udm
Arcane
- Joined
- Aug 14, 2008
- Messages
- 2,762
Found this game mentioned on the GOG.com forums, and the concept sounds cool. It does, by the look of it, seem to be modeled after the likes of Project Zomboid. I doubt there are stats, but you have to scavenge for resources, barricade yourself (or yourselves if playing in MP), and make use of whatever resources you have gathered to craft equipment in order to defend yourself. This isn't just L4D where zombies are popamole fodder i.e., a joke. Zombies can bash the crap out of your barricades, so there's an air of constant danger which encourages flight over fight.
MP sounds really cool, because it's not just a bunch of you sticking together and trying to survive. Apparently there's PVP too, meaning you can have varying groups of players trying to fight for territorial control or just for lulz while staying alive in a zombie-infested city.
Here's their website:
http://www.thedeadlinger.com/
They have a Kickstarter going on here:
http://www.kickstarter.com/projects/sandswept/the-dead-linger?ref=card
Sounds like the type of project I'd support. It's going to be DRM-free too. Sadly, no hard copies are planned. My main concern, though, is how it's going to turn out aesthetically, given that the map is going to be random generated. I think it's nice to have that school you thought was safe previously suddenly change location in a new game, but I hope it's not going to be just big, flat, square city.
Here are some questions and answers from their FAQ section on the forums:
Concept art/pics (for those too lazy to click on the links):
MP sounds really cool, because it's not just a bunch of you sticking together and trying to survive. Apparently there's PVP too, meaning you can have varying groups of players trying to fight for territorial control or just for lulz while staying alive in a zombie-infested city.
Here's their website:
http://www.thedeadlinger.com/
They have a Kickstarter going on here:
http://www.kickstarter.com/projects/sandswept/the-dead-linger?ref=card
Sounds like the type of project I'd support. It's going to be DRM-free too. Sadly, no hard copies are planned. My main concern, though, is how it's going to turn out aesthetically, given that the map is going to be random generated. I think it's nice to have that school you thought was safe previously suddenly change location in a new game, but I hope it's not going to be just big, flat, square city.
Here are some questions and answers from their FAQ section on the forums:
Will this game's art style be realistic or stylised?
Realistic.
Will your character feel hunger?
Yes, your character will need to eat.
... What about thirst?
Drinking water won't be that necessary for your character but it will lower infection risk.
Will there be barricading in this game?
Yes, free-form barricading is one of the main features in the entire game. No preset spots to place boards on windows. The integrity of a given barricade will be determined by what it is and how you place it on the door/window.
Can I create my own items in game?
There will be some sort of crafting system yes, what that will be is still to be determined, so put your suggestions up on the forums!
Will the game's enviroment be destructible?
We're not sure how destructible yet, but windows and doors will be things you don't want zombies hitting.
How will zombies act?
Zombies will essentially have 3 states. (Names of the states are made up for the sake of explanation)
- Idle (Wandering a area, just standing there, gnawing on something)
- Investigating (Being aroused by a outside source; be it light, sound, smell, etc; And going around to investigate)
- Aggro (Actively pursuing a player they saw or know is there)
Zombies within a investigating or aggroed may draw other zombies to them.
Will there be inventory limitations?
Yes, you can only carry as much as your backpack, pockets, etc, can hold.
Will weather have a effect on the AI?
Yes.
Thunderstorms will make it more difficult for zombies to hear you, night time makes it easier for them to hear you but decreases their vision, this is all the information we have about the effects of weather on the world so far.
Will there be driveable vehicles in this game?
Yes and they will require fuel so you may need to top off the tank before driving it off into the sunset.
Concept art/pics (for those too lazy to click on the links):