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The Ellen Page Escort Simulator by Uncharted devs

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I don't think T:ToN ever touted having an editor as something they're doing differently. I think the two things they've boasted about with regards to writing is 1) having better talent in writing, and 2) having a single person's vision as the guiding force behind all the writing.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,455
Location
Hyperborea
It's a bit frustrating that I find myself coming back to discuss a silly and overused piece of hyperbole like "Citizen Kane of video games", but I still think you gentlemen are misreading it. Citizen Kane isn't really remembered for being a sophisticated study of the human condition, it's remembered for pioneering cinematic techniques and using them extensively in a novel way, for exhibiting an unprecedented degree of "film-itude" that future films would mimic. From the list you mentioned, the films of Leone and Herzog are primarily about judicious and audacious exercise of style, too - elevating what is sometimes quite trashy source material into visions of the world that are unique and possible only through the medium of cinema.

A game might theoretically merit a comparison to Citizen Kane - or any of the above - if it managed to establish and popularise an uniquely "game-y" way of telling stories and conveying ideas that other games would then follow. Well, the joke is that games have been doing uniquely gamey things with stories and narratives for years, so the whole exercise is kind of pointless, right? I don't think there will ever be a game that would achieve a status comparable to Citizen Kane in games, simply because games in themselves do not, and hopefully never will, form a cohesive medium to the extent that films do. Having said that, trying to further develop the "language" of games and do more with it is far from pointless, though, and serves a greater purpose than game journalists' misplaced desire to occasionally feel like they are writing about a very serious, very highbrow medium.



I think some in the media are using CK as measuring stick of sophistication in the thematic department. I haven't played TLoU, but I've played the other CK moments like Bioshock and Ocarina of time, and they don't do anything startling that wasn't already done by more obscure games. Z targeting never really caught on as a standard of melee combat. Btw, I think Aguirre does have a theme which it explores through the character Don Lope Aguirre, as do Fitzcaraldo and Rescue Dawn. Leone is a little more "trashy" but in the manner of Baroque painters who rendered already well trod and kitschy subjects in an exhuberant manner.

I agree that gaming has had several CK or Birth of the Nation moments in the way you describe. There were how games were made before Super Mario, and and how they were made after. There was pre Ultima, now we're still seeing the effects of post Ultima. But there cannot be one game that defines one moment for the reason you named.

Anybody also saw that The Order: 1886 trailer? What a waste of time and money. Publishers need start to learn to only reveal the game when there's finalized gameplay to be shown.

Oh FFS, that game. It's not just a period piece*, it's a period piece...with werewolves and automatic weapons. Take it serious, gamers! Video gaming is owning Hollywood in cree-a-tivity! (the other bold claim I love, even though it falls apart when not comparing to summer blockbuster films)

*Ok, steampunk, whatever. That's still period...with cool technology.
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
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Location
Remulak
Beat it. Sad day when a hybrid of Splinter Cell and Uncharted delivers a better told story than any storyfag RPG in the Codex top 10.

Line up for your cyanide pills.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
I bet those storyfag RPG's in the top 10 aren't railroaded to oblivion and instead have to take into account many storylines and iterations and that might hurt the flow. It's easier when you can choreograph and anticipate everything.
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
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Messages
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Remulak
I bet those storyfag RPG's in the top 10 aren't railroaded to oblivion and instead have to take into account many storylines and iterations and that might hurt the flow. It's easier when you can choreograph and anticipate everything.
My point still stands.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,521
Location
Flowery Land
Part of the reason AAA games have terrible stories is because melodramatic, overblown crap is what your average AAA gamer responds to.

Or perhaps it's just the people who write these stories suck.

Anybody also saw that The Order: 1886 trailer? What a waste of time and money. Publishers need start to learn to only reveal the game when there's finalized gameplay to be shown.

Which is something Nintendo has started doing this last gen.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,545
I just realized the most perverse thing about that first picture. Dozens of 10/10 scores. Citizen Kane. "Out June 14th". Which means when that image was made, it wasn't even out. Fucking christ the sheer ballsy rapetown of these guys.
 

Deleted member 7219

Guest
Completed it last night. I liked it a lot, it was obvious they put a lot of time and effort into it. The combat was pretty tough, actually. I died many times and I played it on normal, and I was always looking for ammo. I appreciated how you couldn't just run at enemies and punch them to the ground - the AI was too smart for that.

