Suchy
Arcane
yeh. has faults, but definitely worth a try.
1st one combat is slightly boring to me. left click left click wait...left click!I'm confused. So is Witcher 1/2 a good game or not ?
1st one combat is slightly boring to me. left click left click wait...left click!
I like 2nd one's combat more TBH.
It was like a mini QTE for the fights. The icon will glow in flame when it's a good time to strike. If you misclick, your combo breaks and you're just opening yourself to damage.
What feels natural about rolling around like an idiot all the time?I think you never experienced Witcher 1 combat before.
It was like a mini QTE for the fights. The icon will glow in flame when it's a good time to strike. If you misclick, your combo breaks and you're just opening yourself to damage.
Now for Witcher 2. people may say , Quen > All. But that's not finesse. That is brute force. If you actually use Quen as a fall-back plan instead of 'i'll just re-Quen again if I get hit' then the combat mechanic is actually pretty fun and fluid. It felt more natural than the first one. My geralt felt more agile, responsive, and the 'action' made more sense than QTE of the 1st.
Anyone who claims the 1st combat is better than the 2nd - please explain why. I find it boring TBH.
Facing three bandits at normal difficulty in Witcher 2 might get u killed if you're careless. That is never the case in Witcher 1.
What feels natural about rolling around like an idiot all the time?
Whether you're called an asshat or an assburger doesn't change the fact that you're frothing over box label terminology, bro.How the fuck can something the core gameplay of which is not built around solving puzzles be an adventure game? The games that are frequently called action/adventure around here are in core gameplay terms farther from adventures than they are from rpgs (as opposed to actual action/adventures, the gameplay of which is the hybrid of action and adventure, like Alone in the Dark). What is the core of adventure gameplay? Solving puzzles. What is the core of rpg gameplay? Character development, performance in the gameworld controlled by the characters stats (the extent of which is greater in pure rpgs and lesser in arpgs). Although rudimentary, the latter is still more present in these games than the former.
But wait - they are action/adventures, because, hey you control a dude who has all sorts of adventures in them? Brb, gonna play the role of a space marine in the arpg Doom.
Just seems weird when people make an effort to call Oblivion/The Witcher/whatever action adventures in order to emphasize that these games are not rpgs, when they have less in common with the core gameplay of adventure games than that of rpgs.
Just seems weird when people make an effort to call Oblivion/The Witcher/whatever action adventures in order to emphasize that these games are not rpgs, when they have less in common with the core gameplay of adventure games than that of rpgs.
So, I'd say you and your opposition are both correct. TW is certainly an interactive story that's driven by exploration, though not so much in the puzzle solving department except if you consider what dialogue choices will lead to boobies a puzzle (which I do)An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge.[1] The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film, encompassing a wide variety of literary genres. Nearly all adventure games are designed for a single player, since this emphasis on story and character makes multi-player design difficult.
Action adventure is a widely accepted name of the established genre. Without delving into the merits of the name, one can positively claim that games like The Witcher and Dragon Age 2 belong to this genre (Oblivion is not an action adventure, but regardless of that fact it is a bad game).
The RPG and action parts of the Witcher games are god awful. The enjoyable parts involve running around and talking to people and in no way are Geralt's character stats involved (those pathetic dialogue skills in 2 don't count) therefore it's adventure gameplay.How the fuck can something the core gameplay of which is not built around solving puzzles be an adventure game? The games that are frequently called action/adventure around here are in core gameplay terms farther from adventures than they are from rpgs (as opposed to actual action/adventures, the gameplay of which is the hybrid of action and adventure, like Alone in the Dark). What is the core of adventure gameplay? Solving puzzles. What is the core of rpg gameplay? Character development, performance in the gameworld controlled by the characters stats (the extent of which is greater in pure rpgs and lesser in arpgs). Although rudimentary, the latter is still more present in these games than the former.
But wait - they are action/adventures, because, hey you control a dude who has all sorts of adventures in them? Brb, gonna play the role of a space marine in the arpg Doom.