Bros,
I have a new pre-alpha gameplay video featuring turn-based combat:
And a blog post explaining it here:
http://cloudninegames.net/new-gameplay-footage-turn-based-combat/
(text copied below for your convenience)
This pre-alpha gameplay video of Subterranea is the first to show the main gameplay mode – turn-based combat.
The in-game user interface is minimalist. The bottom-right of the screen contains the player control panel. The buttons on the control panel top row from left-to-right are; End Turn, Formation, Logbook, Dialog History and Rolls History. The bottom row are; Select All, Rest, Map, Day/Time and Options.
Most of the UI windows are resizable and the game remembers the UI windows changes you make, so you can customize the UI to your liking and it will stay that way.
The camera system currently works like this: if 1 or more PCs are selected, it will focus on the frontmost PC in the current party formation. If no PCs are currently selected, it will focus on the leader of the party. The camera can be zoomed in and out with the mouse scroll wheel, and orbited around the target PC while holding down the middle mouse button. The orbit perspective will be retained while the PCs are in the midst of moving, however once you issue a new move order, the camera will revert to following the lead PC. I hope this camera system gives a good mix of obvious functionality together with the ability to peer into every corner of the dungeons.
What aren’t you seeing now, that will be in the final version? I’m still working on the projected 3D arrow which will show you how far you can move while still taking a standard action that round and how far you can move without taking a standard action (i.e. double-move). The PC portraits are missing HP indicators, the PC/NPC whose turn it is in turn-based mode is not yet highlighted, there are no context-sensitive cursors yet (i.e. sword cursor when the default action is a melee attack) and so on. These features are missing simply because the game is in a pre-alpha state, however rest assured that I am working on getting all of these in!
Also, forgive the fighting animations, I whipped these up as stand-in animations very quickly.
I hope you enjoy the video!