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Interview Spong interviews the Father of Lies

Joe Krow

Erudite
Joined
Feb 16, 2007
Messages
1,162
Location
Den of stinking evil.
mister lamat said:
Joe Krow said:
Your response is wholely unsatisfactory.

1) Is irrelevant (but I am proud of you). Saying Morrowind is a first person roleplaying game is not a stretch and you are the exception not the rule.

2) Look up the word "discovery." Cross referance that with the word "create." Everything that is discovered was already there... thus they are discovered. Are you saying the attitude of your enemy is static? If so that is nothing to hold against the game. Few games are programed to have the enemies mmake value judgments and it certainly didn't affect my enjoyment of the game. A close correlation can be found with...

3) The rival factions create limitations for the player... joining one precludes aniother. Alternate endings are not such a concern for me if I "enjoyed the ride." If you meant something else please elaborate. Your metaphor about painting did not imply anything more but I am curious what you would rather see. Did you read too many Choose Your Own Adventure books in your childhood? They were fun. If yes turn to page... My favorite game was Ultima IV and it had none of that.

4) Pure opinion. (One I disagree with).

all responses are always unsatisfactory. they're also meaningless and completely inane. welcome to the internet, enjoy your stay.

1) all distinctions are irrelevant. what they put on the box is irrelevant. all i know is it if puts pixels on the screen i interact with and pisses off the wife, it's a game... or porn too, i guess. some i enjoy more than others.

2) static creep is an xp advancement tool, dressed up in a myriad of shapes, sizes and skill challenge. one does not discover a... whatever the fuck those annoying birds were called, skyracer? no matter really, one enjoys the encounter or they don't of that particular brand, grinds the fuck out them until they reach the next arbitrary level of advancement or wishes whatever dev thought them up is taken outside and shot, in the nuts. they remain as they are. sometimes all three in various degrees.

discovery, actual discovery, of 'enemies' is rare in games. sometimes there's no need for it, due to historical reference or is heavily lore dependent... nazis, tolkein's orcs, imperial stormtroopers, yada yada yada... most of the time however, devs tend to rely on preconditioning in order to create an emotional disposition towards said creep/mob. good, bad... i dunno... most shitty authors use the tool as well.

let's take orcs as the example though. in the gothic series they're unidimensional and pretty bland. pb relies on the gamers previous experience with orcs as a concept in other games and in fiction. the orcs in warcraft, crying little pussies once they gave up their demon blood rage, regardless as the series progressed they're slowly discovered by the player with a fleshed out story and background. even if one had no experience with them at all, over the course of a well made game could actually come to discover them. now warhammer orcs or orks... all around fucking win for so many reasons... really, i don't need to go on. fucking pinnacle of an evolved 'enemy' just waiting to be discovered by a new player or through the eyes of a new pc for a player who's familiar with them already.

granted, gw has had some twenty years to flesh them out, but even in the earliest iterations were unique and not simply thrown up as 'the grind of the day'. they also have a hook that draws you in makes you want to 'discover' them.

stumbling across a mob you haven't seen before isn't 'discovery' if they're nothing more than a tool to get you to the next level. not to say that beth hasn't done this at times, in fact they've even done it well now and then, but you use the term too liberally for just another encounter.

before you go and run your mouth again, that ain't semantics. if it does nothing to further the game world, other than add xp to your bar the colour it comes in is meaningless. everything, every piece, every mob, every character can and should add life to the world, but is often not in order to pander to the power junkies. the two can coexist but the lesser path is so often taken.

3) in soviet russia, role plays you. even with the finite limitations of dvd space and dev time, hacking away choices rather than changing them later on is a poor mechanic. if you remove the ability to interact with one house, guild, club, circle jerk, et al simply because the player choses another, then it becomes a system of pathing, the factions themselves remain meaningless. could be the fighters guild, could the ice cream man's union, other than the colour you wind up with on your clothes it makes no difference, since no one other than the pc and maybe the odd pc is affected.

think about the word canvas, think about the start of a game, one where the pc is supposed to have an effect on the world. save it, change it, destroy it... the after should be notably different from the start. you take it too far and you have a smear like oblivion, i've already explained how morrowind turns out.

