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The Ellen Page Escort Simulator by Uncharted devs

Overboard

Arcane
Joined
Mar 21, 2009
Messages
719
No Admiral jimbob, you are the zombies!
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
As for the ending:

The ending shit was way too compressed to take it seriously. I don't care how Mengele you are, you'd let the girl wake up and do cognition tests and that kind of thing. There should have been a whole act around the SLC hospital if they wanted the child sacrifice bit to hold up instead of to be crass emotional manipulation, albeit with good and restrained acting and a subtle final note.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
After reading your synopsis, I'm blessed not have played that game.
Please elaborate on this one. What did Matt say, that made you blessed not playing the game?

it was when i was shooting the 532nd zombe (but not a dumb zombie, a symbolic and cool mushroom zombie) in the face as it tore at my lower jaw to put me intp an artistic canned death animation i realised that man, this is art. when that button prompt came up i slapped my meaty thumb onto the button so hard cheeto dust bounced off into the air. "rosebudd........" i whispered as my hero executed a kickin rad spinning kick that would make camus proud, decapitating the zombie of man's hubris. i needed to shoot it some more because you can never really behead your insecurity....... but when noel turned to the camera, gave a thumbs up and said "wicked sick", exp bonuses floating over his head, i knew that my dad was wrong, and this was art, this was citizen kane. but not that old boring citizen kane full of words and slow stuff for faggots (i call it citizen lame). this was citizen kane for my generation, and our time is now. when will films have their moment based on whatever game this was
Man, you suck at this game. You killed 532 zombies? I killed maybe 20 in the whole game. I bet you play Thief with murdering everyone on the map.
 

Nryn

Cipher
Patron
Joined
Jun 15, 2013
Messages
255
Divinity: Original Sin 2
As for the ending:

One of my favourite endings to a video game ever. I really connected to these characters and didn't want to see either of them die. I never really liked the Fireflies, but I did like Joel's brother and the community he had set up by the dam. I hoped that Joel would be able to take Ellie back to them, settle down, and finally have a good life when it was all over. I thought he deserved that. When he became injured I really thought he was going to die, it was so well handled with the change to Ellie and everything she has to go through. And I was totally on Joel's side when he goes charging off to save Ellie from being operated on. I took perverse pleasure in beating the shit out of those unarmed doctors in the operating room. Why? Because

a) Nobody has the right to kill a teenage girl without first giving her the choice
b) I'm not sure she could actually make an informed choice to give up her own life
c) They don't even know how to make a fucking cure. They could be killing her for nothing
d) With government and infastructure gone, there's no forseeable way they could get the cure to the rest of humanity
e) The Fireflies were as untrustworthy as they come
f) Joel and Ellie deserve to live

I wasn't sure about the very last scene, where Ellie says 'Ok'. I took it to mean she didn't fully accept Joel's answer, but reading that article makes me think that, ok, she is happy to accept the lie. She should anyway. He was right not to tell her because it would be like saying, "Well, there was the potential for a cure but it aint gonna happen because you're alive". Even though it's not really true, it would be constantly going through Ellie's mind.

Anyway, no need for a sequel, I like to think Joel and Ellie went to the village, Joel made up with his brother, met a woman (probably the one he spoke to at the dam), and Ellie learns to swim. The rest of their lives is pretty normal apart from the odd bandit attack, then Joel puts a team together, goes out and kills all the nearby bandits. The end.
Reckon I'll chime in to get some further discussion about the game's narrative going.

I too thought that Joel was a goner when he fell off that horse. The game never lingered on any deaths up until that point, and the character switch to Ellie months later seemed to suggest that. On top of that, on going through her backpack contents, you can inspect a specific item that causes her to regret not giving it to Joel when she had the chance. So well executed.

Speaking of the hospital section, I blew the heads of the three doctors with the sawnoff shotgun before I had any idea what I was even doing. It was only after the third doctor was down that I noticed that the first doctor was armed with a tiny scalpel.The narrative just ramps up the stakes so much in that section that it was difficult to think rationally. I had resorted to stealthing my way to the operating room, and actually thought Ellie was dead because I was too slow. Then I proceeded to run to a dead end with her (then presumed lifeless) body, only to have a scene where my head blown off by a surviving soldier. The game actually faded to black and stayed that way for a few seconds and I thought that was the real ending. Would have caused a massive shitstorm that would make Mass Effect 3 envious if that were the case.

