udm
Arcane
- Joined
- Aug 14, 2008
- Messages
- 2,771
Bloody mess in Fallout 1/2.
But... Bloody Mess isn't even a perk in Fallout 1/2.
Bloody mess in Fallout 1/2.
Bloody mess in Fallout 1/2.
But... Bloody Mess isn't even a perk in Fallout 1/2.
More Criticals is a great perk, especially since Slayer and Sniper are virtually impossible to reach in a normal playthrough. Why not go with Rad Resistance, a perk that only matters for one location and that provides a negligible bonus compared to Rad-X?
OK, but there's no need to do that. You can easily finish Fallout 1 at level 14-15. I've never even seen level 18 in that game.More Criticals is a great perk, especially since Slayer and Sniper are virtually impossible to reach in a normal playthrough. Why not go with Rad Resistance, a perk that only matters for one location and that provides a negligible bonus compared to Rad-X?
I've played Fallout 1 & 2 quite a bit and never once I failed to reach these perks.
And yes, even during my first playthrough, I farmed deathclaws when I noticed they were respawning, you can't pass on level 21 perks.
Weapon Focus in any D&D3 based game (NWN, NWN2, KotOR, KotOR2, D&D Tactics, ToEE, Kingmaker and likely others). It's nearly useless (less than 1 in 20 chance to covert a miss into a hit)
It's a trait, not perkBloody mess in Fallout 1/2.
Adds new mechanic which is cool. Could have been very useful if enemy variety was greaterAwareness
Useful for specific thrower builds since you can't spec much STRHeave ho
Meh but useful if you minmax your ACDodger
Always useful if you have low PEREarlier sequence
Very useful overallMore criticals
Adds new mechanic and kinda useful in clusterfuck battlesFriendly foe
Yeah, with the number of poisoning critters and weak poison overall it's pointlessSnakeeater
Cool perk because it allows you to get 12 PER equivalent range of fireSharshooter
mace perk in battle brothers