4) the 'sandbox' is pretty much a bethesda invention. it's a concept they've pioneered over the years and had both bright and low points with. it does have rpg conventions and holdovers, which i feel are sorta useless and they don't do very well, or haven't since daggerfall. they forge a decent path when it comes to game world design but seem to lose the vision. we're not talking about the mechanics that guide character action through that world, be they simple like a health bar and ammo, or more detailed with various 'stats' and 'skills' determining just how likely those actions are to succeed.

i think those conventions are stale and do more to harm the genre now that help it really. it locks the game into shallow design paths, killing innovation. other than numbers on a page and the old 'check and roll' they serve no purpose when the technology is there to totally do away with them. gonna take a company with real vision to do that and real savvy to actually pull it off. looking forward to that and i hope it catches me completely by surprise.

when you said '90% of games revolve around these' you were right, like how a broken clock is right twice a day, or why kids with downs occassionally say funny shit. thinking you're supah familiar with the second one... now go play in traffic.

I'm not the one making the semantic arguement here bud. Your trying to say that in Morrowind you explore the world but discover nothing? Maybe if I named my character Columbus it would be discovery? Hogwash.

Even using your stunted definition there is plenty to "discover" in Morrowind. What happened to the Dweormer? Who or what is this Navereen they keep talking about? What the fuck is a nix hound and why is it plagued? The clues are scattered throughout a huge area and I had a blast discovering them. These were some of the most intrigueing questions i've come across in an rpg and, for me, set Morrowind apart from the rest of the series and above any other first person rpg.

Regardless, what you seem to be looking for is only one type of rpg. I would catagorize it as the "choose your own adventure" veriety. You have to agree that the genre is much broader then that and that some folks find dialogue trees just as cliched as you find random encounters. Tastes vary.

As i've already said alternate endings are not essential... its not whether we all arrive at the same end; its wether there was planty of veriety in how we got there. Death is usually a pretty viable alternate ending and you'll find it every game you play.

Bethesda's sandbox innovation, in my opinion, was perfected in Morrowind not Daggerfall. Daggerfall felt like a randomly generated quest dispenser to me. Totally random, generic, and lifeless. One thing Bethesda say's is true- Oblivion is a throw-back to Daggerfall. The problem of designing a world with meaningfull encounters while still leaving it open for exploration (but no discoveries... there will be none of that) was basically solved in Morrowind. Pacing, plot development, variety, and challenge were all balanced pretty close to perfectly. Was it a fluke? Oblivion makes it seem so.

My point from the beginning has been- Bethesda did it right once, the jury is still out on whether they can do it again in Fallout 3. They know the scaling system in Oblivion sucked. They know the plot was on rails. Why not hold your bitching untill the game is released. You are journalists right? HA!
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,879
Location
San Isidro, Argentina
You are journalists right? HA!

Nope. You got it all wrong. We are all RPG fans, that some post news in the first page and sometimes have interviews with devs. I don´t think VD considers himself a "journalist" just for doing some interviews and posting news on the site. He is a dev as a matter of fact.

Anyway, why I´m wasting my time if you are probably an alt. You don´t even post outside this thread. Get out and know the codex a little more.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
Joe Krow said:
To be brief:
Series have to stay true to what they are. If Fallout 3 was a Morrowind-like game, it would suck because Morrowind is completly different from Fallout. Not to mention that most Fallout fans think that Morrowind sucked, and yet you are insisting that they judge future Bethesda games based on YOUR opinion of past games. Which is stupid. You're a moron. Fuck off.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
I can't imagine playing Fallout in an Oblivion format no mater how i try.

Fallout: Exit the Vault, bring the world map and travel to Shady Sands. Have an encounter with a rad scorpion along the way. Deal with it and continue world travel to Shady Sands. Arrive in 1 days (?) travel.

Fall-blivion: Exit the Vault, to the fallout willderness. Look at Shady Sands at the distance. Walk to shady sands. There's a rad scorpion standing in the path. Theres another rad scorpion. Kill rad scorpion. Arrive at Shady Sands door in 1 minute. Observe Vault entrance at the distance. Click on Shady Sands door and be teleported inside.

