MadMaxHellfire
Arcane
another case of "mods did it first".
i fucking want a fucking star system editor. fuck.
i fucking want a fucking star system editor. fuck.
i load a game and this is what i find:
i hope this is an april's fool. and i'm not amused.
and again, mods did that first =_=Multi-star systems are cool, tho. Would be interesting if this was mechanically relevant - like, extra energy income per star.
They broke discovery traditions again
At least before you could combine faster exp + bonus leader level cap + survey speed, get level capped scientists very quickly and use them for 30+ unity gain per planet multiplied further by standard empire-wide unity multipliers...
Now whole tree pretty damn useless.
Scaling AI is pure shite since it didn't fixed problem with early expansion. Scaling don't matter if you can easily grab 10x times bigger territory in the earlier game
3xScale at turn xxx multiplied by 0 is still 0, someone should teach them basic math.
Are you kidding? Discovery is the best starting tree.
Also it still gives you Unity through Research. One clever idea is to skip useless early crap (like flak cannons) and then research it later to get a lot of easy unity.
and again, mods did that first =_=Multi-star systems are cool, tho. Would be interesting if this was mechanically relevant - like, extra energy income per star.
are stellaris mods too good or is paradox too crap?
Sounds to me like you just want some turn-based space combat.snip
Sounds to me like you just want some turn-based space combat.
Then again, neither EU nor Stellaris are really 4X games, are they?
I use old version without starlanes, and I'm fine. That's one of wonders of piracy. You can keep better version and play it offline, instead of updating, and getting worse version.
It's a great game that allows you to watch Twitch.tv, and occasionally click on stuff before switching back.
On the other hand I have more hours on SupCom and HoI4 than on Stellaris.
You can do that without piracy fyi, you can choose any previous patch/version in Steam
Well yes and no. Obviously Newtonian/Einsteinian mechanics change things a lot from the cliche "Space is a Sea" thing, but finding space ships isn't actually that difficult because space is cold and anything accelerating or decelerating will create impressive amounts of heat. Even if they are just coasting, the vessel itself will radiate heat. Few dozen fast-tracking IR-sensitive arrays in high Earth orbit with a semi-smart computer program running it would do the trick. Lot of smart people have speculated on this stuff for decades now:Actual warfare in space would be sooooooo different from the crap we see in strategy games, it's not even funny. I mean you simply don't know where your enemy is most of the time. Either you saturate space with seeking drones, carpetfire focused beams or massdrivers in the general direction. Getting a fix on the opponent and a acceptable firing solution for stellar distances seems to be impossible.
But in Stellaris and MoO and most 4X games, your fleet doesn't have to do many of the traditional roles of wet navies. Planet-based sensors handle all scouting and it is impossible or unnecessary to build scout ships. Civilian trade and traffic either doesn't exist or is completely abstracted so there's no need to escort convoys or high-value freighters. Pirates either don't exist at all or pop-up as a simple event. Projection of force is non-existent, there is no room for gunboat diplomacy and show of force is meaningless against AI opponents. And so on and so forth.
Actually, you have a pretty good idea where your enemy is most of the time, because it's basically impossible to hide in space. Any spaceship drive will stand out like a burning thousand-K beacon against the cold backdrop of space. If someone lit off a fusion torch drive, we'd see that out by Alpha Centauri using current technology. You're not doing anything anything sneakylike in space. Just sustaining a 300K Earth-habitable environment for your crew announces your presence to everyone in the solar system with current levels of technology. Lighting off a torch drive will announce your presence to everyone within the nearest few lightyears. Using antimatter SCREAMS "LOOK AT ME!!!111" for hundreds if not thousands of light years, as the radiation signature of this is completely unmistakeable as anything else that normally occurs.Actual warfare in space would be sooooooo different from the crap we see in strategy games, it's not even funny. I mean you simply don't know where your enemy is most of the time. Either you saturate space with seeking drones, carpetfire focused beams or massdrivers in the general direction. Getting a fix on the opponent and a acceptable firing solution for stellar distances seems to be impossible.