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The Witcher 3 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Paul_cz

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As far as I know they said they dislike the generic randomly generated quests, so every single one in TW3 will be designed by actual person and handcrafted. And limitless openworld does not mean infinite, it just means there are no internal barriers, loading screens, and that Geralt will be able to do stuff like dive underwater, climb on buildings and mountains and shit.
Which is awesome.
 

Paul_cz

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yeah, climbing on buildings sure is integral to the witcher experience
It is not, but why not allow it? If your aim is to have a playable character who can move unrestricted around the environment, it would be weird to restrict this specifically.
I don't think there will be any specific parkour assassins creed-like gameplay though.
 

Grunker

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it would be weird to restrict this specifically.

restrictions are good

restrictions give focus

trying to make Skyrim++ is the very reason i have little faith in this project to begin with

is it cool to be able to climb and jump? i guess... is it important? fuck no
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
ITT: discussing the plausibility of how a superperson climbs in a cinematic designed to look cool
 

adddeed

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Not even ten seconds after climbing that roof, he stops the huge musclebound monster mid-air with a single punch, sending it flying backwards, spiraling into the ground below. I think that a bit of parkour is well within the capabilities of this guy.
 

VentilatorOfDoom

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Not even ten seconds after climbing that roof, he stops the huge musclebound monster mid-air with a single punch, sending it flying backwards, spiraling into the ground below. I think that a bit of parkour is well within the capabilities of this guy.
only the best survive the transformation process.
 

Metro

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Has nothing to do with im-huuuuuuuurrr-zhun and everything to do with it being tedious for the player and a sign of shitty, lazy design by the developer who wants to make his game on-rails to save time/money. You probably liked the 'exploration' in Mass Effect.
 

buzz

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Apr 1, 2012
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They could design the level so it doesn't have the two-foot fence though.
I feel it's a proper criticism. The Witcher 3 experience is touted as "you can go anywhere!!"-type, and promising that without some kind of climbing and jumping over obstacles seems wrong. If your seamless open world is not really open, why bother with it? Give use the hubs like in the previous games.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Grunker

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Has nothing to do with im-huuuuuuuurrr-zhun and everything to do with it being tedious for the player and a sign of shitty, lazy design by the developer who wants to make his game on-rails to save time/money.

You are not making a significant case for jumping over cartwheels here. What's the difference? Jumping is no more inherently rail-destroying than cartwheeling. CoD has jumping.
 

Paul_cz

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Jan 26, 2014
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restrictions are good

restrictions give focus

trying to make Skyrim++ is the very reason i have little faith in this project to begin with

is it cool to be able to climb and jump? i guess... is it important? fuck no

restrictions are bad

restrictions are limiting

trying to show Bethesda how it should be done is the very reason I am excited about this project to begin with

is it cool to be able to climb and jump? yes....is it important? we'll see
 

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