Fallout: To Rescue Tandi from the Raiders, exit from Shady Sands to the world. Move to the Raiders camp with some variety of possible encounters along the way like: gekos, rats, rad scorpions, merchants, travelers, raiders, raiders attacking merchants or traveler, rad scorpions attacking rats, etc

In the Raiders camp:

From http://user.tninet.se/~jyg699a/fallout.html#intro

Go to the Raiders. Opening the door to Tandi's cell will alarm the guard in the corridor, so you'll probably have to talk to Garl. There are several ways to effect Tandi's release:

* If Garl thinks you're his father you can tell him to release Tandi if you have IN 6 and pass a CH check or a Speech check.
* With Speech 45% you can attempt to threaten him (the "threat" line, not the "soul" line).
* Barter for her (she'll cost between $400 and $1100 depending on CH and Barter). If you leave the barter interface without "buying" her, Garl will attack.
* Fight him one on one (without weapons, Stimpaks and stuff). Despite what he says about the rules, he'll kill you if he knocks you out. If you win (talk to Garl after combat ends, or kill him), you'll get whatever was in Garl's inventory. Note that Garl does not return to the camp afterwards.
* Unlock Tandi's door, talk to her and fight your way out, or kill everyone and then release her.
* Use Sneak, unlock and open Tandi's door, talk to her and leave.

Fall-blivion: Exit Shady Sands from the south door. Observe the Raiders camp at the distance. Walk to the Raiders camp. Bump into a rad scorpion along the way. Kill rad scorpion. Bump into lone raider. Kill raider. Enter raiders camp.

Talk to Garl:

Player: Hey Garl give me Tandy.
Garl: What should i do that?
Player: Because you are evil and i'm good.
Garl: Ok take it.
Player: Now i have to kill you Garl, ya know, youre evil.
Garl: Bring it on.
Shoot, HAck, Shoot Player is in bad condition but he pauses the game and drink three health packs in a row.
Shoot, HAck, Shoot Player is in bad condition but he pauses the game and drink three health packs in a row.
Shoot, HAck, Shoot Player is in bad condition but he pauses the game and drink three health packs in a row.
Garl the looser is dead. He didn't stand a chance against the awesome player skills.
 

Monolith

Prophet
Joined
Mar 7, 2006
Messages
1,290
Location
München
Joe Krow said:
Totally random, generic, and lifeless.
They got rid of the "Totally random", I give you that. But being generic and lifeless is Morrowind's greatest weakness. The game world is well designed, the lore is decently deep - but it's absolutely static. You can't change the game world in any significant way. You can in Fallout and that is one of Fallout's many strengths.

Regardless, what you seem to be looking for is only one type of rpg
Yeah, the one that meets our expectations. Bethsoft is making a sequel to the game that actually set the standard for many of us. And none of their recent titles comes close to that. You're saying that Morrowind does? I'm saying your expectations differ from ours. You can tell me all you want about Bethsoft being capable of making it right. I know they aren't capable of coming up to our standard. And more importantly: I know they aren't willing to, as mindless drones are the targed audience. And that's the whole fucking point.
 

Joe Krow

Erudite
Joined
Feb 16, 2007
Messages
1,162
Location
Den of stinking evil.
Lumpy said:
Joe Krow said:
To be brief:
Series have to stay true to what they are. If Fallout 3 was a Morrowind-like game, it would suck because Morrowind is completly different from Fallout. Not to mention that most Fallout fans think that Morrowind sucked, and yet you are insisting that they judge future Bethesda games based on YOUR opinion of past games. Which is stupid. You're a moron. Fuck off.

Fallout 2 is over ten years old and was made by a company that no longer exists. There is a reason the company didn't survive and the game was never made by anyone else in the interim. Do you know what it is? Bethesda will try (in thier way) to breath some life into the series. You don't want them to. So fucking what? Wasn't the next installment planned as a first person game with more action anyway? I hear Bethesda does that fairly well... Regardless, expecting Bethesda to adhere to a formula that didn't work for the original creators ten years ago makes you the jackass. Your the jackass.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
There is a reason the company didn't survive

And please tell us, what is that reason? Why are they no longer around?

a formula that didn't work for the original creators ten years ago

WTF? What is that formula, please explain.

Fallout 2 is over ten years old

Somebody didn't do his homework. However, even if it were over ten years old, what would that prove, please explain. Morrowind is five years old. Ten years from now, it will be fifteen years old and so on, so what?
 

