Sinilevä
Arcane
Terrible mod. Autism for the sake of autism.No, play HOI3 black ice.
Terrible mod. Autism for the sake of autism.No, play HOI3 black ice.
HoI3, despite its all downsides, is still a vastly superior game to that meme trash hoi4. What makes it worse than HoI2 is the copious amounts of micromanagment with all those tiny provinces, which makes wars like eastern front a microhell for a player. The division builder and the techs were nice though.But must say it got some good autism mechanics. Plus i find the macro division management of hoi3 better (Too bad it can't run on w10).
Terrible mod. Autism for the sake of autism.No, play HOI3 black ice.
HoI3, despite its all downsides, is still a vastly superior game to that meme trash hoi4. What makes it worse than HoI2 is the copious amounts of micromanagment with all those tiny provinces, which makes wars like eastern front a microhell for a player. The division builder and the techs were nice though.But must say it got some good autism mechanics. Plus i find the macro division management of hoi3 better (Too bad it can't run on w10).
(Too bad it can't run on w10).
Terrible mod. Autism for the sake of autism.No, play HOI3 black ice.
Current Features:
- Many lewd leader/species traits, such as Huge Breasts, Dominant/Submissive, Natural Anal Lube!
- Some traits have synergy bonuses with each other and more will be added with time.
- Origins, Civics and Sexual Technologies., which have various special mechanics, policies and decisions.
- Lots of anomalies and events, many of which have been updated and integrated from MASSA, but also new ones unique to LV.
- Hybrids system with inspiration from other mods like Sexual Gameplay and MASSA.
- Mono-gender and Futanari mechanics with the ability to convert entire planets to one or the other with the right tech.
- Lots of sexual jobs from Milk Cows and Whores to Gem Incubators and Sexologists. All which are affected by LV traits in some way!
- Lewd Megacorp branch office buildings and civics which can change by combining them with certain base game civics.
- All non-leader traits affect LV jobs, usually in the form of a bonus or negative to production (bigger breasts give more milk ofc).
- Breeding tradition (first of many!)
- Lewd (and optional) rooms.
- Lots of optional loading screens as a way to say sorry for taking so long (all credit goes to the actual artists!)
- Many things I can't remember! lol
- Lewd Advisor (voiced by LalaLexxi).
- Dominant Advisor (voiced by PhoenixTuft).
- MASSA is now for the most part integrated. (Thanks Darkspleen!)
- Sexual Gameplay integrated for the most part.
- Sexopolis fully integrated. (Thanks Buttson117!)
- Kinky Void fully integrated. (Thanks Beelzibob!)
- LVEx integration in progress!
We're totally getting a Riker space STD simulator for the new Star Trek Mod rebadged as a full priced game.
We're totally getting a Riker space STD simulator for the new Star Trek Mod rebadged as a full priced game.
Did you make claims first? Usually in a White Peace you keep whatever claimed planets you've occupied. Its a pretty silly system, imo.I start a new game, haven't played in awhile, even though I chose no clustered start I am totally boxed in from three sides with only the starter free planets to settle. No biggie, one of my neighbors is already claiming my systems, so I go to war, smoke his fleet, and rampage through his systems. Now I'm grinding down his colonies, it's barely been a year or two and....
FORCED PEACE. He keeps all his planets. My war exhaustion was 100% despite winning everything and having no substantial losses. He was devastated and only had 50%. Complete bullshit. Ten year forced truce and now he has double my fleet. Well that's what I get for playing on Admiral.
Is there a mod that disables this garbage? I've played this game over the years and they keep tweaking the war system. I remember the old lame warscore BS and while this is an improvement it still sucks. It wouldn't be so bad if the metric they used to calculate war weariness wasn't so stupid. How am I exhausted from winning a super fast and easy war? At least give me the option to spend money to spread propaganda to delay or reduce it, or just crush dissent with an iron fist. America lost wars for 20 straight years and no one even really knew or cared.
I had about half his systems claimed, including his colonies. So he lost about half his territory but since the planets hadn't been invaded yet they were not considered fully captured, and thus he kept them.Did you make claims first?
