Grampy_Bone
Arcane
On Topic - I got the game, seems cool. It still feels like I'm still in the tutorial period, nothing has been remotely challenging yet.
I went Ninja, Soldier, Force Psyker. It seemed clear that tank/aggro management would be important and I didn't see any healer classes. What's another good class to balance out this team? I'm thinking Smuggler or Void Psyker, but the former seems like it may end up too weak and the latter too gimmicky.
I'm liking the free-look and level design mechanics, letting you scour the environment for items and secrets. The mission-based design is also interesting, don't see that often in these games. Are missions infinite or is there a fixed number? Can you grind up before doing story missions or is it pretty linear?
The combat shows promise but I'm disliking yet another game with "Three different but balanced skill trees" character building. Even worse, it's one of those systems which requires maximum point investment to unlock new abilities, so you really can't dabble or experiment. I feel like respec options are an acknowledgement that these systems are inherently broken. They know its a bad way to design a game but instead of doing something else they just give you a built-in cheat to get around it.
Oh well, I'll play this some more once I'm done with my current Wiz8 playthrough.
I went Ninja, Soldier, Force Psyker. It seemed clear that tank/aggro management would be important and I didn't see any healer classes. What's another good class to balance out this team? I'm thinking Smuggler or Void Psyker, but the former seems like it may end up too weak and the latter too gimmicky.
I'm liking the free-look and level design mechanics, letting you scour the environment for items and secrets. The mission-based design is also interesting, don't see that often in these games. Are missions infinite or is there a fixed number? Can you grind up before doing story missions or is it pretty linear?
The combat shows promise but I'm disliking yet another game with "Three different but balanced skill trees" character building. Even worse, it's one of those systems which requires maximum point investment to unlock new abilities, so you really can't dabble or experiment. I feel like respec options are an acknowledgement that these systems are inherently broken. They know its a bad way to design a game but instead of doing something else they just give you a built-in cheat to get around it.
Oh well, I'll play this some more once I'm done with my current Wiz8 playthrough.