Globbi

Augur
Joined
Jan 28, 2007
Messages
342
Joe Krow said:
Fallout 2 is over ten years old and was made by a company that no longer exists. There is a reason the company didn't survive and the game was never made by anyone else in the interim. Do you know what it is? Bethesda will try (in thier way) to breath some life into the series. You don't want them to. So fucking what? Wasn't the next installment planned as a first person game with more action anyway? I hear Bethesda does that fairly well... Regardless, expecting Bethesda to adhere to a formula that didn't work for the original creators ten years ago makes you the jackass. Your the jackass.

There are a few reasons why the company did not survive. One of them is making a shity console action game (wchich F3 will surely also be) Fallout:BOS instead of Van Buren. I am tired of saying the same shit which many others also keep saying but let them do a fucking FPS in PA setting but if it is not going to be like Fallout then why did they buy the licence at all? If they want to make Fallout for Fallout fans (unfortuanatelly they don't seem to) then we all SHOULD flame them for what their doing.

And Fallout 2 is not even 10 years old.
 

Joe Krow

Erudite
Joined
Feb 16, 2007
Messages
1,162
Location
Den of stinking evil.
Ok so its 9 years old. My bust.

As far as the other questions... even you idiots understand the rudiments of a market economy right? Here. I'll explain it. The populace has wants... in the parlainace these are known as "demands." These demands are met by companies that produce the items the public wants. The items they produce are known as the "supply." In producing a supply to meet the demand of the public the company is hoping to make whats known as a profit which is the difference between the cost of production and the sale price. The desire for profits motivates the companies to produce an adaquit supply. Are you with me? Here's where it gets tricky... IF THE PUBLIC DEMANDED GAMES LIKE FALLOUT 2 COMPANIES WOULD SUPPLY THEM. Should I repeat that? Do you understand now?

I understand you are the elite (because you liked Fallout?). Maybe one day you will be elite enough to stop bitching a make the games you like... nah your idiots. Stick to bitching!
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Yes, so it is 9 years old. Now explain what does that have to do with anything.

For your insightful answer on "market economics", I trust you'll show where you gather that information for Fallout series. I mean, show us dev quotes, sales figures etc. the information which you base that answer on.
 

HardCode

Erudite
Joined
Aug 23, 2005
Messages
1,138
How can Joe Krow 1) not be dumbfucked yet, 2) be baiting you guys so easily? He's obviously the product of the ESF allowing some recent mention of The Codex.
 

Joe Krow

Erudite
Joined
Feb 16, 2007
Messages
1,162
Location
Den of stinking evil.
denizsi said:
Yes, so it is 9 years old. Now explain what does that have to do with anything.

For your insightful answer on "market economics", I trust you'll show where you gather that information for Fallout series. I mean, show us dev quotes, sales figures etc. the information which you base that answer on.

I only mentioned the release date because I claimed it was older in an earlier poet. I stand corrected.

As far as the market economy goes; i'm pretty sure its not based on Fallout. The market economy has been around for longer then 9 years. I'm almost positive.
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
Joe Krow said:
Fallout 2 is over ten years old

Obstacle #1.

There is a reason the company didn't survive and the game was never made by anyone else in the interim. Do you know what it is?

Obstacle #2

Wasn't the next installment planned as a first person game with more action anyway?

Obstacle #3

Regardless, expecting Bethesda to adhere to a formula that didn't work for the original creators

Obstacle #4:

ven you idiots understand the rudiments of a market economy right? Here. I'll explain it. The populace has wants... in the parlainace these are known as "demands." These demands are met by companies that produce the items the public wants. The items they produce are known as the "supply." In producing a supply to meet the demand of the public the company is hoping to make whats known as a profit which is the difference between the cost of production and the sale price. The desire for profits motivates the companies to produce an adaquit supply. Are you with me? Here's where it gets tricky... IF THE PUBLIC DEMANDED GAMES LIKE FALLOUT 2 COMPANIES WOULD SUPPLY THEM.

And if the public did not demand games like Fallout, then explain us why Fallout 2, Fallout: Tactics and Fallout 3 are realities.


Later, jackass.
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
HardCode said:
He's obviously the product of the ESF allowing some recent mention of The Codex.

If that's the case he serves as an example of another troll who painfully failed to be funny, present reasonable or intelligent arguments. Actually this kind of thing should be stickied as a reminder of how ignorant these kinds of arguments are rendered by the simplest of internet searches and common sense that defeats their S-M-R-T-ness.
 

