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I don't personally care whether anyone is Left or Right but fucking be rational about it. Trump fans are literally the dumbest people I have ever encountered on any forum anywhere. They are to the Right what Ramtha cultists (yes they still exist...at least up here in Washington) and 'alternative medicine' blowhards are for the Left (probably way worse actually).
There's some of that (not so much anymore without Irenaeus ) but a lot of Trump supporters have reservations. "I don't really know that much about him, I don't believe a damn thing in the news, but clearly he's an enemy of the old guard, so I'm pulling for him" is a common mindset around here. That's not fandom.
Don't want to go off-topic anymore here. I tried to send you a PM but there is some stupid 420 character limit. If you can suggest a different thread for this I will be happy to respond.
Don't want to go off-topic anymore here. I tried to send you a PM but there is some stupid 420 character limit. If you can suggest a different thread for this I will be happy to respond.
Invisible walls used to piss me off, but I learned to accept them. I didn't want to play TW1 at first because of them, but now it's the most memorable game of the series for me.
I fondly remember reading the journal in Morrowind and then having to find my own way to the quest objective. Some quests, like finding the Cavern of the Nerevarine, were very difficult unless you actually used the map in conjunction with directions in your journal.
There's a particularly underrated aspect to the directions system, in that because the directions were shit (and they often weren't, it was more of a case of there being various possible interpretations of the directions) it forced you to LOOK FOR shit. Like, how simple is that? And how effective is it at letting you actually adventure? Interpreting the directions poorly would lead you to places you wouldn't otherwise find so not only did it encourage exploration, it actually felt rewarding when you made it to your destination. As in, you wouldn't find a hidden tomb because you were out walking (and consequently looking for it) because there's fuck all else to do. No. You found a hidden tomb because you lost your way for a bit while looking for something else. So it was equally about both the destination and the journey; Not just a journey without a destination and certainly not a destination you get to via fast fucking travel.
But I mean why bother making caves that most people won't see when you can just give the player an intelligent compass? Indeed, why bother making paths you shouldn't take, enemies you likely won't fight, loot you probably won't collect? In fact, why bother having objectives in the first place? Or a character creation screen? Why not just a big fucking arrow that not only points to the enemy but fights the enemy for you at the press of a button? While we're at it, why not put the enemy right next to the arrow so you don't even need to make a damn world? Fucking Tard Howodd.
But I mean why bother making caves that most people won't see when you can just give the player an intelligent compass? Indeed, why bother making paths you shouldn't take, enemies you likely won't fight, loot you probably won't collect? In fact, why bother having objectives in the first place? Or a character creation screen? Why not just a big fucking arrow that not only points to the enemy but fights the enemy for you at the press of a button? While we're at it, why not put the enemy right next to the arrow so you don't even need to make a damn world? Fucking Tard Howodd.
I don't like irreversible traps that ruin your one save-game and make you have to restart the entire game. i.e. the crystals in the control center in Might and Magic 3 that pass the game by one year. By the the time I realized what was happening, I had saved and all my characters would die upon resting. Thanks, Jon.
I don't like irreversible traps that ruin your one save-game and make you have to restart the entire game. i.e. the crystals in the control center in Might and Magic 3 that pass the game by one year. By the the time I realized what was happening, I had saved and all my characters would die upon resting. Thanks, Jon.
Not piss me off, but it always struck me as odd to see M Rated RPGs without sex. Oblivion is the standout here, though Oblivion was very schizophrenic in intended age rating (half the game is T, half the game is M. Probably why it got re-rated), though I don't think base Skyrim actually had sex either (nearest it got was a bonus for resting when your spouse is near) even though both games had sexual situations. Come to think of it I can't recall if Fallout 1 had any sex.
You could have sex in Fallout 1, that chick in first village? And there were prostitutes i think, at least in F2 there were brothels.
The problem with TES, well, Skyrim and oblivion at least, is that these games are like books for young teenagers: They pretend sex doesn't exist. At all.
Morrowind had some lore about sex, for instance Vivec that raped Daedra and had sex with other Daedra(or was it only the last? Don't remember, anyway there were strange bastards out of it, maybe beceause both sides were Male :D). Additionaly there was famous Dremora that said it's going to kill us and then rape our corpse, plus striptise(?) club in of cities.
Oblivion and skyrim took maturity of their world to make it more fantasy like. Skyrim was little better with it, it had matury of a myth someone would tell a large group of people, while Oblivion was more like story readen by a teacher in class in primary school.
Well, except Lusty Argonian Maid, but it's not literall. Although I don't get how did it get through rating in Oblivion, as game was designed for kids.
