Someone give this bloke a motherfucking medal. Agreed with all your points friend.I think detailed in-game maps with waypoints/icons and compasses have also made RPGs worse. I fondly remember reading the journal in Morrowind and then having to find my own way to the quest objective. Some quests, like finding the Cavern of the Nerevarine, were very difficult unless you actually used the map in conjunction with directions in your journal. That isn't a problem now where everything gets shown on a compass or in game map.
I disagree (depending on what you mean by "hold their own"). "Gary Sue" NPCs with fabulous stats are way more annoying than suboptimal ones. I'm fine with my created PCs being the best fighters in the party.Another annoyance of mine is characters that the game encourages you to take along with you in your party because of story reasons (or because of their writing/VA etc) but can't hold their own in terms of stats.
I disagree (depending on what you mean by "hold their own"). "Gary Sue" NPCs with fabulous stats are way more annoying than suboptimal ones. I'm fine with my created PCs being the best fighters in the party.Another annoyance of mine is characters that the game encourages you to take along with you in your party because of story reasons (or because of their writing/VA etc) but can't hold their own in terms of stats.
You can increase them but it's not easy.Also not being able to increase the stats after character creation (like in AoD)
For unarmoured opponents assuming the sword would be new and sharpened it wouldn't make much of a difference but for an armoured one? Also, if one would parry a bronze sword (or with a bronze sword) the edge would dull over time.I always hate when I'm looking at two sets of numbers on what is ostensibly the same weapon and one happens to be marginally better because it's steel instead of iron. Or, better yet, iron instead of bronze. In what way is a sharp bit of iron worse at making things bleed than steel?
You make a build decision to not take this "useless" ability. It turns out to be useful in the form of unlocking otherwise gated quests. You complain about the fact that it has this use and suggest ways to make it useless. I agree with many of the others. Go play Oblivion or Skyrim instead of an RPG where you have to make build decisions that actually affect how you are able to interact with the game world via its quests and quest structure. Fucking simpleton.FTFY. There would be no point to the trait/feat/whatever the fuck it is called existing if there is a way around it such as that. It is optional side content that requires a certain ability in order to access. I could maybe see your argument if it was story related quests but AFAIK they aren't. On top of which, if they give you access to this many quests you couldn't otherwise do, then it obviously isn't useful you fucktard.That ring or amulet would remove the option of whether or not to take Pet Pal.
Which would be a fucking stupid and insipid thing.
Muh artificial padding to increase replayability
On the other hand that could break economy in games like Planescape: Torment. You could get an infinite amount of money that way. And for certain, rare items it does make sense, e.g. you wouldn't be able to sell Mona Lisa easily.Not being able to sell stolen stuff as all merchants are all-knowing gods that know it is stolen. So fucking stupid.
Can you at least point out to me how it is useless if it unlocks otherwise gated content? It seems that you want it to be more useless by negating the fact that otherwise you can't access this content. Saying that it is useless implies that it has no or next to no use. I am not calling you a simpleton, you ARE a motherfucking simpleton.
On the other hand that could break economy in games like Planescape: Torment. You could get an infinite amount of money that way. And for certain, rare items it does make sense, e.g. you wouldn't be able to sell Mona Lisa easily.Not being able to sell stolen stuff as all merchants are all-knowing gods that know it is stolen. So fucking stupid.
Except you did make that(or a similar) assertion:Can you at least point out to me how it is useless if it unlocks otherwise gated content? It seems that you want it to be more useless by negating the fact that otherwise you can't access this content. Saying that it is useless implies that it has no or next to no use. I am not calling you a simpleton, you ARE a motherfucking simpleton.
I can't point out how it's useless because I never made that assertion to begin with. I just said I don't like it and would like an amulet or ring that gives you the perk. You then sperged and made some retarded assumptions about my point. So yeah, why should I explain something that was never stated to begin with? And you call me the simpleton. You can't even contain your emotions when your precious opinions are threatened.
It's obviously not a shit talent if it gives you access to otherwise gated content. Unless that content is shit, in which case, I can't see why you're complaining. You are arguing for the lessening of the consequences of build choice in an RPG of all things. That is why we are suggesting you play a game where your choices of build have little to no consequence.Reminds me of Divinity Original Sin, where not taking a shit talent (Pet Pal) will actually make you miss 4 or 5 quests throughout the game. Stupid design choice, imo.
Not being able to sell stolen stuff as all merchants are all-knowing gods that know it is stolen. So fucking stupid.
Can't fist hard enough. In fact if I didn't know better I'd think you were an alt of me.Incentives to haul trash items to the traders. I'm more pleased if the money in a game turn out to be useless since that means there is no need in one of the most braindead activities one can imagine in a video game.
I still consider the design philosophy of dungeon crawl stone soup to be the best. You can't sell items, so you just pick up what you need, ignore the rest and move on and don't look back. It just feels right and very healthy as opposed to that awful hoarding and weight-/space-management of other games.
It was obvious to me. When you're playing a game with a talking cat who's a powerful wizard, and there's a skill that lets you talk to other animals, you take it.It's obviously not a shit talent if it gives you access to otherwise gated content. Unless that content is shit, in which case, I can't see why you're complaining. You are arguing for the lessening of the consequences of build choice in an RPG of all things. That is why we are suggesting you play a game where your choices of build have little to no consequence.Reminds me of Divinity Original Sin, where not taking a shit talent (Pet Pal) will actually make you miss 4 or 5 quests throughout the game. Stupid design choice, imo.
But ... you could have +15% fire resistance !!!!!!!When you're playing a game with a talking cat who's a powerful wizard, and there's a skill that lets you talk to other animals, you take it.
As if king would be interested in solving peasants problems... They wouldn't even be able to contact him. Bad example.Of course, they will say that! "Ah, right! We will tell the King!