Veronica's (Heroes) paralogue was fun. Surprised how well I managed two split up my team (two teams of four on two sides with regular enemy reinforcements), both teams just worked really well on their own. Maps where you can only bring in eight units are definitely the toughest, you're bound to be losing important utility. To give an idea of the power levels at play, for the above map I opted not to bring in Byleth, who can dance for four adjacent allies at once while buffing. The actual dedicated dancer hasn’t seen any action since I recruited him (yeah, it's some new age hippie dude
) since the power levels just make dancing far less useful.
I'm mixing up my pair ups a bit, Yunaca had Tiki for the longest time which worked for the most part but it was a bit awkward since it turned her from a two-range debuffer into a one-range tank when engaged so there was a bit of a mismatch there between her roles. I gave her Sigurd, and now with draconic hex and pass she can move for 11 damn tiles, through enemies to heavily debuff any target while gaining damage for every tile.
I have some pair ups that work really well, and the beauty of this game are all the build options. I could have some unit with some emblem perform some role really well while someone else might have that unit doing something else entirely yet getting similarly great results.
The MC with Lucina is a support god. She won't be the strongest damage dealer, but with Lucina she allows you to move a squad straight into enemy territory and survive. 90% chance to block the first hit on any adjacent ally, bonus avoidance on unit itself depending on nearby support ranks for nearly 200 avoidance, and backup attacks on any enemy within movement range rather than weapon range.
Warrior Panette with Ike can tank a lot on enemy turn and then sweep multiple afterwards. Wrath + upgraded killer axe can give her 100% crit (on top of her silly strength) to delete anything. If I had vantage on her she'd be a permanent untouchable enemy phase sweeper if set up correctly with missing health. Her main weakness is there's only one of her. I'm going to try and turn Saphir into something similar as a wyvern lord with Roy, no idea if that'll work.
Merrin with Corrin is a godly debuffer with very solid crit and avoidance. Can debuff and immobilize three enemies in a row as well as any any enemies adjacent to those for potentially ten(!) affected enemies at once. I don't know if I'll ever actually get the opportunity to pull that off.
Louis with Byleth (+geosphere) for constant defense buffs to everyone nearby. Dances four allies at once and gives them defense, or gives defense to everyone within two squares, and after every turn passively buffs adjacent units. Just drop him in the middle of action. He's actually not my tankiest unit despite being a general and his damage output is pitiful so this role suits him really well.
Chloe with Dimitri/Edelgard/Claude, solo roamer goddess. Fly in, solo any enemy from three tiles away if needed and be invulnerable afterwards. Ten levels ahead of everyone else. Now with upgraded brave lance to make her more useful when not engaged.
Kagetsu with Lyn, drop in shadow clones that turn the enemy retarded and make them ignore squishier units. Snorts speed like no tomorrow and dodges and crits consistently. Main weakness is those clones sometimes really like eating multiple 40-50% hits in a row.
Honorable mentions, Ivy+Soren and Citrine+Camilla as flying nuke waifus. Okay, they're not quite Lysithea tier, but these two are a mainstay since they double as healers. Ivy gains leech when engaged so she can be set up aggressively as long as she doesn't get doubled.