mediocrepoet
Philosoraptor in Residence
Ultima IV including finding items that came packed in the box, choosing a class based on ethical decisions, etc.
TOEE, on release day, blind, no patch, and on ironman mode.
You see, there was an ironman mode bug (I didn't realize it was a bug at the time) which makes your party start with zero money at the start of the game. So, you got no funds and everyone only has a staff and a blue robe.
The whole situation was intense. Those retarded fetch quests in town actually had a purpose. HELL YEAH!!!! I JUST DELIVERED FARMER JOE'S BITCHIN BAG OF COW CORN TO THE MARKET AND GOT 40 COPPERS!! I CAN NOW AFFORD A COUPLE OF ARROWS. IF I PRAY REALLY HARD TO JESUS MAYBE HE WILL DELIVER UNST TO ME A BOW.
Also shit trash loot was necessary for survival. Getting in a random with goblins was desirable. So was dumpster diving and flat out theft.
I had a lot of dead/replaced heroes and a few party wipes, but I slowly started to make my way in life. Unfortunately other more serious bugs came into play, so I patched the game. Not only did the patch kill my save, but ironman parties now started with money. Didn't touch the game for 5 years after that.
I don't understand - do we talk about intros or beginnings of the games (as in - where actual player imput starts) ? Not the same thing.
When it comes to intros FF6 is great - sadly the gameplay is shit beyond words as in most of the series with the only possible exception of part 5 (only tried parts 4 -8). Still the intro IS fantastic.
Actual beginnings - many good examples were mentioned. I'll give a honorable mention to Jagged Alliance 2. The first thing you need to do playing a game on a computer - is to do stuff on a computer in-game to start actual game... brilliant if you ask me.
Intro plus first hour or so, anything that leaves a strong impression in that time frame is in. For some games it will be the first thing you see, or the first 5 minutes, for others itl be the first 60 minutes, or more. It really depends on how long the actual game is.I don't understand - do we talk about intros or beginnings of the games (as in - where actual player imput starts) ? Not the same thing.
Noticed that as well, good games usually have good intros, but thats not always the case.I get the feeling a lot of people (about 60%) are just mentioning their favourite RPG regardless of reality.
That is true but I have to say I love how they left those grenades behind a locked door in the basement without even telling you you can destroy doors by punching them (if you have 3 minutes to spare).Silent Storm Sentinels is okay in the same vein, but more suitable for S2 veteran gamer than newbies.
Albion had a pretty great start.
Not to mention the intro movie, which was awesome with all the symbolism and the weird acid trip vibe. Felt like directly out of a Kubrick film.
Actually, no, not Skyrim. Arx Fatalis and Gothic did the prisoner intro better. I love the sense of starting a game from nothing and working your way out.
Also liked Geneforge's intro - text heavy, but really gave you a sense of being in a different world.
Then you start the game at the monastery, the best tutorial dungeon in any RPG.
"You've finally arrived, but our records don't show from where."Also, Morrowind. I think I still remember all the lines from the Census and Excise office by heart.