Silva
Arcane
So,
Splinter Cell Chaos Theory is it ?
Splinter Cell Chaos Theory is it ?
I must admit that I rage quite the first Splinter Cell after a short time, due to the game being extremely rail roaded and scripted (it was like playing a bizarro-Thief) so I can't really say how good the stealth is.
European Extreme. If anyone sees you, game over.Metal Gear Solid 3?
Splinter Cell is considered a stealth game series around here?
'Dex you disappoint me.
Well, if even Splinter Cell doesn't qualify, that leaves Thief and...?
Fuuuuuuuuuurthermore http://forums.obsidian.net/topic/35806-story-in-games/page-5#entry406480Melee combat can feel bad in any perspective if it isn't executed properly. I don't think that the best 1st person melee games (DMoMM, Riddick, Oblivion) hold up against the best 3rd person melee games (DMC3, Ninja Gaiden, God of War) in terms of that gameplay.
I enjoyed the stealth in Splinter Cell even more than the stealth in Thief. Not because the stealth mechanics were necessarily better, but because Sam has a lot of opportunities to interact with the environment and characters in a way that's very satisfying to see in third person.
I've never played it though. It's on my list of things to consider.In my opinion, all three Splinter Cell games were more well-executed and polished than any of the Baldur's Gate, Icewind Dale, Fallout, or Neverwinter titles. They have a small scope, but UbiSoft (both Montreal and Shanghai) accomplished what was within that scope extremely well. They are games that require planning and dexterity, often have multiple paths to completion, and have detailed stories with well-written dialogue and great voice acting.
They do all this while maintaining a relatively simple control scheme and appealing to the "average gamer". Learning to play Splinter Cell, how to use your tools, is pretty easy. Playing Splinter Cell can be very challenging because it requires observation, patience, planning, and dexterity. The single player component of all three titles is relatively short. Maybe 15-20 hours, on average. The multiplayer components in Pandora Tomorrow and Chaos Theory were not only well-executed, but they were very innovative.
You can make a game that targets the "average gamer" and succeeds while still being mentally challenging and innovative. You can also do this with sequels.
Dishonored is a better stealth game than Splinter Cell.
But in terms of pure stealth, there's only Thief and Thief II.
The argument basically comes down to "it looks nicer", because otherwise it doesn't make a whole lot of sense. Splinter Cells lets you do some things that aren't possible in Thief, but in terms of environmental interaction it's hardly better. Sam Fisher can do a couple of neat acrobatic tricks whereas Garrett can shoot a rope arrow into the ceiling. Fisher shoots out the lights with his pistol, Garrett extinguishes a torch with a water arrow (okay, Fisher may have a wider range of gadgets to use but arrows are just awesome, okay?) Fisher throws around bottles to distract guards, Garrett throws around whatever the hell he pleases. Arguably Thief's more open level design makes this kind of interaction more meaningful as a lot of this stuff in Splinter Cell is at least somewhat contextual or scripted. Third-person perspective also allows you to see around corners with no risk of exposing yourself, which kind of completely sucks in a stealth game.~Josh Sawyer~ considers Chaos Theory to be the best stealth game ever. He doesn't like fpp.
http://forums.obsidian.net/topic/48339-josh-is-the-creative-leadlead-designer-now/page-2#entry813448
Melee combat can feel bad in any perspective if it isn't executed properly. I don't think that the best 1st person melee games (DMoMM, Riddick, Oblivion) hold up against the best 3rd person melee games (DMC3, Ninja Gaiden, God of War) in terms of that gameplay.
I enjoyed the stealth in Splinter Cell even more than the stealth in Thief. Not because the stealth mechanics were necessarily better, but because Sam has a lot of opportunities to interact with the environment and characters in a way that's very satisfying to see in third person.
That is actually pretty damn vital for a stealth game to not be shit.Third-person perspective also allows you to see around corners with no risk of exposing yourself, which kind of completely sucks in a stealth game.
You could always read the thread for context. Anyway, its melee combat is still better'n the likes of Morrowind, Daggerfall, Ultima Underworld et al though I'm sure Josh now believes that Skyrim surpasses it.I also don't see what melee combat has to do with anything, but I'll still take the liberty to point and laugh at him for mentioning Oblivion.
That is actually pretty damn vital for a stealth game to not be shit.
http://spring.me/JESawyer/q/235163571753856262
That is actually pretty damn vital for a stealth game to not be shit.
http://spring.me/JESawyer/q/235163571753856262
Except for Thief, where it's okay, according to Sawyer. Why put words in the man's mouth?
Slightly different thing, same outcome.In Thief, their equivalent to being able to peer around corners was being able to observe from darkness. Most corners and approaches were darkened to allow players to move to a position from which they could observe guard patterns with effectively no fear of detection. Much like Deus Ex and Splinter Cell and various other games with good stealth mechanics, the guards follow extremely regular patrol patterns so players can patiently memorize them and either evade or stalk their way forward.
That is actually pretty damn vital for a stealth game to not be shit.
http://spring.me/JESawyer/q/235163571753856262
Except for Thief, where it's okay, according to Sawyer. Why put words in the man's mouth?Slightly different thing, same outcome.In Thief, their equivalent to being able to peer around corners was being able to observe from darkness. Most corners and approaches were darkened to allow players to move to a position from which they could observe guard patterns with effectively no fear of detection. Much like Deus Ex and Splinter Cell and various other games with good stealth mechanics, the guards follow extremely regular patrol patterns so players can patiently memorize them and either evade or stalk their way forward.