somerandomdude
Learned
- Joined
- May 26, 2022
- Messages
- 662
LOL
LMAO, even
Enjoy your HP bloatmaxx 80+ min Dark Souls™ battles while passively waiting for the correct Buff Cards to drop—
Rather than complain, do what I did and adapt your strategy to the new mechanics. It's like I said in a previous post, it appears like the most efficient way to play this game is to use nothing but units who can hold their own, put some healing pots/revive items on each of them, and spread them out across the battlefield. Doing that allows you to better capitalize on those buff card drops. I dropped the strategy of using formations with lines and tanks very early, because I wasn't getting as many buff cards, and the AI opponents were grabbing most of the buff cards. There's zero advantages I can see in this game for holding lines/formations.
The biggest problem in this game for me is that squishy units are simply glass, without being cannons. I don't have a problem with glass cannon units, but they better pack some big guns, otherwise they're dead weight. Knight who takes 1-10 damage from an arrow shot that hit for double the damage a mage does in a + with a finisher attack, while the mage gets hit for 200+ from the same arrow is case and point for why mages are total shit. The mage needs to be hitting for double the damage of the knight, but instead the knight is 10x as tanky, and does double the damage of the mage.
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