Country_Gravy
Arcane
Being a third-worlder must suck.Localizations? Phah. Who needs those things? Back in the day we played videogames with dictionaries and notebooks on our hands.
Being a third-worlder must suck.Localizations? Phah. Who needs those things? Back in the day we played videogames with dictionaries and notebooks on our hands.
Being a third-worlder must suck.Localizations? Phah. Who needs those things? Back in the day we played videogames with dictionaries and notebooks on our hands.
Squats are needed for that.yea, expect that size to decrease once they compress their assets
In the cities, where the hipsters recide. Life out here in the Scandinavian wilds is different.
squats increase sizeSquats are needed for that.yea, expect that size to decrease once they compress their assets
I don't think you know the nordic wilds as well as you think you do sir.In the cities, where the hipsters recide. Life out here in the Scandinavian wilds is different.
Scandinavian wilds? There's like 3 (or 4, or 2, whatever) nations there, and you could cross the 'wilds' through all 3 nations in a trip that's shorter than Sydney to Brisbane. Did they just hit deep snow at the edge of the city and say 'fuck this shit, the good broadband stops here'?
Are there vikings still trapped in the nordic wilds ?
Are there vikings still trapped in the nordic wilds ?
unless they went fully 3D
That is reserved for the superior hungarian internet users.Dude, you live in sweden. Where's your 100mbps network with unlimited bandwidth for 20 euros a month?
Does shipping the game with uncompressed assets help the performance in any way? Assuming this is what account for the size. Because the current beta still runs like crap.
Does shipping the game with uncompressed assets help the performance in any way? Assuming this is what account for the size. Because the current beta still runs like crap.
The game runs fine on my six year old PC. I think you need to get a PC that can into the Unity engine.
This item will be released on June 30, 2014.
Dialog Screen
Speaking of writing, we recently gathered a bunch of feedback on the dialog screen on our official forums. The feedback clearly pointed us to preferences for making the dialog UI more tangible and solid, to emphasize the portraits more, and to put it all in a nicely skeuomorphic UI. Here is the first pass we posted on our forums:
One of our fans by the name of Alex 'Olovski' Drożyner saw this UI and responded by offering some mock-ups of his own, improving and tweaking our work. We liked what we saw there so much we've contracted him to do a pass on the UI for us to use moving forward. It's a unique process to involve fans so directly, but the results speak for themselves!
Old UI designer must feel very confident by nowOne of our fans by the name of Alex 'Olovski' Drożyner saw this UI and responded by offering some mock-ups of his own, improving and tweaking our work. We liked what we saw there so much we've contracted him to do a pass on the UI for us to use moving forward. It's a unique process to involve fans so directly, but the results speak for themselves!