The war exhaustion system is trash because from what I remember it runs on percentage of loses from your naval capacity. So if you are a normal player and optimize for efficiency you will have relatively low naval cap(for example 50) but you will fully use it up. The AI however is stupid and cheating it will build a bunch of docks giving it stupidly high naval cap(say 250) and use up maybe 25 of it.I start a new game, haven't played in awhile, even though I chose no clustered start I am totally boxed in from three sides with only the starter free planets to settle. No biggie, one of my neighbors is already claiming my systems, so I go to war, smoke his fleet, and rampage through his systems. Now I'm grinding down his colonies, it's barely been a year or two and....
FORCED PEACE. He keeps all his planets. My war exhaustion was 100% despite winning everything and having no substantial losses. He was devastated and only had 50%. Complete bullshit. Ten year forced truce and now he has double my fleet. Well that's what I get for playing on Admiral.
Is there a mod that disables this garbage? I've played this game over the years and they keep tweaking the war system. I remember the old lame warscore BS and while this is an improvement it still sucks. It wouldn't be so bad if the metric they used to calculate war weariness wasn't so stupid. How am I exhausted from winning a super fast and easy war? At least give me the option to spend money to spread propaganda to delay or reduce it, or just crush dissent with an iron fist. America lost wars for 20 straight years and no one even really knew or cared.
Most probably you were relatively smaller than an enemy empire so you suffered a higher war exhaustion than the bigger enemy empire which is logical. Bigger empires have bigger economy, bigger fleets, more population and manpower.FORCED PEACE. He keeps all his planets. My war exhaustion was 100% despite winning everything and having no substantial losses. He was devastated and only had 50%.
Since you didn't capture his planets you have no one to blame than yourself for not winning the war.I had about half his systems claimed, including his colonies. So he lost about half his territory but since the planets hadn't been invaded yet they were not considered fully captured, and thus he kept them.
War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or Armageddon Bombardment), and a passive accumulation over time called Attrition. When a side's war exhaustion hits 100% they can be forced into a status quo peace after 24 months.
It was impossible, the war exhaustion shot up so fast I had no chance to even attempt invasions (transport fleet was on its way), and corvettes and destroyers cant bomb planets fast enough. Silly me for capturing all his starbases so he couldnt make more fleets, no strategic value there. :eyeroll: playing on admiral you really can't let the ai have a chance to rebuild fleets because the losses are meaningless to them.Since you didn't capture his planets you have no one to blame than yourself for not winning the war.
It was impossible, the war exhaustion shot up so fast I had no chance to even attempt invasions
Yeah that's some bullshit. Did you have the war exhaustion buffs? There are ways to limit exhaustion build up.It was impossible, the war exhaustion shot up so fast I had no chance to even attempt invasions (transport fleet was on its way), and corvettes and destroyers cant bomb planets fast enough. Silly me for capturing all his starbases so he couldnt make more fleets, no strategic value there. :eyeroll: playing on admiral you really can't let the ai have a chance to rebuild fleets because the losses are meaningless to them.Since you didn't capture his planets you have no one to blame than yourself for not winning the war.
It's dumb because theoretically this system is intended to allow players to come back from a loss or prevent smaller ai empires from being steamrolled, but in this case it cost a smaller blocked in empire from their one and only breakout chance.
Yeah, you get 2 years before the forced status-quo peace. More than enough time to invade and capture some planets, with the planetary bombardment being good enough now to snap up some planets if you concentrate your fleet.Don't you get a HIGH WAR EXHAUSTION prompt 2 years before the forced peace?
Did you have no claims on his systems? Because a status quo peace would have given all the claims you had occupied.Now I'm grinding down his colonies, it's barely been a year or two and....
FORCED PEACE. He keeps all his planets.
Isn't surrender through orbital bombardment a thing now?
I was playing militant ethics with a government agenda for power projection; didn't matter. There are edicts and such that help too but it snuck up on me so fast it was crazy.There are ways to limit exhaustion build up.
Playing on Admiral, I concur. I think I'm going to have to notch down the difficulty. The AI seems to build bigger fleets now. Corvette spam is as bad as ever, I did have on opponent whose fleets were mostly cruisers and battleships. My standard tactic of super fast expansion and blitzkrieg is not good enough anymore.I'm on captain difficulty and I had to restart a few times.