Multi-headed Cow
Guest
ALRIGHT BROS, Rogue Survivor. Zombie apocalypse survival roguelike. Been a few years since I fucked with doing a let's play so it's time bore the shit out of other people for my own amusement. Instead of just railroading through the whole thing I was informed over The Steams I should take breaks and get forum involvement in deciding where to go/what to do, so let's see how that goes. Steam apparently doesn't care for Rogue Suvivor so there are tons of chat and screenshot popup crumbs in the lower right.
Here's a link if you want to play this here videogame yourself so you don't have to suffer through my words.
http://roguesurvivor.blogspot.com/
Here's the starting situation, a dark and stormy night no less. Donovan Ford, FEARLESS SURVIVOR, waking up in a bed in a house during the beginning of the zombie apocalypse. First skill picked for this game is leadership, since this will allow me to recruit a companion before the shit hits the fan too much. Having someone to keep watch while you sleep is useful. Also of note, the stats in the upper right. Lose hitpoints and you die. Stamina is burned up swinging in melee and can be used to run which gives you faster movement actions per turn. Food meter since you can starve. Sleep meter since you need to sleep during the grim zombie apocalypse. And finally infection, since we're playing on an alternate game mode where you and all NPCs can become infected without outright dying, and dead survivors can rise as zombies if infected.
Since Alicia Carpenter happens to be with us in this starting room, we recruit her to join us. Everyone needs a post apocalyptic waifu. She has the necrology skill which gives her bonus damage against zombies and destroying survivor corpses so they don't raise. She loots the gun off the table, but with no extra ammo for it it isn't really a big deal.
Just as our fearless hero begins his adventure, we hear screams of terror to the east! Since we've already got a companion, don't have a weapon, and this is the beginning so we shouldn't be desperate to loot dead bodies, there's no goddamn reason to put ourselves in danger for some other shithead. Donovan nobly heads to the west, safe in the knowledge that he's doing the right thing.
And there's a goddamn zombie to the west as well! Some random woman is in the street and Alicia climbed out the window after us and apparently took a shot at a zombie we can't yet see. I'm rather more interested in entering this house to the west and looting those groceries before someone else does. Groceries are perishable in Rogue Survivor, so chowing down on them before they spoil while saving your canned food for later is a good idea. There's also a basement in this house which can occasionally have useful loot in them.
Basement was a bust. Single undead rat, 3 beds, and a couple piles of shit we could break apart for wood planks to build barricades. A place like this would be useful for staying the night since it's somewhat out of the way and sheltered, but since zombies can smell you that isn't always enough. Still, beds will let you slowly heal while sleeping and if you wanted to make a REAL safehouse you could build barricades around the stairs in the hope that the sound of zombies bashing them down would wake you up.
In the house to the north, we find a hunter vest! Adds a tiny amount of armor, but every little bit helps. There's also a cell phone on the drawer nearby which isn't really worth grabbing. If you have two cell phones you can give one to a companion and keep one yourself to receive messages over any distance and to have your companion marked on your map. Inventory is precious in Rogue Survivor (Note the total of 7 slots on Donovan, which can be expanded by perks via leveling up) so cell phones are shit unless you send companions off on missions by themselves often. Since Donovan just has his waifu we'll likely stick together.
We hit the motherload of food in one of the houses, grabbing a bag of groceries and 3 cans of food, and Alicia grabbing a bag of groceries and a few cans herself. We also find a second revolver and loot it, though without ammo those 6 shots won't do us much good. While exploring the basement of a new house, a new day dawns. Instead of having a regular XP system for leveling up, Rogue Survivor gives you a level every day you survive. So there's no direct benefit to killing every zombie you meet, and it can be more beneficial to engage in rat diplomacy and running to hang on to your resources. Every time you level up you get a selection of 5 random perks/skills to increase. Out of the choices available to Donovan this time around I snag hauler. Inventory space is always valuable, even more than bonus zombie damage or more restful sleep. At the same time Alicia gets a level, and as she's a follower I get to choose her perk as well. I give her a second rank of necrology. She goddamn HATES zombies.
There are also a couple survivors in here with us. Survivors will wander around the game world, fighting/running from danger and looting much like the PC. If they get desperate enough they can attack other survivors. It's not Rogue Survivor if a starving woman isn't shooting at you for your cans of beans. There's also a basic justice/bounty system where it's possible for characters to be known as murderers and police NPCs in particular will attack if they successfully identify you. There are also roving bike gangs who will kill anyone and everyone, the machete wielding rape gangs of Rogue Survivor. Cleve was right!
With the sun rising and the rain calming we've got more line of sight outside. The large building to the south has a boarded up window, and there are still those 3 buildings to the east we haven't checked out. Here's a picture of the city map.
