SCO
Arcane
- Joined
- Feb 3, 2009
- Messages
- 16,320
Thing is, of the little i've played, there doesn't seem to be much of that in TOME (except the bosses). No cursed items without a certain "talent" tree (and they are not non-removable anyway), no petrification, no hunger, no scrolls id bullshit, no "victory dancing" bullshit, no gods getting prissy, no player ghosts, no persistent diseases, autopickup, autoexplore, not anything of the crap nethack throws at you. It's been "streamlined", into talent trees of 3 kinds: passive, activable and "sustained" (removing resources from various pools with occasionally different mechanics). There is even a prominent experience progress bar on the graphic version ffs.
Granted, it maybe because the game rewrite is less of a mishmash and newer than nethack or crawl, so it's maybe just not added yet (tm).
Ultra annoying summoners are in at least.
BTW, the tome engine seems very nicely laid out, with the main engine parts abstracted away from the modules themselves, all in lua. Looks very open to creating many games with it.
Granted, it maybe because the game rewrite is less of a mishmash and newer than nethack or crawl, so it's maybe just not added yet (tm).
Ultra annoying summoners are in at least.
BTW, the tome engine seems very nicely laid out, with the main engine parts abstracted away from the modules themselves, all in lua. Looks very open to creating many games with it.