Modron
Arcane
- Joined
- May 5, 2012
- Messages
- 10,061
Eh you can still practice limited pulling in turn-based games....This is why it should be turn based. Ah well.
Eh you can still practice limited pulling in turn-based games....This is why it should be turn based. Ah well.
That's does sound good on paper, but in reality traversing empty woods and seeing nameless NPCs is not that great in a game. But i am sure the pace will pick up soon.I haven't played it yet, but to me that sounds strangely fantastic. For once, a town that doesn't have people flagging you down on every street corner telling you their life story and asking for you to take an active hand in all their personal issues.
Draw aggro one by one... This bigger mob with wolves and foxes is not doable otherwise with lvl 1-2. EDIT: everyone and his dog beat me to it.Am I missing something? Am I supposed to spam those Healing Herb things at this point? I've also tried moving in another direction and avoiding areas that seem to contain these groups, thinking I'll level up a bit or find more equipment, but every direction seems to have one such group.
I did him at lvl 4 - one guy with AC 9-11 is unkillable by all the goblins.Level 1 spells will not help, most of the time. Goblin King seems very much like an optional encounter, I don't think he is normally intended to be dealt with early in the game. I cheesed that fight with traps. Like all my traps.
I suppose creeping so slowly to only pull a single enemy at a time works too, but I find the kiting solution more fun.The solution indeed seems to be to creep forward a tiny bit at a time in order to "pull" enemies slowly, just like in an MMORPG.
tuluse has said that kiting is actually mandatory in this game, at least at low levels.
Also if we talk specialzing... which spells are you guys using?
Also if we talk specialzing... which spells are you guys using?
I suppose creeping so slowly to only pull a single enemy at a time works too, but I find the kiting solution more fun.
I'm still going to wait a while before giving it a playthrough. I have a few questions if anyone is willing:
The Frost Jackal speciality for the albino race gives you a noble crest. Is this a very rare thing? Does anyone recognise you're part of a house in dialogue? Because it seems like it's only a short temporary advantage and you'd be better off taking something else.
Scarcity of skill points- I'm hearing specialisation is key for combat. What about for world interactivity with the utility skills? How many of those could a single character realisitically focus on? I like to max as many of them as I can, hoping to stumble upon some synergy ala Age of Decadence.
Do NPC companions ever interject in dialogue? Do they ever say anything after you recruit them?
In a lot of RPGs conversation skills are only really relevant to the Main PC and are completely wasted on companions, is this the case here or can you consistently use your allies for dialogue?
Has anyone used the Nobility skill? How are you finding it? It seems like a bit of a wild card in combat, since it'd be completely useless against a horde of relatively weak opponents, but incredibly useful against a few powerful enemies.
In true Darklands fashion, make an extra avatar with it and get rid of them keeping the crest :^)I'm still going to wait a while before giving it a playthrough. I have a few questions if anyone is willing:
The Frost Jackal speciality for the albino race gives you a noble crest. Is this a very rare thing? Does anyone recognise you're part of a house in dialogue? Because it seems like it's only a short temporary advantage and you'd be better off taking something else.
I think Hannah or Joe said you could get all the aptitudes maxxed if you wanted.Scarcity of skill points- I'm hearing specialisation is key for combat. What about for world interactivity with the utility skills? How many of those could a single character realisitically focus on? I like to max as many of them as I can, hoping to stumble upon some synergy ala Age of Decadence.
Yes, and yes. Don't know how in depth it gets though.Do NPC companions ever interject in dialogue? Do they ever say anything after you recruit them?
It doesn't.Is it just me or does the game not run in the background
Yeah it basically does everything Josh wanted to do, except it does it in a way that doesn't break fun.I already like this better than Eternity.