In another similar scenario, we met a local farmer's wife named Dana. Dana asked us to deliver a letter to the blacksmith, but asked us to keep it a secret from her husband. We opened the letter to take a peek and discovered that Dana was having an affair with this blacksmith. From here, there were many options available. We could blackmail Dana and deliver the letter; blackmail the blacksmith instead; or perhaps tell her husband and create all sorts of bad will. Instead, we took the most intriguing option: mind reading. By reading an NPC's mind, you can discover important information: treasure locations, enemy locations, and other secrets that could come in handy. The drawback is that reading minds costs you experience, so if you choose that option, your XP bar will diminish. You have to be careful using this option, because you could spend XP only to find that the subject of your mind reading may offer no information of use.
In any case, mind-reading Dana led us to a key hidden inside the farmhouse. We used the key to enter the couple's basement, where we discovered the farmer's diary. We read it to discover that Dana was a bad girl; she'd already cheated on her husband in the past! But the juiciest part was that her husband murdered that gentleman. And again, we had more choices to make. The blackmailing choices were endless! In another instance, we could mind-read a quest giver, only to discover that he intended to pay too little for the items he requested. By refusing the request, he would then be found later in the goblin caves fighting them himself. If he were killed by these creatures, you would then be able to take his powerful armor for yourself, a choice you wouldn't get to make if you simply took the quest. Mind reading should make the already open-ended questing even more flexible.