The story was slow to begin with, but really picked up in the latter half. Having said that, the opening worked well for drama. It just sagged a little bit afterwards, until you start travelling around the U.S. with Ellie.

The voice acting and animation were great, as were the visuals (they reminded me of the daytime sections of Alan Wake with the use of lighting and scenic backdrops). And dat soundtrack. Man.

I thought it was basically a mix of Uncharted, Red Dead Redemption, Dead Space, Alan Wake and Heavy Rain, but the story was much more intelligent than any of those games. I'm still thinking about the morality and the motivations of the characters now. I can't say the same about many other games after I played them. It is like seeing a movie and really wanting to talk about it afterwards. But it isn't an interactive movie, it really is a game.

Anyway, I'm going to do another play through on the toughest difficulty to see how it is. I thought normal was hard at the start, but easier later on after I got used to the controls (I really hate aiming with a gamepad).
 

Nryn

Cipher
Patron
Joined
Jun 15, 2013
Messages
255
Divinity: Original Sin 2
I thought it was basically a mix of Uncharted, Red Dead Redemption, Dead Space, Alan Wake and Heavy Rain, but the story was much more intelligent than any of those games. I'm still thinking about the morality and the motivations of the characters now. I can't say the same about many other games after I played them. It is like seeing a movie and really wanting to talk about it afterwards. But it isn't an interactive movie, it really is a game.

Here's a postmortem with the game's writers I ran across:

Part 1: http://webcache.googleusercontent.c...the-definitive-postmortem-spoilers-be-damned/
Part 2: http://webcache.googleusercontent.c...e-definitive-postmortem-spoilers-be-damned/2/
Part 3: http://webcache.googleusercontent.c...e-definitive-postmortem-spoilers-be-damned/3/

It especially goes into their intentions behind ending the game the way they did. Also a lot of info about the characters' motivations and how the focus testers kept asking for changes to the final sequences.

Makes for a fascinating read, but I don't know how long it will stay up.
 

Menckenstein

Lunacy of Caen: Todd Reaver
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I was very pleased with the ending because it was consistent with the flow of everything else.

It made sense but apparently people are butthurt over it. :lol:
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Beat it. Sad day when a hybrid of Splinter Cell and Uncharted delivers a better told story than any storyfag RPG in the Codex top 10.

Line up for your cyanide pills.

I would have been more receptive to the idea, had it not been for J_C and Matt7895 praising the game as well. As is, since I'm never going to play it, I'll just assume you have shit taste. Especially since what I've seen of the game's narrative has been the same ol' banalshitboring B-movie fare.
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
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Messages
16,089
Location
Remulak
Beat it. Sad day when a hybrid of Splinter Cell and Uncharted delivers a better told story than any storyfag RPG in the Codex top 10.

Line up for your cyanide pills.

I would have been more receptive to the idea, had it not been for J_C and Matt7895 praising the game as well. As is, since I'm never going to play it, I'll just assume you have shit taste. Especially since what I've seen of the game's narrative has been the same ol' banalshitboring B-movie fare.
Won't argue to change your mind but I'll try to explain my reasoning a little better. It's probably the first story-driven game I've played where the story doesn't fall apart after the half-way point and it finishes stronger than it starts.

Problem is all these shitty game journos falling all over themselves to jizz 10/10 all over Naughty Dog's titties. CITIZEN KANE!!!!!! etc when really it's a well-executed story in a fairly interesting post-apocalyptic (notice I didn't say original) setting.

More The Road and less Resident Evil/Uncharted, yeah there's CORDYCEPS MONSTARS but they're really not what the game is about. They're just a present threat mixed in with other humans of varying intentions and while the big bad calamity that ended the world as playercharacter knew it is the fungus shit and the plot revolves around a portion of that it's never the central focus.
 

Nryn

Cipher
Patron
Joined
Jun 15, 2013
Messages
255
Divinity: Original Sin 2
I was very pleased with the ending because it was consistent with the flow of everything else.

It made sense but apparently people are butthurt over it. :lol:
I thought the ending was great for the same reason: the action was consistent with the motivation.

Otherwise the focus would have shifted to the infection and saving humanity, which was never the point of the game. Even if a cure was invented, it would be like entrusting the fucking powder gangers from F:NV with a G.E.C.K. and thinking they will use it in a just manner.
 

J_C

One Bit Studio
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Developer
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Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Beat it. Sad day when a hybrid of Splinter Cell and Uncharted delivers a better told story than any storyfag RPG in the Codex top 10.