And your imagination of what happens to the characters next has a nice ring to it. I think I'll believe that that is how it all goes down.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,455
Location
Hyperborea
Ya' know, the thing about the reviews scores is: I dont really care about the hyperbole and ass kisssing and 10/10s and the platitudes and superlatives -I don't expect much else from man-children and fanboys. What bothers me is the shit is completely biased. Towards AAA and/or cinemajestic console games. A PC exclusive or indie game, no matter how good, never gets treated with the same soft hand. Wasteland 2 or Divinity can come out and be the best CRPG ever seen or contemplated by man in the history of electronic entertainment, completely flawless (they won't be), but you wouldn't see it in the running for GoTY...honors...from any of the mainstream rags. Because not on PSBox. Console AAA starts from 10/10 and counts down, while everything else starts from the bottom and has to earn praise.

Hell, even among console games, you won't see a mid tier budget or 'skill-based' game get any consideration. Platinum Games, or console company of your choosing, could come out with the best action game ever seen or contemplated by man, with control and responsive that put everything else to shame that has ever been made, and unparalleled depth, and it would get an 8 from most of the mainstream rags, begrudgingly. Because too hard, story didn't make them cry, not from Naughty Dog, boss fights are archaic, only bugs in Bethesduh games are acceptable, etc.

Why? I believe because A.) Today's game editors suck at games, or B.) Certain games fit with the agenda that the Industry is trying to push, which is either to sell more cinemajestic games or LARP lifestyle experiences from frustrated filmmakers or acquire validation for the hobby, and thus themselves, by being seen as legitimate 'art' on par with film.

You see it all the time, even before the games come out. Apparently the peanut gallerys has already decided that Watch Dogs, which none of them have played, is going to be in the running. Why?* Why is an unproven game a given? Why not Wasteland 2? Or Dragon's Crown? They look like they have just as much potential for excellence. Watch Dogs could be no better than Just Cause 2 or Sleeping Dogs, which were decent or good, but had no GoTY buzz.

GoTY and review scores from these fools shouldn't mean shit to a Codexer, of course. Just pointing out the real problem, in my view, with inflated review scores and built in hype.

* rhetorical questions, btw.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Ya' know, the thing about the reviews scores is: I dont really care about the hyperbole and ass kisssing and 10/10s and the platitudes and superlatives -I don't expect much else from man-children and fanboys. What bothers me is the shit is completely biased. Towards AAA and/or cinemajestic console games. A PC exclusive or indie game, no matter how good, never gets treated with the same soft hand. Wasteland 2 or Divinity can come out and be the best CRPG ever seen or contemplated by man in the history of electronic entertainment, completely flawless (they won't be), but you wouldn't see it in the running for GoTY...honors...from any of the mainstream rags. Because not on PSBox. Console AAA starts from 10/10 and counts down, while everything else starts from the bottom and has to earn praise.

Hell, even among console games, you won't see a mid tier budget or 'skill-based' game get any consideration. Platinum Games, or console company of your choosing, could come out with the best action game ever seen or contemplated by man, with control and responsive that put everything else to shame that has ever been made, and unparalleled depth, and it would get an 8 from most of the mainstream rags, begrudgingly. Because too hard, story didn't make them cry, not from Naughty Dog, boss fights are archaic, only bugs in Bethesduh games are acceptable, etc.

Why? I believe because A.) Today's game editors suck at games, or B.) Certain games fit with the agenda that the Industry is trying to push, which is either to sell more cinemajestic games or LARP lifestyle experiences from frustrated filmmakers or acquire validation for the hobby, and thus themselves, by being seen as legitimate 'art' on par with film.

You see it all the time, even before the games come out. Apparently the peanut gallerys has already decided that Watch Dogs, which none of them have played, is going to be in the running. Why?* Why is an unproven game a given? Why not Wasteland 2? Or Dragon's Crown? They look like they have just as much potential for excellence. Watch Dogs could be no better than Just Cause 2 or Sleeping Dogs, which were decent or good, but had no GoTY buzz.

GoTY and review scores from these fools shouldn't mean shit to a Codexer, of course. Just pointing out the real problem, in my view, with inflated review scores and built in hype.

