Opry99er
Novice
- Joined
- Jun 28, 2010
- Messages
- 23
Greetings. My name is Owen, and I'm a game developer for the TI-99/4a home computer. You will notice in my signature that I have a website... feel free to visit if you'd like. =) For now, here's what I'd like to share. I have been working on this game for quite a while.... too long, if you ask me. I should be finished by now, but hey... real life gets in the way. In any case, I have posted below a bit of background a few pictures for you to take a look at. Pleae feel free to criticize, comment, etc. at your leisure.
I do not have a "development team," as it is just myself who is interested in putting so much work into this game concept for this old ass system. I am writing this game in TMS9900 Assembly language.
This is the working "in-game" menu system root. Battle menu system looks a bit different, and only takes half a screen, while the other half keeps the enemies in sight.
This is one small section of the "Forest" world... first playable/explorable world in the game. This will be where you develop your character's battle ability and learn the rough goal of your quest.
A battle sequence mock-up for the "Desert" world. As you can see, your party is near the bottom of the screen and the enemies are near the top. I say "mock-up" because the engine has changed now and the battle sequences will not be taking place in full-screen mode anymore, but in a reduced window in the center-top of the screen. More on that later.
The same battle sequence, only in the "Forest" world--- you are facing three McElwain Monks in this battle scene.
This was an early mockup of several of the different characters I had planned to use... not much has survived since then... I'm now in a totally different realm. I will try to embed a video here, but I'll also put the straight link to it.... This is my first post here to the RPG Codex.
[media]http://www.youtube.com/watch?v=7TzyIM1r044[/media]
http://www.youtube.com/watch?v=7TzyIM1r044
The second link is in case it won't let you view the media here on this page. This is a short video of the code in action right now. It's nothing more than a map scroller with a mockup PC (top-down... perspective has changed dramatically since I made this video)
If anyone is interested, I have an extensive development document that I have been adding to and working on for a couple months now... I would be happy to email it or even post it here... but I'm afraid people's heads would explode at the boring nature of it. It includes storyline, statistic handling, demonstration, user interface, menu trees, World requirements (per each of the 7 worlds) and a bunch of other stuff... If you've written a CRPG, you understand and know what's in there. Anyway, you can find my Atariage thread at the following link, if you're interested in 550 entries and responses about the game... I'm here to ask for directional help with a few specific elements of the game... and you all seem like the best minds available out there. Thanks for taking a look.
http://www.atariage.com/forums/topic/15 ... reichardt/
I do not have a "development team," as it is just myself who is interested in putting so much work into this game concept for this old ass system. I am writing this game in TMS9900 Assembly language.
This is the working "in-game" menu system root. Battle menu system looks a bit different, and only takes half a screen, while the other half keeps the enemies in sight.
This is one small section of the "Forest" world... first playable/explorable world in the game. This will be where you develop your character's battle ability and learn the rough goal of your quest.
A battle sequence mock-up for the "Desert" world. As you can see, your party is near the bottom of the screen and the enemies are near the top. I say "mock-up" because the engine has changed now and the battle sequences will not be taking place in full-screen mode anymore, but in a reduced window in the center-top of the screen. More on that later.
The same battle sequence, only in the "Forest" world--- you are facing three McElwain Monks in this battle scene.
This was an early mockup of several of the different characters I had planned to use... not much has survived since then... I'm now in a totally different realm. I will try to embed a video here, but I'll also put the straight link to it.... This is my first post here to the RPG Codex.
[media]http://www.youtube.com/watch?v=7TzyIM1r044[/media]
http://www.youtube.com/watch?v=7TzyIM1r044
The second link is in case it won't let you view the media here on this page. This is a short video of the code in action right now. It's nothing more than a map scroller with a mockup PC (top-down... perspective has changed dramatically since I made this video)
If anyone is interested, I have an extensive development document that I have been adding to and working on for a couple months now... I would be happy to email it or even post it here... but I'm afraid people's heads would explode at the boring nature of it. It includes storyline, statistic handling, demonstration, user interface, menu trees, World requirements (per each of the 7 worlds) and a bunch of other stuff... If you've written a CRPG, you understand and know what's in there. Anyway, you can find my Atariage thread at the following link, if you're interested in 550 entries and responses about the game... I'm here to ask for directional help with a few specific elements of the game... and you all seem like the best minds available out there. Thanks for taking a look.
http://www.atariage.com/forums/topic/15 ... reichardt/