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Game News Sim City gets released. Recieves mixed reactions

grotsnik

Arcane
Joined
Jul 11, 2010
Messages
1,671
"Let's take everything people enjoyed doing in our video game series... remove it or change it, oh and also make the cities a FRACTION of the size they used to be! Hmmm, what else can we do to REALLY drive this into the ground? Oh I know, how about always on DRM aaaaaand we'll make sure the servers are a bunch of junk so that people won't be able to play the game anyway. Don't forget to send out those checks to the reviewers though..."

Oh shi-

STORY_zpse943c59a.png
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
"Let's take everything people enjoyed doing in our video game series... remove it or change it, oh and also make the cities a FRACTION of the size they used to be! Hmmm, what else can we do to REALLY drive this into the ground? Oh I know, how about always on DRM aaaaaand we'll make sure the servers are a bunch of junk so that people won't be able to play the game anyway. Don't forget to send out those checks to the reviewers though..."

Oh shi-

STORY_zpse943c59a.png
For a few seconds I thought that it is real. It stopped my breath. :D
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
"Let's take everything people enjoyed doing in our video game series... remove it or change it, oh and also make the cities a FRACTION of the size they used to be! Hmmm, what else can we do to REALLY drive this into the ground? Oh I know, how about always on DRM aaaaaand we'll make sure the servers are a bunch of junk so that people won't be able to play the game anyway. Don't forget to send out those checks to the reviewers though..."

Oh shi-

STORY_zpse943c59a.png
For a few seconds I thought that it is real. It stopped my breath. :D

Hahahaha, you guys got me for a second - not that I was worried... I've never even worked for EA and I'm certainly not the first person to infer that game reviewers are compensated.
 

Larendav

Educated
Joined
Nov 28, 2012
Messages
71
"Let's take everything people enjoyed doing in our video game series... remove it or change it, oh and also make the cities a FRACTION of the size they used to be! Hmmm, what else can we do to REALLY drive this into the ground? Oh I know, how about always on DRM aaaaaand we'll make sure the servers are a bunch of junk so that people won't be able to play the game anyway. Don't forget to send out those checks to the reviewers though..."

Oh shi-

STORY_zpse943c59a.png
Kind of ironic how EGM was payed off by TimeGate (or Gearbox & Sega if you want to count them too) for the Aliens: Colonial Marines review.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
Kind of ironic how EGM was payed off for the Aliens: Colonial Marines review.

I'm not sure if ironic is the correct word here. I'm not Gearbox or Sega, and I certainly don't excuse EGM or anyone who gets paid/compensated by a company for reviewing that company's product, even if it is something I worked on - even if only briefly.
 

Larendav

Educated
Joined
Nov 28, 2012
Messages
71
Kind of ironic how EGM was payed off for the Aliens: Colonial Marines review.

I'm not sure if ironic is the correct word here. I'm not Gearbox or Sega, and I certainly don't excuse EGM or anyone who gets paid/compensated by a company for reviewing that company's product, even if it is something I worked on - even if only briefly.
TimeGate made the single player portion of Aliens: Colonial Marines. So to have a former employee of TimeGate, the same company that payed EGM, call out paid SimCity reviews is kind of ironic to me.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
Kind of ironic how EGM was payed off for the Aliens: Colonial Marines review.

I'm not sure if ironic is the correct word here. I'm not Gearbox or Sega, and I certainly don't excuse EGM or anyone who gets paid/compensated by a company for reviewing that company's product, even if it is something I worked on - even if only briefly.
TimeGate made the single player portion of Aliens: Colonial Marines. So to have a former employee of TimeGate, the same company that payed EGM, call out paid SimCity reviews is kind of ironic to me.

I'm glad you can tell me what TimeGate paid for better than I can.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
Kind of ironic how EGM was payed off for the Aliens: Colonial Marines review.

I'm not sure if ironic is the correct word here. I'm not Gearbox or Sega, and I certainly don't excuse EGM or anyone who gets paid/compensated by a company for reviewing that company's product, even if it is something I worked on - even if only briefly.
TimeGate made the single player portion of Aliens: Colonial Marines. So to have a former employee of TimeGate, the same company that payed EGM, call out paid SimCity reviews is kind of ironic to me.

I'm glad you can tell me what TimeGate paid for better than I can.

I'm not trying to imply that payements/compensation for ACM reviews WASN'T done, I'm telling YOU that TimeGate has neither the funds nor the connections to do it - as well as integrity. I would look for another party - maybe one where someone has less integrity. That might be a good place to start. Regardless, this thread is about the train wreck that is breaking my heart, SimCity.
 

Larendav

Educated
Joined
Nov 28, 2012
Messages
71
Kind of ironic how EGM was payed off for the Aliens: Colonial Marines review.

I'm not sure if ironic is the correct word here. I'm not Gearbox or Sega, and I certainly don't excuse EGM or anyone who gets paid/compensated by a company for reviewing that company's product, even if it is something I worked on - even if only briefly.
TimeGate made the single player portion of Aliens: Colonial Marines. So to have a former employee of TimeGate, the same company that payed EGM, call out paid SimCity reviews is kind of ironic to me.

I'm glad you can tell me what TimeGate paid for better than I can.
Point is...
tumblr_mf5ellCHAb1qd37umo1_500.png
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
Kind of ironic how EGM was payed off for the Aliens: Colonial Marines review.