Line up for your cyanide pills.

I would have been more receptive to the idea, had it not been for J_C and Matt7895 praising the game as well. As is, since I'm never going to play it, I'll just assume you have shit taste. Especially since what I've seen of the game's narrative has been the same ol' banalshitboring B-movie fare.
And you are retarded to not like a game, just because I like it. Seriously, this is the bottom of stupidness. Tell you what, I also like PST. Since I only like shit games, that must be also a turd. If you don't like The Last of Us, because you don't like the gameplay/story/controls etc that's fine. But saying that the game must be shit because I praise it is dumb.
 

Deleted member 7219

Guest
Beat it. Sad day when a hybrid of Splinter Cell and Uncharted delivers a better told story than any storyfag RPG in the Codex top 10.

Line up for your cyanide pills.

I would have been more receptive to the idea, had it not been for J_C and Matt7895 praising the game as well. As is, since I'm never going to play it, I'll just assume you have shit taste. Especially since what I've seen of the game's narrative has been the same ol' banalshitboring B-movie fare.
And you are retarded to not like a game, just because I like it. Seriously, this is the bottom of stupidness. Tell you what, I also like PST. Since I only like shit games, that must be also a turd. If you don't like The Last of Us, because you don't like the gameplay/story/controls etc that's fine. But saying that the game must be shit because I praise it is dumb.

I'm not surprised to see he mentioned you too. This happens so often on the Codex. In their minds, you're only allowed to like Torment, Fallout and Arcanum, anything else and you're immediately an outcast.

I like being criticised over my choices in video games. As Vault Dweller's signature says, "Odds are something you like sucks. Why? Because this is RPG Codex." I enjoy the debate. What I don't like is someone saying "He likes this game, therefore ignore him" or "He likes this game, therefore it must be shit".
 

Deleted member 7219

Guest
As for the ending:

One of my favourite endings to a video game ever. I really connected to these characters and didn't want to see either of them die. I never really liked the Fireflies, but I did like Joel's brother and the community he had set up by the dam. I hoped that Joel would be able to take Ellie back to them, settle down, and finally have a good life when it was all over. I thought he deserved that. When he became injured I really thought he was going to die, it was so well handled with the change to Ellie and everything she has to go through. And I was totally on Joel's side when he goes charging off to save Ellie from being operated on. I took perverse pleasure in beating the shit out of those unarmed doctors in the operating room. Why? Because

a) Nobody has the right to kill a teenage girl without first giving her the choice
b) I'm not sure she could actually make an informed choice to give up her own life
c) They don't even know how to make a fucking cure. They could be killing her for nothing
d) With government and infastructure gone, there's no forseeable way they could get the cure to the rest of humanity
e) The Fireflies were as untrustworthy as they come
f) Joel and Ellie deserve to live

I wasn't sure about the very last scene, where Ellie says 'Ok'. I took it to mean she didn't fully accept Joel's answer, but reading that article makes me think that, ok, she is happy to accept the lie. She should anyway. He was right not to tell her because it would be like saying, "Well, there was the potential for a cure but it aint gonna happen because you're alive". Even though it's not really true, it would be constantly going through Ellie's mind.

Anyway, no need for a sequel, I like to think Joel and Ellie went to the village, Joel made up with his brother, met a woman (probably the one he spoke to at the dam), and Ellie learns to swim. The rest of their lives is pretty normal apart from the odd bandit attack, then Joel puts a team together, goes out and kills all the nearby bandits. The end.
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
it was when i was shooting the 532nd zombe (but not a dumb zombie, a symbolic and cool mushroom zombie) in the face as it tore at my lower jaw to put me intp an artistic canned death animation i realised that man, this is art. when that button prompt came up i slapped my meaty thumb onto the button so hard cheeto dust bounced off into the air. "rosebudd........" i whispered as my hero executed a kickin rad spinning kick that would make camus proud, decapitating the zombie of man's hubris. i needed to shoot it some more because you can never really behead your insecurity....... but when noel turned to the camera, gave a thumbs up and said "wicked sick", exp bonuses floating over his head, i knew that my dad was wrong, and this was art, this was citizen kane. but not that old boring citizen kane full of words and slow stuff for faggots (i call it citizen lame). this was citizen kane for my generation, and our time is now. when will films have their moment based on whatever game this was
 

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