KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 13,074
I take a stab and say the disintegration field area. I think that existed or did I get destroyed by a beholder?
Have you played the second game? All those lasers and stuff in the temple, polished marble (or metal?) everywhere, etc. It just didn't feel very medieval.What do you mean with "Modern Sci-fi" ?
Yeah, when i played, i saw these as "Fantasy"Have you played the second game? All those lasers and stuff in the temple, polished marble (or metal?) everywhere, etc. It just didn't feel very medieval.What do you mean with "Modern Sci-fi" ?
Well yeah, that's true, but I guess I just prefer dark dilapidated temple ruins and dungeonsYeah, when i played, i saw these as "Fantasy"Have you played the second game? All those lasers and stuff in the temple, polished marble (or metal?) everywhere, etc. It just didn't feel very medieval.What do you mean with "Modern Sci-fi" ?
I like this design, shame i don't know any game that does itEotB1 has several paths towards victory
First time for everything?I've been involved with these games for over 30 years, and no one has ever accused any of the games of having "modern sci-fi" in them... and this is said when the third game literally has robot scorpions in it!
EotB1's brilliance lies in the fact that once you clear the sewers and move on past the Dwarven encampment, you can literally stumble through the rest of the game, right to Xanathar's doorstep, and miss out on lots of content in the process. There's no intended path to take.I like this design, shame i don't know any game that does itEotB1 has several paths towards victory
Don't do that. Yes it makes a big difference—it trivialises the exploration and mapping aspects of the game...I am using the All-seeing Eye automap which makes a big difference to exploration and completing levels