Zelda 2 have you fighting and getting XP as soon as you leave the castle you start in.
First 30 seconds of the game:
Yup, Zelda 2 was a great game. I still don't get why it seems to have such a bad reputation. It was brutally difficult, though.
Yeah, no. A few sharper textures notwithstanding, compare the colour palette and all around tone of the two versions:
N64: dark, subdued, menacing, gloomy. 3DS: all the colours turned up to 11, everything lit up like a fucking stage, bloom, and no atmosphere. See also: the clock UI is objectively shit in the new version.
Modern Nintendo cannot into art direction. First Wind Waker HD, and now this.
The 3DS version looks better in every single shot that you linked to. The N64 screenshots don't look more menacing or foreboding to me; they just look muddly and blurry. Especially this one:
In the N64 one it's really hard to tell what is actually in the background.
As for these:
The reddish tone really help sell the atmosphere of impending doom. The N64 shot looks like a typical night in any adventure/RPG game that has a day/night cycle.
Finally, in these shots:
The N64 screenshot is again blurry and muddly-looking. The color palette is muted to the point where everything just kind of blends in together. In the 3DS screenshot, the lighting behind the trees gives the scene an eerie, otherworldly tone.
The color palette on the 3DS version is certainly more vivid, but "turned up to 11" is quite an exaggeration. There are plenty of games that overuse the bloom lighting, but this is absolutely not one of them.
Also, The Wind Waker HD looks fantastic. There are some instances where the lighting is overdone and clashes with the cel-shaded aesthetic, but they are hardly representative of the game as a whole. I think that the HD version also conveys a greater sense of depth, primarily due to the lighting. The lighting also helps make objects on-screen more visually distinct from the environment, especially when the game is in motion.
I do think that the original has a more consistent visual aesthetic than does the HD remake, and it has always looked amazing. It has aged very well, and was probably the Zelda title least in need of an HD upgrade. Twilight Princess would probably benefit the most from an HD upgrade, but they would essentially have to re-create all of the art assets.
Overall, some scenes look better in the original, while other scenes look better in the HD version. On the whole, I'd give the edge to the HD version.
Nintendo's still got it. Mario Kart Wii U and Super Mario 3-D World look really, really good from an artistic standpoint. I don't think whoever is porting these games really represent the best that Nintendo can do, I'm constantly impressed by their visuals despite having access to a computer that dwarfs the Wii U hardware-wise.
The 3DS ports were handled by a third-party studio (
Grezzo), so no, they don't represent the best that Nintendo can do. Nintendo's in-house EAD handled The Wind Waker HD, although
the high-res textures were outsourced. It was also a six-month project, whereas both 3DS ports took considerably longer.
The best visuals on the Wii U are pretty damn impressive, and that definitely comes down to art direction. Nintendo's own games often tend to age better (graphically) than their contemporaries.
I agree with you on the port, though. The original 64 version looks better, especially on high-res on an emulator. I don't think it's just rose-colored glasses. Little things like Link's legs kicking up dust while he's being dragged by Epona are just weirdly absent... there's just a lot of small, niggling things that they failed to be recapture and make a lesser product overall. Majora's Mask is just a game that really is about the ambience. That's not to say it looks like total shit or anything, just that this isn't *really* Majora's Mask.
Running the original Majora's Mask in high-res on an emulator -- especially if you make use of enhanced texture packs and save states -- isn't *really* Majora's Mask either.
Both Ocarina of Time and Majora's Mask also lose something when not played on an N64 controller, particularly when it comes to playing songs on the ocarina. The way in which you play the ocarina in the game seems to have been inspired by the shape of the N64 controller, and while the 3DS controls are much better than using the C-stick on the Gamecube controller, it still doesn't quite feel like the original. It's not a big enough difference for me to dig out my N64 (and possibly have the replace the battery pack on my OOT cartridge) and have my memories sullied by the reality of blocky & blurry N64 graphics on a 52" HDTV.
I'm still glad they re-released it, though, and there seems to be a lot of hype around the release of this game. Hopefully it can expose some people to one of the best Zelda games in the series. I picked the game up, and have a few quibbles... but maybe I'll just bite my tongue. I'm starting to feel overly negative
On a side note: Irenaeus you really should give Link's Awakening a go. It's good, trust me.
Apparently, it's already
approaching half a million units sold and is selling at a much faster rate than did the original. Whether this represents all of the fans buying the game in the first week and we're going to see a faster than usual drop off in sales remains to be seen.
And yeah, Link's Awakening is good. So are the two Oracle games.