* rhetorical questions, btw.
I can't do anything else but agree with this 1000%. This is true, and sad. And to be honest, it is pathetic, that the game industry works this way.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
And on a different note, since I apparently hurt the feelings of Matt and J_C with my little joke (honestly though Matt, you said SS2 was a bad game, that shit is not easily forgiven on my moral scale), there is no way to distinguish truly excellent games in this system either. For all I know, The Last of Us could be an amazing game, with great storytelling harmoniously coexisting with thematically appropriate, well-designed and fun gameplay. The mainstream gaming press could call it gaming's Citizen Kane. But so fucking what, they've already done it for Bioshock: Infinite, which was a pretentious piece of shit, and a host of other games. This is what happens when you hand out 10/10 to every second AAA console game, you run out of scale when a truly praiseworthy title appears.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
It's been that way for a very long time, as long as I can remember really and it's a much more general problem related to how businesses align themselves based on each other's interests and their consumers' interests.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
I think I got all the "Videogame journalists think this shit is smart? FUCK YOU" out of my system with Bioshock Infinite. We got Kickstarter games coming, I can't get Last Days of Video Games about shit anymore.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,455
Location
Hyperborea
And on a different note, since I apparently hurt the feelings of Matt and J_C with my little joke (honestly though Matt, you said SS2 was a bad game, that shit is not easily forgiven on my moral scale), there is no way to distinguish truly excellent games in this system either. For all I know, The Last of Us could be an amazing game, with great storytelling harmoniously coexisting with thematically appropriate, well-designed and fun gameplay

This is the other issue. Sometimes games do come out, even AAA console games, which do exceed the rest of their generation and are legitimately high quality; I thought Metroid Prime did that last generation, and it got something like 10,9,9.5 from EGM staff. But if everything is amazing, but not really, how do you distinguish from scores what is really good and worth your money/time (another rhetorical question)? I'm fucking broke right now, so that fixes the problem of whether or not I'm missing the next Metroid Prime because I can't trust reviewers to be level headed.

It's been that way for a very long time, as long as I can remember really and it's a much more general problem related to how businesses align themselves based on each other's interests and their consumers' interests.

I think a difference between now and 10-20 years ago may be the emergence of the cinemajestic at the expense of challenge play, and the media has sided with the former. Even last generation, a Ninja Gaiden could get tons of 9+ scores and be in the running. But would even a Civ 4 level strategy game, which also received 9+s and even a few major awards I think, get above an 8 now? Or not have every flaw picked apart while the next console AAA gets a pass?
 

Skunkpew

Augur
Joined
Jun 17, 2013
Messages
138
Location
Ontario
I agree. Monaco: What's Yours Is Mine (and yes, the new Thief stole this tagline) is the best game I've played this year. But beyond indie circles it gets no credit at all, as if it's good for indies but doesn't even reach the level of the worst AAA games. And it shouldn't even be included when talking about 'real' games. It's all a farce.
 

Deleted member 7219

Guest
And on a different note, since I apparently hurt the feelings of Matt and J_C with my little joke (honestly though Matt, you said SS2 was a bad game, that shit is not easily forgiven on my moral scale), there is no way to distinguish truly excellent games in this system either. For all I know, The Last of Us could be an amazing game, with great storytelling harmoniously coexisting with thematically appropriate, well-designed and fun gameplay. The mainstream gaming press could call it gaming's Citizen Kane. But so fucking what, they've already done it for Bioshock: Infinite, which was a pretentious piece of shit, and a host of other games. This is what happens when you hand out 10/10 to every second AAA console game, you run out of scale when a truly praiseworthy title appears.


I really didn't like SS2. I didn't say it to piss people off, I said it because I just can't understand the praise it continues to receive.

The rest of your post doesn't apply to me. I thought Bioshock Infinite was overrated, and largely without merit. I don't give scores to games and I don't pay much attention to reviews at all.
 

Gurkog

Erudite
Joined
Oct 7, 2012
Messages
1,373
Location
The Great Northwest
Project: Eternity
I really didn't like SS2. I didn't say it to piss people off, I said it because I just can't understand the praise it continues to receive.

The rest of your post doesn't apply to me. I thought Bioshock Infinite was overrated, and largely without merit. I don't give scores to games and I don't pay much attention to reviews at all.

