damicore
Augur
That 2x one is sweet
I'm sorry I didn't understand this part, could you explain?Maybe mix it up for the rest, pixel UI but clip-art illustrator for ships and the rest?
I see, that's a good idea, I'm kind of doing it right for the background since I'm using opacity for one of the layers so it's already mixed.Ya, I was thinking, keep the pixel interface elements - the bar at the bottom and sidebar, and keep the grid and ships like they are in the first example - to give it a partial boardgame look. I don't know, maybe that mix of older pixel look and boardgame would look interesting.
I like it too, after I export everything to C and QML I willl try to make an option so people can choose one of two styles, being this last one I made and one based on the second mockup!I prefer the crispy colours of the second mockup. I don't like the colours in latter ones.
Thanks Zed, I will change the white, I'm studying the best way to display fonts on QML, the current way is horrible..I like it. the background hexes look sweet. I like the little dialogue pop-up as well.
now, two things:
*never use pure whites in pixelart. instead of 255/255/255 make it 240/240/240 or something. it's a subtle but important change. I myself is very sensitive to it and I know many others are as well. basically the only place to use pure whites is in metallic highlights, but even then you'll probably want a hint of blue.
*no need to upscale fonts. readability > style. fonts like profontwindows (my favorite) or other programmer's fonts have sizes up to 22. terminal can size up to 14. everything looks better if it's 1x1pixels.
here's an edit I made, replacing pure white with 230/230/230. maybe you can see the difference. I also added a 1px shadow to the left-hand text to increase readability just to see how it would look.
View attachment 1089
That's strange, I played it on VLC. M4v is actually mp4.could you export the video in an aryan file format, please?
nothing on my computer can play m4v. I tried VLC but it crashes.
Okay, I made it fade away along with the distance, but I may have to make it more transparent, when near the ship it still looks very bright.looks very good.
I'd make the green movement grid (as in, when you choose where your ship should go) a little more subtle. liiiiike... 30% transparency.