The Walkin' Dude said:In contrast to Starcraft, I only saw a stupid, immature and predictable story with cliche characters.
Whoops! I'm the Lich King!
The Walkin' Dude said:In contrast to Starcraft, I only saw a stupid, immature and predictable story with cliche characters.
The Walkin' Dude said:Jarlfrank, it just hit me but walls actually should be "dumbed down" in AoE 3 because of new technologies.
Thalkirst said:Has anyone played Star Wars: Empire at War? Is it good or crap?
Yes, it isTalesfromtheCrypt said:No its not. The difficulty setting doesn't change anything about the how hard the game is.RK47 said:It's quite hard when you play on hardest difficulty which my friend did cause he loved the game so much. I personally enjoyed seeing his reaction when the AI start pummeling him from 3-5 directions.
I once made a really long rant in the strategy forum about it, but I'm too lazy to look it up. Basicly it boils down to these simple facts:
In almost all missions:
1) You have unlimited recources and the ability to build an unlimited amount of troops (im aware of the pop limit, Im talking about rebuilding as much troops as you want)
2) The enemy has a limited amount of troops, replaced destroyed troops at best or more often doesnt build any new troops at all
3) The enemy is static. He is just sitting there on the map, waiting for you to destroy him with your endless amount of troops. He doesnt attack your base except when its scripted, he doesnt cut you off from recources (even if he did, well you get tons of them for free even without capturing resource points), he doesnt do ANYTHING to make your life hard.
4) Even in "tactical" missions without base building you get unlimited reinforcements. Wait, isnt the point of such missions actually managing a fixed amount of troops and getting the mission done without being to build/order new ones? Duh...
This is INDEPENDENT from difficulty setting. The difficutly setting only gives them enemy troops more hitpoints and stuff like that, it doesn't change those fundemantal design flaws.
There were two challenging missionsi n the original campaign. The one where you have to defend that hill, and where you have to capture that hill. The latter only if strive to stay within the time limit. Without imposing the limit on yourself the mission is also boring...
I beat the campaign on expert mode, got most of the medals (including the capture the hill in 30 minutes one) and most of the campaign was just boooooooring.
Hey, I liked Battle Realms. Progaming-wise it's crap, of course (balance issues, dynamics a bit odd), but singleplayer-wise (and maybe friendly skirmish) it's pretty damn fun. The general art and setting design is also pretty fresh and interesting, and the graphic implementation is fantastic.Battle Realms and its expansion Winter Of The Wolf, set in Asian history, feature fine tuned, working gameplay mechanics. Plus it runs flawlessly on every system and while being 3D there are no camera issues. Oh, they have long campaigns with a slight RPG feeling.
Thalkirst said:A suggestion: Emperor - Battle for Dune. It is quite decent as an RTS, has nice graphics and works well even on an Radeon 9600.
The Walkin' Dude said:It's made by the same company which developed C&C games, right? It looks exactly like them. I don't like C&C since there is zero base building, no technology trees etc.