I have to agree that SS2 was rather boring, imo. Although, that may have been because it did not scare me in the slightest, and thus was just a mediocre shooter.
 

Western

Arcane
Joined
Oct 25, 2007
Messages
5,934
Location
Australia
Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
I really didn't like SS2. I didn't say it to piss people off, I said it because I just can't understand the praise it continues to receive.

The rest of your post doesn't apply to me. I thought Bioshock Infinite was overrated, and largely without merit. I don't give scores to games and I don't pay much attention to reviews at all.

I have to agree that SS2 was rather boring, imo. Although, that may have been because it did not scare me in the slightest, and thus was just a mediocre shooter.

New scarier version is being worked on http://www.rpgcodex.net/forums/index.php?threads/prosper-you-should-reimagine-system-shock-2.83381/
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
I really didn't like SS2. I didn't say it to piss people off, I said it because I just can't understand the praise it continues to receive.

The rest of your post doesn't apply to me. I thought Bioshock Infinite was overrated, and largely without merit. I don't give scores to games and I don't pay much attention to reviews at all.

I have to agree that SS2 was rather boring, imo. Although, that may have been because it did not scare me in the slightest, and thus was just a mediocre shooter.
let me show you fear

did you ever read that stupid manga, the enigma of the amigiaratatia fault? Where people enter holes shaped like them and get turned into twisted monsters as the passages become ever more contorted, ever more twisted, but in a way that forces them to keep going?

well there's a funnel in my ass and the entrance is you-shaped and there's nobody to hear you drrrrr

my ass is your primal fear and you will never escape it


drrr
 

Gurkog

Erudite
Joined
Oct 7, 2012
Messages
1,373
Location
The Great Northwest
Project: Eternity
did you ever read that stupid manga, the enigma of the amigiaratatia fault? Where people enter holes shaped like them and get turned into twisted monsters as the passages become ever more contorted, ever more twisted, but in a way that forces them to keep going?

well there's a funnel in my ass and the entrance is you-shaped and there's nobody to hear you drrrrr

my ass is your primal fear and you will never escape it


drrr

I did find Amnesia and the hotel in V:tM-B scary, oh and a good chunk of Dead Space 1 (the sequels were shit).
 

wergle

Educated
Joined
Apr 11, 2013
Messages
174
Location
Boston, MA
Maybe this game will pave the way for some post-apocalyptic games that don't involve zombies, mutants and hidden underground laboratories
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
I really didn't like SS2. I didn't say it to piss people off, I said it because I just can't understand the praise it continues to receive.

The rest of your post doesn't apply to me. I thought Bioshock Infinite was overrated, and largely without merit. I don't give scores to games and I don't pay much attention to reviews at all.

I have to agree that SS2 was rather boring, imo. Although, that may have been because it did not scare me in the slightest, and thus was just a mediocre shooter.
let me show you fear

did you ever read that stupid manga, the enigma of the amigiaratatia fault? Where people enter holes shaped like them and get turned into twisted monsters as the passages become ever more contorted, ever more twisted, but in a way that forces them to keep going?

well there's a funnel in my ass and the entrance is you-shaped and there's nobody to hear you drrrrr

my ass is your primal fear and you will never escape it


drrr

Gyo%20v01%20078.jpg

Fuck, now I feel like doing a Junji Ito LR.
 

Runciter

Augur
Joined
Jan 17, 2012
Messages
188
I watched the youtube walkthrough and I can honestly say the game is very good. Two reasons why:

First, the consistent story, very well written characters and dialogue. For example, at first I thought pedo-cringe with that 14-year-old girl, but she really is written like a teen kid and despite not wanting to you end up accepting her and not thinking about tasteful rape. The story is like a novel, with chapters and narration focused on different characters in different places.

Second, the graphics and atmosphere. The levels in this game use indirect lighting heavily and in general the lighting seems realistic like in Crysis 1 rather than the garish impressionistic crap in many AAA titles. It doesn't overuse cheap effects like bloom and the world is full of detail, maybe except for low resolution textures. The screenshots and videos speak for themselves.

The only fault with the story is that it is very linear and a bit drawn out. In essence the whole game is about a journey, which in practice boils down to getting to a destination, then learning about the next destination and working on getting there, and so on. But the detailed levels, the changes in pace and the writing largely make up for it.

