Do not want blobber.:S
I never claimed to be a part of the aged vocal minority of nostalgic sacks of shit that fap over ancient games that would barely qualify as RPGs by modern standards.
What are you doing in a thread dedicated to a blobber game? Or were you at first super excited at the notion of this game getting a sequel like these prestigious individuals? Go advocate decline somewhere else scrub. You could try the internet wayback machine and get in the spirit of things by reading the hype surrounding the upcoming FPS Fallout sequel.But just saying, if Inxile does a poll like they did with Torment, I'd definitely be for smashing the previous game's formula in favor of something that caters to my tastes.
The butthurt of those starved for new blobbers will only make my satisfaction greater.
/edgy
Not to be negative, but I don't think this will be a slam dunk. They need another slam dunk. They need to go from strength to strength.
What they should do is a post-apoc fantasay RTwP (think something like infinity engine Dark Sun game). Why? RTwP is a slam fucking dunk whether we like it or not (PoE is proof), they could do it better than PoS I mean PoE, and that would give them the funds to do Wasteland 3 and another turn based Torment.
Am mildly interested to see what they do with this though.
I don't think the Kickstarter audience particularly cares if a game is RTwP or turn-based. In fact, after the success of Divinity: Original Sin, the latter may be a definite advantage.
RTwP ?
Why make game worse ?
I don't disagree with you, but PoE got a lot more money in their kickstarter. I know PoE rode on BG/BG2 fame, but RTwP was definitely a big part of that.
It's mentioned here:Never liked original BTs much, combat way too tedious. The preview of BT4 in that German magazine back in '92 looked promising with its separate tactical battle screen - has any of the parties involved ever commented on its fate?
They should hire whoever did the design on Dragon Wars. Now that's a game worth reviving. The original BT - no so much.
They should hire whoever did the design on Dragon Wars. Now that's a game worth reviving. The original BT - no so much.
Guess who that was:
I just looked the DW manual from mocagh.org and it too credits O'Connor with the design, but the afterword is written by Heinemann and it goes like this:They should hire whoever did the design on Dragon Wars. Now that's a game worth reviving. The original BT - no so much.
Guess who that was:
Not according to Mobygames, actually: http://www.mobygames.com/game/dos/dragon-wars
(Of course, in these old games, there tended to be greater overlap between programming and designing.)
So, I guess s/he was basically the project lead on that.BILL HEINEMAN Imagine my surprise when my boss told me I had to create a top-notch fantasy role-playing game in four months and four disk sides. Much to his dismay, it took a little more time than anyone thought but with the talents of everyone involved, we were able to create a new gaming experience for you to enjoy. My thanks to Paul O'Connor for his excellent game design, Todd Camasta for his artistic touches, and to Brian Fargo for putting up with me. N.ow about that vacation ...
So, I guess s/he was basically the project lead on that.
PoE isn't out yet. It's to early to tell wheter or not the public perception will be as positive after Sawyer delivers us his trainwreck. Broken Age was a slam dunk but if Schafer tried his luck again with another "old school adventure game", it sure as hell wouldn't be now that the public knows what POS his first try turned out to be.What they should do is a post-apoc fantasay RTwP (think something like infinity engine Dark Sun game). Why? RTwP is a slam fucking dunk whether we like it or not (PoE is proof)
Why the fuck do we need a sequel to an underwhelming game (depending on you who you ask of course) and a game that isn't even out yet and not very good material for multiple sequels? I'd rather see something new. It would be cool in fact if inXile could be like Troika, making very different and unique games rather than predictable schlock like the other big 3 Western developers.I know, I know. But don't forget I said it's to help fund a Wasteland 3 and another turn-based Torment after the current one, or at least pull a HBS and get W3 and TToN2 co-funded.
Yeah, but that was not in some interview but the actual game manual. I don't thik they'd let her exaggerate her role too much.Either that, or...ahem, I don't know if you've heard the stories about Heineman and his/her tendency to take credit for things.
(He probably did have major involvement with Dragon Wars though)
I'm pretty sure it was almost entirely due to riding on BG/BG2 fame. For comparison, here's what a no-name RTwP RPG got: https://www.kickstarter.com/projects/1649838104/serpent-in-the-staglands
PoE isn't out yet. It's to early to tell whether or not the public perception will be as positive after Sawyer delivers us his trainwreck. Broken Age was a slam dunk but if Schafer tried his luck again with another "old school adventure game", it sure as hell wouldn't be now that the public knows what POS his first try turned out to be.
Why the fuck do we need a sequel to an underwhelming game (depending on you who you ask of course) and a game that isn't even out yet and not very good material for multiple sequels? I'd rather see something new. It would be cool in fact if inXile could be like Troika, making very different and unique games rather than predictable schlock like the other big 3 Western developers.
The split was because of the deviation from the original Torment (DAT nostalgia), not because people actually prefer RTwP.I don't disagree with you, but PoE got a lot more money in their kickstarter. I know PoE rode on BG/BG2 fame, but RTwP was definitely a big part of that. The Torment vote showed a fairly even split between turn-based and RTwP.
It got less than Torment, which didn't specify a combat system. It did get more than the turn-based WL2, but that game barely had a campaign whereas PoE put up all sorts of enticing stretch goals to keep people constantly donating. Kickstarter audiences care more about the role-playing experience in a general sense, they don't tend to think deeply about the specifics of combat systems - unless you're pitching something very specific (which is why there was so much controversy over T:ToN's combat vote).PoE got a lot more money in their kickstarter
What do you mean 'does an Obsidian'? InXile started the Kickstarter cRPG renaissance with WL2.If another kickstarter comes out by a team with the kind of cred InXile has and does an Obsidian - we know you guys love BG/BG2, we want you to have more of that awesomeness, check out our production so far (PoE and TToN style graphics) - then it's gonna draw in a lot more people.
Kickstarter audiences care more about the role-playing experience in a general sense
I'm really curious what Fargo will pull out of his hat this time. If not for anything else, this will be interesting at least to see how he's gonna try to sell it.