Psilon

Erudite
Joined
Feb 15, 2003
Messages
2,018
Location
Codex retirement
Joe Krow said:
Ok so its 9 years old. My bust.

As far as the other questions... even you idiots understand the rudiments of a market economy right? Here. I'll explain it. IF THE PUBLIC DEMANDED GAMES LIKE FALLOUT 2 COMPANIES WOULD SUPPLY THEM. Should I repeat that? Do you understand now?
Not necessarily true. It's like the old joke about the economics professor who, while walking with a friend down the street, sees a large bundle of $50 bills. Rather than pick it up, the professor keeps walking. When his companion asks why he didn't pick up the money, the professor explains that the money obviously didn't exist. If it did, someone else would have picked it up by now.

Besides, the public is by and large easily manipulated by laziness, advertising, and propaganda. As long as pretty screenshots and interview lies (see pretty much all comparisons other companies make to Fallout) are cheaper than intricate design and good programming and QA, I don't expect things to change for another few years.

HardCode: No idea. There have been a lot of one-thread trolls recently. See ratata.
 

HardCode

Erudite
Joined
Aug 23, 2005
Messages
1,138
Role-Player said:
Actually this kind of thing should be stickied as a reminder of how ignorant these kinds of arguments are rendered by the simplest of internet searches and common sense that defeats their S-M-R-T-ness.

So true, so true. This thread is a text book example of ADHD vs. RPG.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Joe Krow said:
Ok so its 9 years old. My bust.

As far as the other questions... even you idiots understand the rudiments of a market economy right? Here. I'll explain it. The populace has wants... in the parlainace these are known as "demands." These demands are met by companies that produce the items the public wants. The items they produce are known as the "supply." In producing a supply to meet the demand of the public the company is hoping to make whats known as a profit which is the difference between the cost of production and the sale price. The desire for profits motivates the companies to produce an adaquit supply. Are you with me? Here's where it gets tricky... IF THE PUBLIC DEMANDED GAMES LIKE FALLOUT 2
COMPANIES WOULD SUPPLY THEM. Should I repeat that? Do you understand now?

I understand you are the elite (because you liked Fallout?). Maybe one day you will be elite enough to stop bitching a make the games you like... nah your idiots. Stick to bitching!
BEEP, wrong. i demand justice. i demand riches. i demand world peace. i demand fallout 3 produced by a capable dev...
what? no company wants to produce the "items" i want!?! wtf?

now i'll explain the rudimentaries of a market economy to you.
companies produce shit hardly anybody wants, much less needs. then they start advertisements that suggest to people that they "need" this shit.

so the conclusion is: why the fuck do you care what we want? and why do you exclude us from "the populace"? why can i still get fallout 1+2 at amazon? why are as many healthy torrents for fallout1+2 on torrentspy as there are for current games? why would someone who liked fallout want fallout3 to be a morrowind/oblivion clone?
planty of veriety
:)
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
I only mentioned the release date because I claimed it was older in an earlier poet. I stand corrected.

Oh, so 9 > 10.

I demand his dumbfucking. I also propose a forced linked-signature to the dumbfucked, so everyone will know and remember why they were dumbfucked in the first place, in every post they write.
 

jiujitsu

Cipher
Joined
Mar 11, 2004
Messages
1,444
Project: Eternity
Yea, I can admit Joe made an attempt at some logical points. Too bad for him attempt doesn't equal success. :lol:
 

kingcomrade

Kingcomrade
Edgy
Joined
Oct 16, 2005
Messages
26,884
Location
Cognitive Elite HQ
Hey bryce it seems VD has found another little girl on myspace for you to molest.

edit-
Being sober rather than retarted
You think you've finally cleaned yourself up then BAM!! someone stuffs you full of apple concentrate.
 
Joined
Jul 30, 2006
Messages
5,934
Location
Being a big gay tubesteak hahahahahahahahag
Vault Dweller said:
Yep. He tried so hard and he fought so bravely. Too bad he lacked the skills and the understanding.

Btw:
http://profile.myspace.com/index.cfm?fu ... id=8625748
Apparently, he's a ninja.

He is the green ranger. He was first evil and then became good. He is the Dragon.
 

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