I know most of you are probably not interested in this, but I decided to make a small update on my own game I am making. I had to do a lot of upgrading for my RPG maker VX to finally be able to give a JRPG engine some Western spirit.
My dear codexians, here are first screenshots of my game. I hope you will like what I will show you. I's still not finished, but I am not in a hurry.
First I present you a logo of Trinity Softworks, a new company that will one day shape the world of gaming industry. (Note how I "borrowed code, art, design from Troika )
Here is the main screen which I borrowed from Aion:
For now the game won't feature any character creator at start since it would require a very good programmer to update the script. I would also have to make 2 or more games for each class and gender and race. So, until I get a programmer to work with me I have only managed to put in simple chose name at start:
I have decided to make the game light instead of dark fantasy how I first planned. I tried to make it look dark, but with these cute graphics it is just impossible. So I decided to add more humor and concentrate on the story, which will have it's dark moments.
So life is all nice and cherry, and our hero which I named Mareus has a wife and she bosses him around and has him completely under her slipper. While Mareus daydreams his wife calls him a few times, but Mareus just keeps on dreaming until she is pissed at him. She wants him to bring him a bucket of water for the garden.
You go to the well, but you need a bucket, and first you have to find it. Now you will have few options. I really try hard to include many options, choices and consequences. This home is just a small tutorial how the game starts and choices and consequences are there just for a short laugh. Later in the game some choices will really hit you hard. I am always easy to give spoilers, so I ll try to hide them until I upload the whole game for you guys. But basically the game will at one part split dramatically affecting not only your character, but the whole world and the way you play the game. There will be another such point where you come near the end. For one man project I just can't do more at the moment.
Anyway here are the choices:
As you can see on the picture you have two buckets. One is a bucket used for urinating in and the other is the well bucket which our hero seems to have forgot last time he was bringing water to those bowls next to him. There is another toilet bucket downstairs on the 1st floor. You can take any bucket you want. So lets pick the toilet bucket just for the laugh of it.
And lets take it to Lorea to see what happens:
As you can see, Lorea notices something is wrong here. Now you have 2 options what to do. You can lie, or say the truth. If you say the truth something will happen, and if you say a lie something else will happen. Let's lie since here it is a lot more interesting:
You have a few more choices after this, but I ve skipped them cause one basically lets you lie and get away with it, the other is this and you gain a new item in inventory LOL:
Now you should change your clothes or else people will say you smell bad. For example like when you talk to your daughter:
The game is full of such small choices and consequences. Well at least the quests I made so far are. It is very time consuming because of testing. Anyway each quest can be solved at least 3 ways. This here short demo I showed can also be solved in 3 ways. I just showed you the funniest. And it affects the game further, since now you can change your clothes and get new appearence for your character. And many small things like that. But I won't spoil the game further.
Lets see a bit what I have managed to do to make this game more western. First we need some character development. RPG Maker VX completely lacks this and does it automatically like in FF games. You can change some small things but nothing to be to my liking completely. So I found a script and integrated it into the software. It was buggy so I had to fix it a bit and now this is how it looks:
As you can see, you can use XP points for:
HP gives you more HP
MP gives you more MP
ATK raises damage
DEF raises defense so you take less damage
SPI gives you more magic damage
AGI lets you move faster so you can attack first
HIT is hit percentage and you start with 50% chance to hit.
EVA is evasion percentage
CRIT is your critical percentage
So.. there you have it. For end just to show how the battles will look. I am not using FF recipe "every few steps fight", and instead have put every enemy on the screen so you can see him. They are automatically drawn to you if they see you, so if you want you can sneak pass them, but I am still thinking of removing this option since the game could get very hard if you don't get any experience. But I am still trying to let you get more experience by solving quests. The balance is a problem though.
And for the end this is how the battles will look like:
As you can see, I used another script from the forums. It is basically typical JRPG turn based with agility initiative battle system, but I am using icons instead of letters. I fixed the broken battle system from RPG VX by adding a pointer so you actually see who you are attacking instead of using options like A B C D, etc. Also the guard option heals you and raises your defense so it is good for some healing when without mana. The party will be optional and you can have up to 4 members in the party. Well, that's it so far. Please post replies, comments, suggestions.