We're in C2, right smack dab in the middle. We border C1, B2, D2, and C3. Also for your information green district is parks/grassy/typically a whole lot of fenced off green openness. Should we head to an adjacent district, or the police station or hospital as those clearly won't be dangerous in a zombie apocalypse, or check out the rest of this district and the boarded up building? Guide Donovan to his destiny!
Here's a link if you want to play this here videogame yourself so you don't have to suffer through my words.
http://roguesurvivor.blogspot.com/
Here's the starting situation, a dark and stormy night no less. Donovan Ford, FEARLESS SURVIVOR, waking up in a bed in a house during the beginning of the zombie apocalypse. First skill picked for this game is leadership, since this will allow me to recruit a companion before the shit hits the fan too much. Having someone to keep watch while you sleep is useful. Also of note, the stats in the upper right. Lose hitpoints and you die. Stamina is burned up swinging in melee and can be used to run which gives you faster movement actions per turn. Food meter since you can starve. Sleep meter since you need to sleep during the grim zombie apocalypse. And finally infection, since we're playing on an alternate game mode where you and all NPCs can become infected without outright dying, and dead survivors can rise as zombies if infected.
Since Alicia Carpenter happens to be with us in this starting room, we recruit her to join us. Everyone needs a post apocalyptic waifu. She has the necrology skill which gives her bonus damage against zombies and destroying survivor corpses so they don't raise. She loots the gun off the table, but with no extra ammo for it it isn't really a big deal.
Just as our fearless hero begins his adventure, we hear screams of terror to the east! Since we've already got a companion, don't have a weapon, and this is the beginning so we shouldn't be desperate to loot dead bodies, there's no goddamn reason to put ourselves in danger for some other shithead. Donovan nobly heads to the west, safe in the knowledge that he's doing the right thing.
And there's a goddamn zombie to the west as well! Some random woman is in the street and Alicia climbed out the window after us and apparently took a shot at a zombie we can't yet see. I'm rather more interested in entering this house to the west and looting those groceries before someone else does. Groceries are perishable in Rogue Survivor, so chowing down on them before they spoil while saving your canned food for later is a good idea. There's also a basement in this house which can occasionally have useful loot in them.
Basement was a bust. Single undead rat, 3 beds, and a couple piles of shit we could break apart for wood planks to build barricades. A place like this would be useful for staying the night since it's somewhat out of the way and sheltered, but since zombies can smell you that isn't always enough. Still, beds will let you slowly heal while sleeping and if you wanted to make a REAL safehouse you could build barricades around the stairs in the hope that the sound of zombies bashing them down would wake you up.
In the house to the north, we find a hunter vest! Adds a tiny amount of armor, but every little bit helps. There's also a cell phone on the drawer nearby which isn't really worth grabbing. If you have two cell phones you can give one to a companion and keep one yourself to receive messages over any distance and to have your companion marked on your map. Inventory is precious in Rogue Survivor (Note the total of 7 slots on Donovan, which can be expanded by perks via leveling up) so cell phones are shit unless you send companions off on missions by themselves often. Since Donovan just has his waifu we'll likely stick together.
We hit the motherload of food in one of the houses, grabbing a bag of groceries and 3 cans of food, and Alicia grabbing a bag of groceries and a few cans herself. We also find a second revolver and loot it, though without ammo those 6 shots won't do us much good. While exploring the basement of a new house, a new day dawns. Instead of having a regular XP system for leveling up, Rogue Survivor gives you a level every day you survive. So there's no direct benefit to killing every zombie you meet, and it can be more beneficial to engage in rat diplomacy and running to hang on to your resources. Every time you level up you get a selection of 5 random perks/skills to increase. Out of the choices available to Donovan this time around I snag hauler. Inventory space is always valuable, even more than bonus zombie damage or more restful sleep. At the same time Alicia gets a level, and as she's a follower I get to choose her perk as well. I give her a second rank of necrology. She goddamn HATES zombies.
There are also a couple survivors in here with us. Survivors will wander around the game world, fighting/running from danger and looting much like the PC. If they get desperate enough they can attack other survivors. It's not Rogue Survivor if a starving woman isn't shooting at you for your cans of beans. There's also a basic justice/bounty system where it's possible for characters to be known as murderers and police NPCs in particular will attack if they successfully identify you. There are also roving bike gangs who will kill anyone and everyone, the machete wielding rape gangs of Rogue Survivor. Cleve was right!
With the sun rising and the rain calming we've got more line of sight outside. The large building to the south has a boarded up window, and there are still those 3 buildings to the east we haven't checked out. Here's a picture of the city map.
We're in C2, right smack dab in the middle. We border C1, B2, D2, and C3. Also for your information green district is parks/grassy/typically a whole lot of fenced off green openness. Should we head to an adjacent district, or the police station or hospital as those clearly won't be dangerous in a zombie apocalypse, or check out the rest of this district and the boarded up building? Guide Donovan to his destiny!