The actual gameplay is banal-shit-boring, simplistic, gamist and somewhat tedious, with artificial rules that break immersion, which in my mind clashes a bit with the atmosphere and writing, it's somewhat as if you were playing pacman with a deep story in a detailed world. It is mildly entertaining, but if you removed the writing and atmosphere it wouldn't be enough to make you want to play it.

In terms of atmosphere, graphics, attention to detail and writing this game really stands out in that I haven't played or seen anything similar, which is why it deserves a good score compared to the usual mainstream AAA titles.

Would definitely torrent and play it if it had a PC version. If it didn't have DRM then might even consider paying for it.
 

Comrade Goby

Magister
Joined
Apr 29, 2011
Messages
1,220
Project: Eternity
I watched the youtube walkthrough and I can honestly say the game is very good. Two reasons why:

First, the consistent story, very well written characters and dialogue. For example, at first I thought pedo-cringe with that 14-year-old girl, but she really is written like a teen kid and despite not wanting to you end up accepting her and not thinking about tasteful rape. The story is like a novel, with chapters and narration focused on different characters in different places.

Second, the graphics and atmosphere. The levels in this game use indirect lighting heavily and in general the lighting seems realistic like in Crysis 1 rather than the garish impressionistic crap in many AAA titles. It doesn't overuse cheap effects like bloom and the world is full of detail, maybe except for low resolution textures. The screenshots and videos speak for themselves.

The only fault with the story is that it is very linear and a bit drawn out. In essence the whole game is about a journey, which in practice boils down to getting to a destination, then learning about the next destination and working on getting there, and so on. But the detailed levels, the changes in pace and the writing largely make up for it.

The actual gameplay is banal-shit-boring, simplistic, gamist and somewhat tedious, with artificial rules that break immersion, which in my mind clashes a bit with the atmosphere and writing, it's somewhat as if you were playing pacman with a deep story in a detailed world. It is mildly entertaining, but if you removed the writing and atmosphere it wouldn't be enough to make you want to play it.

In terms of atmosphere, graphics, attention to detail and writing this game really stands out in that I haven't played or seen anything similar, which is why it deserves a good score compared to the usual mainstream AAA titles.

Would definitely torrent and play it if it had a PC version. If it didn't have DRM then might even consider paying for it.

Same youtube "played" it.

Holy fuck way too much combat.

Give more world building and character interaction you fucks.

That ending especially turned into COD
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,398
I watched the youtube walkthrough and I can honestly say the game is very good. Two reasons why:

First, the consistent story, very well written characters and dialogue. For example, at first I thought pedo-cringe with that 14-year-old girl, but she really is written like a teen kid and despite not wanting to you end up accepting her and not thinking about tasteful rape. The story is like a novel, with chapters and narration focused on different characters in different places.

Second, the graphics and atmosphere. The levels in this game use indirect lighting heavily and in general the lighting seems realistic like in Crysis 1 rather than the garish impressionistic crap in many AAA titles. It doesn't overuse cheap effects like bloom and the world is full of detail, maybe except for low resolution textures. The screenshots and videos speak for themselves.

The only fault with the story is that it is very linear and a bit drawn out. In essence the whole game is about a journey, which in practice boils down to getting to a destination, then learning about the next destination and working on getting there, and so on. But the detailed levels, the changes in pace and the writing largely make up for it.

The actual gameplay is banal-shit-boring, simplistic, gamist and somewhat tedious, with artificial rules that break immersion, which in my mind clashes a bit with the atmosphere and writing, it's somewhat as if you were playing pacman with a deep story in a detailed world. It is mildly entertaining, but if you removed the writing and atmosphere it wouldn't be enough to make you want to play it.

In terms of atmosphere, graphics, attention to detail and writing this game really stands out in that I haven't played or seen anything similar, which is why it deserves a good score compared to the usual mainstream AAA titles.

Would definitely torrent and play it if it had a PC version. If it didn't have DRM then might even consider paying for it.
This is awesome and all but if they want to make a game with amazing writing and visuals but mediocre, simplistic gameplay, it isn't much encouraging to think that you would waste 18h in mediocre, simplistic, kinda crappy gameplay only to watch 2 hs of amazing storyline... It would better to make an Walking Dead clone and be more honest than TellTale and properly label it as an interactive movie.
 

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