My dear codexians, here are first screenshots of my game. I hope you will like what I will show you. I's still not finished, but I am not in a hurry.
First I present you a logo of Trinity Softworks, a new company that will one day shape the world of gaming industry. (Note how I "borrowed code, art, design from Troika )
Here is the main screen which I borrowed from Aion:
For now the game won't feature any character creator at start since it would require a very good programmer to update the script. I would also have to make 2 or more games for each class and gender and race. So, until I get a programmer to work with me I have only managed to put in simple chose name at start:
I have decided to make the game light instead of dark fantasy how I first planned. I tried to make it look dark, but with these cute graphics it is just impossible. So I decided to add more humor and concentrate on the story, which will have it's dark moments.
So life is all nice and cherry, and our hero which I named Mareus has a wife and she bosses him around and has him completely under her slipper. While Mareus daydreams his wife calls him a few times, but Mareus just keeps on dreaming until she is pissed at him. She wants him to bring him a bucket of water for the garden.
You go to the well, but you need a bucket, and first you have to find it. Now you will have few options. I really try hard to include many options, choices and consequences. This home is just a small tutorial how the game starts and choices and consequences are there just for a short laugh. Later in the game some choices will really hit you hard. I am always easy to give spoilers, so I ll try to hide them until I upload the whole game for you guys. But basically the game will at one part split dramatically affecting not only your character, but the whole world and the way you play the game. There will be another such point where you come near the end. For one man project I just can't do more at the moment.
Anyway here are the choices:
As you can see on the picture you have two buckets. One is a bucket used for urinating in and the other is the well bucket which our hero seems to have forgot last time he was bringing water to those bowls next to him. There is another toilet bucket downstairs on the 1st floor. You can take any bucket you want. So lets pick the toilet bucket just for the laugh of it.
And lets take it to Lorea to see what happens:
As you can see, Lorea notices something is wrong here. Now you have 2 options what to do. You can lie, or say the truth. If you say the truth something will happen, and if you say a lie something else will happen. Let's lie since here it is a lot more interesting:
You have a few more choices after this, but I ve skipped them cause one basically lets you lie and get away with it, the other is this and you gain a new item in inventory LOL:
Now you should change your clothes or else people will say you smell bad. For example like when you talk to your daughter:
The game is full of such small choices and consequences. Well at least the quests I made so far are. It is very time consuming because of testing. Anyway each quest can be solved at least 3 ways. This here short demo I showed can also be solved in 3 ways. I just showed you the funniest. And it affects the game further, since now you can change your clothes and get new appearence for your character. And many small things like that. But I won't spoil the game further.
Lets see a bit what I have managed to do to make this game more western. First we need some character development. RPG Maker VX completely lacks this and does it automatically like in FF games. You can change some small things but nothing to be to my liking completely. So I found a script and integrated it into the software. It was buggy so I had to fix it a bit and now this is how it looks:
As you can see, you can use XP points for:
HP gives you more HP
MP gives you more MP
ATK raises damage
DEF raises defense so you take less damage
SPI gives you more magic damage
AGI lets you move faster so you can attack first
HIT is hit percentage and you start with 50% chance to hit.
EVA is evasion percentage
CRIT is your critical percentage
So.. there you have it. For end just to show how the battles will look. I am not using FF recipe "every few steps fight", and instead have put every enemy on the screen so you can see him. They are automatically drawn to you if they see you, so if you want you can sneak pass them, but I am still thinking of removing this option since the game could get very hard if you don't get any experience. But I am still trying to let you get more experience by solving quests. The balance is a problem though.
And for the end this is how the battles will look like:
As you can see, I used another script from the forums. It is basically typical JRPG turn based with agility initiative battle system, but I am using icons instead of letters. I fixed the broken battle system from RPG VX by adding a pointer so you actually see who you are attacking instead of using options like A B C D, etc. Also the guard option heals you and raises your defense so it is good for some healing when without mana. The party will be optional and you can have up to 4 members in the party. Well, that's it so far. Please post replies, comments, suggestions.