... but I still think a grid is an unnecessary abstraction in a modern CRPG.
I strongly appreciate and support this. It looks really great man! Keep up the good work.
Thanks Durwyn, much appreciated!
I think the grid fans are motivated by wanting to get the maximum amount of tactical information on movement, facing, threatened area, etc. I think I can display just as much information in a freeform 3D environment though. Which I think will make the game animation look more fluid, the environments more natural and the physics-based emergent gameplay (e.g. sliding 16.5 feet across the floor after being hit by a swinging block trap) fit in better.
I'd be interested in views to confirm or deny that grid motivation statement though... J1M?