Plus, talking about sex can be dangerously close to talking about rape. Can you imagine talk about rape in Oblivion? I am nearly sure that Skyrim wasn't any word about rape, except maybe lore books that were created in Morrowind and then added to the game as a legacy.
Now when I think about it, marriage in Skyrim seems as if child was describing it:
Well, two people like each other, then they get married beceause they like eachother, they say all that stuff about how they are dear to eachother, they live together and they feel good when they sleep together beceause they like eachother. Oh, and they often get children too! Am I right, daddy?
Edit: Yeah, Fallout 1 had prostitutes, one in Junktown and brothel in Falcoon something.
Can you remember how many times various iterations of that phrase have been said in hundreds of inspired and in no way forced RPG conversations? I'm pretty sure that you can easily find many dozens.
To be fair, it must be somewhat hard to write dialogues without much first hand experience, though, huh? I like that.
Space rangers2 allow you the ability to manipulate planet economy artificially.
If that planet is desiring luxury goods, you bring in a large amount of it but HOARD. not sell. Ie you leave it on storage on that planet.
The supply rise is stable or low because there's a big source of goods on planet.
The demand price is still rising because no one bring luxury in to sell (see above point).
Stock a large amount of it over several days so.
Use your ship to lift them into orbit. Wait for the supply price to rise to match the demand price.
Watch system traffic to see if any other traders going in, potentially bringing luxury goods to that planet. Either rob them, or get back on ground before them.
CHECK the system news to ensure the supply price reach maximally possible peak.
Get in and sell.
Profit
Now when I think about it, marriage in Skyrim seems as if child was describing it:
Well, two people like each other, then they get married beceause they like eachother, they say all that stuff about how they are dear to eachother, they live together and they feel good when they sleep together beceause they like eachother. Oh, and they often get children too! Am I right, daddy?
I know you are joking but I think some kind of political compass could be a great way to graphically present the type of choices you've made while playing the game. Not necessarily politics but some things like your own interests vs your group's interests.
Can you remember how many times various iterations of that phrase have been said in hundreds of inspired and in no way forced RPG conversations? I'm pretty sure that you can easily find many dozens.
To be fair, it must be somewhat hard to write dialogues without much first hand experience, though, huh? I like that.
I remembered they existed, but also recalled that they were functionally useless. The Junktown one apparently does if you handle her quest a certain way, but I must have hit the mentioned bug. The Hub one apparently does, in fact, not actually do anything. Checking Tandi's dialog file it's apparently a possible quest reward I also missed. I knew Fallout 2 went to the opposite end of that and that's why I specified 1.
I hate crafting. It seems like a good idea until you realise you're filling half your inventory with identical stacks of scavenged junk you carry around the whole game. Spergiest skinnerboxiest mechanic there is. Gather x generic material A - remember to aggressively check every container! Combine with x generic material B - don't forget to recycle items into components! Literally inventory management: the game. Dumbest shit there is.
DLC and pre-order items that have game modifying stats that the game developers see fit to also include in your inventory from level 1. What am I supposed to do with this shit? It just taints the whole experience from the get-go, and even if you are just immediately discarding it, it still leaves a sour taste in your mouth that the developer would think it's okay to undermine the integrity of the early game-play with overpowered suits of armour and doom-blades.
Now, granted, you could say that despite the way it tars the game with this feeling that the escort from the magazine was way prettier than the prosititute that turned up on your door-step; you can just discard it and go about your way and you're not really affected. However, generally they are high quality art assets that could either have been used inside the actual game itself for greater aesthetic variety, or used later in an expansion sized add-on that's actually worth spending your money on. Assuming, of course, that you don't mind medival suits of armour that actually look like your some kind of space-knight or whatever other absurd design they come up with.
Also, low quality comic-book art interjected into your atmospheric fantasy epic.
One of few good things you can say about Dragon Age Inquisition is that the tarot-card style artwork that they included in the game really added to the look of the menus and loading screens. However, there's been a recent trend of comic book cut-out cutscenes in rpgs that just come across as tacky. A simple piece of narration will do far more for immersion than a poorly animated cutscene will; because you aren't distracting the player with poor presentation. Albeit, being able to show the player your story in the game itself is infinitely preferable to telling them about it before-hand.
Another thing I hate: lazy writing. Like when there's an order and it's called The Order. Or anytime the enemy is an Ancient Evil that has no personality or motivation and is just mindlessly destroying shit for no reason. How is it that there's all these programmers and artists putting real effort into the game for months on end, while the writers just scribble some shit on a napkin and call it a day?