DraQ
Arcane
As befits their rainbow flag.It's Bioware, so the openings are probably... manholes.Mmm... "Openings".
Ba dum, tsssssshhh
I was making a biowarean bromance fan impression.
As befits their rainbow flag.It's Bioware, so the openings are probably... manholes.Mmm... "Openings".
Ba dum, tsssssshhh
Also it's a large collection of extremely linear missions, which is boring.
The council could have grounded the Normandy since you scared them with your REAPERS COMING talk and they don't want to deal with it or pay for you to be on a wild goose hunt.Well it's pretty easy to change. Why not make a "gather the ultimate team" story, except working for the alliance or council (fuck the whole you died and came back to life crap just to reset the stats). Make the overall goal gathering info on the reapers.... which makes you run into Cerberus.... which makes you work for them as a double agent (or betray council). Have the main enemy remain as bug men, just make them come into the story a little bit later. Explain the absence of your old companions due to duty, you were the only Specter after all. They could have had you checking out a map they found after repairing a part of Sovereign (a black box or some shit), which could lead you to wherever the fuck. There is tons of ways to make you not work for mystery/shadow/obscure/evil man.
I find exploring random generated planets and copy pasted locations much more boring.
Yeah the wild goose hunt which almost destroyed their center of power.... forcing you to save their asses. Even if they did ground you, it would make more sense for Anderson to secretly get you going again rather than die;come back to life; work for obviously evil organization; everyone to ignore the fact that you are working for obviously evil organization.The council could have grounded the Normandy since you scared them with your REAPERS COMING talk and they don't want to deal with it or pay for you to be on a wild goose hunt.Well it's pretty easy to change. Why not make a "gather the ultimate team" story, except working for the alliance or council (fuck the whole you died and came back to life crap just to reset the stats). Make the overall goal gathering info on the reapers.... which makes you run into Cerberus.... which makes you work for them as a double agent (or betray council). Have the main enemy remain as bug men, just make them come into the story a little bit later. Explain the absence of your old companions due to duty, you were the only Specter after all. They could have had you checking out a map they found after repairing a part of Sovereign (a black box or some shit), which could lead you to wherever the fuck. There is tons of ways to make you not work for mystery/shadow/obscure/evil man.
Neither game is a shining example of exciting exploration but at least Mass Effect tried.
Yeah they tried and fail miserably. In all honesty I would rather do ME2 side quests which all feel different, are well paced and have some missions like exploring derelict ship or collecting dog tags of your last crew that add to atmosphere to the game, then doing identical side quests set in soulless copy pasted environment to which I have to travel 10 minutes on a sorry excuse for a planet design. But that is just my opinion.
Neither game is a shining example of exciting exploration but at least Mass Effect tried.
Yeah they tried and fail miserably. In all honesty I would rather do ME2 side quests which all feel different, are well paced and have some missions like exploring derelict ship or collecting dog tags of your last crew that add to atmosphere to the game, then doing identical side quests set in soulless copy pasted environment to which I have to travel 10 minutes on a sorry excuse for a planet design. But that is just my opinion.
Yeah they tried and fail miserably. In all honesty I would rather do ME2 side quests which all feel different, are well paced and have some missions like exploring derelict ship or collecting dog tags of your last crew that add to atmosphere to the game, then doing identical side quests set in soulless copy pasted environment to which I have to travel 10 minutes on a sorry excuse for a planet design. But that is just my opinion.
All of ME2's quests are literally corridors with cover. I can't really get any satisfaction from that, personally.
Ironically the "Overlord" DLC changed that, had a hub world you traveled through to choose missions, had vehicle and on-foot alternative sections in missions and whatnot. I assumed that was a taste of what ME3 would be like, but no, ME3 was the same as ME2. It's just empty of anything interesting to do when I constantly feel like I'm walking in a straight line taking cover. Even the cities in ME2 and ME3 feel like a string of rooms in a row. ME1, for all its flaws, made you feel like you were beaming down to large planets to explore them. That's an essential part of a space RPG for me.
I dont find satisfaction in combat of any ME game or its corridors. As I said before its like comparing Skyrims and Oblivions dungeon design, Skyrim is much more linear but they added lots of small detail which despite being linear makes many of them feel real, atmospheric and overall interesting. Oblivion dungeons have many branching corridors but whats the point when they all lead to same location and everything feels copy pasted and artificial.