I'm not sure if ironic is the correct word here. I'm not Gearbox or Sega, and I certainly don't excuse EGM or anyone who gets paid/compensated by a company for reviewing that company's product, even if it is something I worked on - even if only briefly.
TimeGate made the single player portion of Aliens: Colonial Marines. So to have a former employee of TimeGate, the same company that payed EGM, call out paid SimCity reviews is kind of ironic to me.

I'm glad you can tell me what TimeGate paid for better than I can.
Point is...
tumblr_mf5ellCHAb1qd37umo1_500.png
:bravo:
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Kind of ironic how EGM was payed off for the Aliens: Colonial Marines review.

I'm not sure if ironic is the correct word here. I'm not Gearbox or Sega, and I certainly don't excuse EGM or anyone who gets paid/compensated by a company for reviewing that company's product, even if it is something I worked on - even if only briefly.

Isn't the guy writing that review - Sega's employee? Mobygames suggests so.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
853
Location
Equality Street.
listened to the bombcast, the game sounds horrible. Most amusing was jeff gerstmann trying to be diplomatic and not just outright calling it a disaster.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
Kind of ironic how EGM was payed off for the Aliens: Colonial Marines review.

I'm not sure if ironic is the correct word here. I'm not Gearbox or Sega, and I certainly don't excuse EGM or anyone who gets paid/compensated by a company for reviewing that company's product, even if it is something I worked on - even if only briefly.

Isn't the guy writing that review - Sega's employee? Mobygames suggests so.

http://www.egmnow.com/author/brandon-egm/ the bio posted there says he used to be in game development...

It is curious.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
listened to the bombcast, the game sounds horrible. Most amusing was jeff gerstmann trying to be diplomatic and not just outright calling it a disaster.

Yeah, to be fair, there appears to be SOME fun nuggets buried in there, but they I'd call quite a few decisions "terrible" . "Buggy" was also mentioned quite a bit.

I personally think Jeff is just a nice guy and tries to understand and give things a chance.

We'll know more once he posts his review.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Well, just to provide a little balance. At least a few people seem to find actual fun in it.

Played it till 3 am last night. Really like it.

I mean, I suck at it, but jeepers. It's fun.

What do you like so much about it, Quigs? All I see and read about the game points to dumbing down and scaling back. Twisty roads really don't seem like much of a positive difference compared to small cities, no airports, no arcologies, pre-order only buildings and so on. Not even mentioning the always on DRM.

The last one I played tons of was the SNES verison. Played other builders between then and now of course, the Anno series, that sort of thing.

I think the thing that ties it together for me is the choices you make while building your city, and the impact it has. I don't mean the water pollution stuff (Though I do think it's kind of neat), I mean dedicating your city towards a certain path.

My experience with the game lasted about 7 hours or so last night, (interrupted only by the girlfriend demanding a round of the Game of Thrones card game, I reccomend it), so I'll just go off that.

Build my town up. Create jobs. Have a bit of fun watching individual houses become more prosperous and try to move to a better house or upgrade their own. Decide early on to go green with wind energy, but my greed for residential zoning and poor early planning mean I end up dozing the wind turbines for extremely powerful coal power plants. Find out my first town has a bit in the way of natural resources, but it seems to late to exploit them, as I've already built the entire expanse of the plot allocated to me. End up tearing down some industrial parks and residential projects to slam a coal mining operation and an ore mining operation in the middle of the damn city. This doesn't do any favors to my already overburdened transportation infrastructure. Meanwhile, because I've been pouring all my money into getting these new plants up and running, My town up and got dumb on me. There aren't enough skilled migrant laborers coming to Quigsville, and my one grade school doesn't have enough seats.

So I start up a second town, where my focus will be residential and education, all green energy this time, and plenty of public transport services to get the workers from Quigslandia over to Quigstown. Problem is, the lessons I learned from building the first town (and it's now healty income) don't quite work for the poor fucks in Quiglandia. I run out of money. So now im going back and forth between the two cities, trying to consolidate public services, and generally having a blast.

On top of which, the jillion graphical overlays that you can slap up are just great. It's neat seeing where the clogs are in your systems.

I like the way the economy works too. Right now I'm running a microprocessor plant. I need plastics and alloys to produce computer chips, except I can't quite figure out how to import those materials, and even if I did, my transportation system has gone to shit and isn't really effective.

SO. I turn to recycling. I get all my citizens to recycle, then cart off the alloys and plastics they've thrown away and turn them into computers and televisions. Yay!

I saw the option to build an airport by the way. Took up too large a space to want to use, but it was there. Arcologies can be built too, but it looks like it's more a regional thing then an in-city option. I'd be more dissapointed if I didn't enjoy the regional map as much as I do. It makes sense the arcology would be it's own entity anyway.

Anyway, if someone wants to write a Tcancer review for this here thingie please do. EA hasn't returned my calls though, so you'll have to fork over for a copy yourself. Still, imagine the fame! The glory!
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
:troll: Problem, EA? (To be fair, they should have put Sim City 4 into tha pack).
 

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,269
Tropico 3 only 10% price of Tropico 4? Damn they are like the same game. Unless that 3.39 doesn't include expansions.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,571
Codex 2013
Borelli, you realise that that is a fake pic, right?
 

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