muds_animal_friend
Arcane
- Joined
- Apr 3, 2006
- Messages
- 1,386
The trailer makes rogues look like a fun character class as opposed to the usual boring mobile lockpick.
I'm curious about the camera rotating thing, what's the justification for that decision? Pretty much every game I've ever played that had it, would have been significantly better without it, so to me sounds a bit worrying.
I think this approach is the same as most modern 3D CRPGs - it's a different story for CRPGs with static 2D backgrounds, as camera rotation is not possible in those games...
One thing I'm interested in is whether you know of any examples of where a fixed 3D camera worked well in a 3D environment? If so, I'll check them out...
The following are RTS examples I was able to finish using the default camera settings: Emperor: Battle for Dune, Warcraft 3, Command & Conquer: Generals, Company of Heroes, Red Alert 3.At this point, with a significant amount of time left until the release date, design can certainly be changed, especially from the influence of backers.
One thing I'm interested in is whether you know of any examples of where a fixed 3D camera worked well in a 3D environment? If so, I'll check them out...
One thing I'd assume though is that you'd have to build environments tailored to the fixed camera's perspective, i.e. there couldn't be any points of interest in parts of the environment that the camera is not fixed to look at...
If you want any free art work done feel free to have a chat with me.
I know how hard it is to get a project up to the level were people will just look at
it and maybe back it !!!.