Maybe you are ready to trade illusion of freedom at cost of quality content. As for exploration of planets, again this just might be me but when I beam to a planet and see that that planet looks like something I earlier designed in Terragen in under 5 minutes and that exploration is pretty much pointless it kills all immurshun for me.
You pretend like freedom and exploration is most important thing in SF, which is not, I experienced SF movies, book and games that are set in very limited environment even a single room. SF like everything else is mainly about characters involved in the story, no matter how beautiful the world is if the characters are not interesting it all falls apart.
Skyrim's linear dungeons were balanced by a huge open world above them. Mass Effect 2's linear missions aren't balanced by anything, they're the entire game.
Yes, I think non-linear gameplay is important. Not just for RPGs, but for all genres. If you're someone who focuses on character building and combat over any kind of freedom, choice or exploration then no, we're never going to agree. On anything. Ever.
I think having a sci-fi game where all your planets, cities, cultures, missions and locations are a straight linear corridor filled with waist-high boxes is boring as fuck. Also 90% of them look like Earth, which is boring as fuck. In contrast ME1 had 20 or so planets you could land on, roll around in, discover bases and resources, and they most of them had a weird alien feel to them, even if it was a simple palette swap and processing effect. It was made on the cheap and lacked quality content but it felt like sci-fi, it felt like planet exploration. ME2 never does. It feels like Call of Duty in space.
Again you are missing the point, either my english is really bad or you just see what you want to see. Only "freedom" you get in ME1 is to explore planets which is very poorly done, which is consensus by every person with any form of standards but not you obviously. The combat and mission design is not much different then ME2 or 3 yet you try to portray ME1 as some epic sandbox game without any limitations. My point is that average side quest in ME1 is far worse not only in linearity but also in everything else due its copy pasted locations but you think that its ok as long you can drive around on a large open area doing meaningless shit.
Neither game is a shining example of exciting exploration but at least Mass Effect tried.
Neither game is a shining example of exciting exploration but at least Mass Effect tried.
Not sure how you are interpreting that as "wow ME1's exploration is so awesome you guys!"
In contrast ME1 had 20 or so planets you could land on, roll around in, discover bases and resources, and they most of them had a weird alien feel to them, even if it was a simple palette swap and processing effect. It was made on the cheap and lacked quality content but it felt like sci-fi, it felt like planet exploration.
I'm saying ME2's corridors were so fucking bad that it was ten times worse than even ME1's banal attempts at freedom.
I thought it was pretty cool to be in a racist, pro-humanist group. I didn't fucking want to leave.Mass Effect 2 is inherently flawed because the entire game I was screaming "I don't want to be in fucking Cerberus!" A game about choice forcing that decision on you was absolutely retarded to the core. My ME1 character would have immediately shot Jacob and Miranda in the head the minute he woke up.
Also it's a large collection of extremely linear missions, which is boring.
This is idiotic statement, because as said ME1 planet exploration was horrible and to say that ME2 world design is ten times worse then one of the most awful design decisions ever in a AAA game is just simply idiotic.
It sure is an interesting option. But if you are going to base char development along the "paragon-renegade" axis, you need to balance the choices available around that fact. Even if your story is that Weird-eyed-nazi resurrects your ass, a character with Paladin-ish tendencies will quickly say "fuck that shit"...I thought it was pretty cool to be in a racist, pro-humanist group. I didn't fucking want to leave.Mass Effect 2 is inherently flawed because the entire game I was screaming "I don't want to be in fucking Cerberus!" A game about choice forcing that decision on you was absolutely retarded to the core. My ME1 character would have immediately shot Jacob and Miranda in the head the minute he woke up.
Also it's a large collection of extremely linear missions, which is boring.
It sure is an interesting option. But if you are going to base char development along the "paragon-renegade" axis, you need to balance the choices available around that fact. Even if your story is that Weird-eyed-nazi resurrects your ass, a character with Paladin-ish tendencies will quickly say "fuck that shit"...
This is idiotic statement, because as said ME1 planet exploration was horrible and to say that ME2 world design is ten times worse then one of the most awful design decisions ever in a AAA game is just simply idiotic.
This is an idiotic minutiae argument at this point. Yes I would take horrible done freedom over well done linearity in an RPG. Yes, yes, yes I damn well would. You disagree. Good for you. Ribbons are handed out in the lobby.