is now worth a hell of a lot less due to crouching being so silent and the lack of metal around maps, even in TDP.
Well, one of the notable things about newdark patches is the updated mantling implementation. Later in the city levels you'll occasionally find out-of-bounds glitches with no effort, just like here.I assume one of the patches (like NewDark 1.25) GOG uses must have changed things to make it easier.
Yeah you can also crouch-mantle now in Newdark, which was impossible before. You can break a lot of missions with it.
"Break", as in, do something the author didn't intend. Only rarely will that actually halt your progress, definitely not in the original campaigns.Hmm...that doesn't sound good. Any way to turn it off?
Yeah you can also crouch-mantle now in Newdark, which was impossible before. You can break a lot of missions with it.
Hmm...that doesn't sound good. Any way to turn it off?
Neither Thief game has a conventional soundtrack, as in musical tracks that play in the background.
Fun fact: the German version of Shoalsgate had exactly that, and it sucked. Too loud to hear footsteps or anything important for gameplay and there was no way to turn it down AFAIR