Also, if we keep on discussing this or any other game or subject, you can cut the "no offense" crap when you're about to offend, feel free to do it openly.
While it may come as a surprise to you, I have little to no interest in offending anyone over a game. Like, what's the point, man, and where's the profit? So I've kinda meant it. Of course, it didn't prevent you from perceiving them words somewhat inadequately and acting like a dick with your:
Definitely, I think playing as you do is lame and bragging about it even lamer. Beating some stupid AI is nothing special for anyone past 10, no matter how hard and fast you beat it.
(because doing a completionist speedrun of M&M VI is nothing about beating some stupid AI, to say the least, and more about solving logistical puzzles; and, looking at the overall level of game knowledge shown in this thread by mature and experienced codexers, I have my reservations about that "past 10" phrase)
But eh, whatever. Thing is
As for the rest, it feels like the pleasure you take is in something like "how fast can I get this shit over with ?" which seems to me as a strange approach at enjoyment.
Is it a strange approach at enjoyment? Well, maybe, it's hard to give an objective judgment of own tastes. However, your reasons for completing this game feel equally strange to me - if you hate its simplistic combat and hordes of trashmobs, brought in to pad that combat, why would you suffer through it at all? I mean, it quickly becomes obvious that the whole game is designed that way, so why continue playing? Why waste all that time if it's boring? Like, my best grasp of it is the "yeah, I've persevered through it" sense at the end of the game, but that still isn't exactly reasonable.
And, to explain my view of this game in different wording: M&M VI consists of combat, exploration and management. Its combat is shit, it's exploration and management elements (I must also add that, by obvious reasons, in repeating playthroughs exploration transforms into management) are good. So why focus on bad element when you can focus on the good ones? I dunno, isn't it only logical that getting through the game by riding on its strong points will bring more fun?
Not to mention that there are plenty of little problems to solve (the fun of management, basically) when you run through the game this way. Say, if you think that even a 10 year kid can do this shit, surely you'll be able to tell everything about my party build by looking at this: