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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Runciter

Augur
Joined
Jan 17, 2012
Messages
188
Planetside gameplay
That is impressive. Damn, it looks like the game I've always wanted to play. Even though ED seems much more organised and well thought-out, this is the kind of thing that inspires your imagination. On the other hand, I can see it getting somewhat boring if you have to go through all that walking every time you do business at a star port.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Planetside gameplay
That is impressive. Damn, it looks like the game I've always wanted to play. Even though ED seems much more organised and well thought-out, this is the kind of thing that inspires your imagination. On the other hand, I can see it getting somewhat boring if you have to go through all that walking every time you do business at a star port.

That's because ED is 'just' a game while Star Citizen is to Chris Roberts what Grimoire is to Cleve. Think of Roberts as of Cleve who went mega successful has loadsa money and his own company.
 

Disgruntled

Savant
Joined
Sep 17, 2012
Messages
400
That livestream was pretty good, it was reassuring to see each team progressing forward with planetside and multicrew ships especially. It makes up a bit for the delays which are hard to swallow otherwise.
Also I couldnt resist buying a Reclaimer, I had to have it for that design, size and functionality. The dream of star citizen has rooted itself into my daily consciousness and has got me to spend more than Ive ever considered. (Of course, the fact I can cash-out makes that kind of investment easier.)

If only the wait was shorter. We've got arena commander but it still feels strange being so into the production when the final product is ages away, Im playing and looking forward to other good games and yet SC remains the one that captures my imagination.
 

Drax

Arcane
Joined
Apr 6, 2013
Messages
10,986
Location
Silver City, Southern Lands
The good stuff will start when they add multi-crewed ship to AC, there's a lot of gameplay that'll arise from the interactions within each crew, how different functions are managed, etc.
Will be cool.

Btw: When the FUCK are they gonna start building my precious Caterpillar, they keep adding new ships but mine was there first, dammit...
 

Thane Solus

Arcane
Joined
Apr 29, 2012
Messages
1,684
Location
X-COM Base
While i love the idea of planetary interaction, it will most likely be barebones as in freelancer, since to do proper planet diversity and proper starports will take huge resources, but who knows. At this moment i expect anything from this project, Candy Crush saga mechanics, or even a decent game that rivals X3 ( trollface: ). Also Blaine is entertaining with his posts about SC, so we might get something good out of it, but these guys that bought so many ships for this project that is not even Alpha 1, it makes the PC master race look like console peasants..

But i love the "gameplay" lolz.
 

Disgruntled

Savant
Joined
Sep 17, 2012
Messages
400
Btw: When the FUCK are they gonna start building my precious Caterpillar, they keep adding new ships but mine was there first, dammit...

The priority at the moment is all the small/agile dogfighting ships and the ships they need for Squadron 42. Caterpillar and Starfarer will become hangar ready around the multi-crew patch probably.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,562
Location
Tampon Bay
Who can remember the hype about Strike Commander? http://de.wikipedia.org/wiki/Strike_Commander
That must have been 1993, and it also had Chris Roberts as lead designer.
20 years are enough, and he can pull this off a second time. I bet my ass when you are finally going to play this you will think "that's what it's all about? And you will know that you have been bamboozled ..
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,668
Location
Roanoke, VA
Grab the Codex by the pussy
Uh-oh.

This is par for the course for the entire industry, but at one time I'd thought Cloud Imperium might be different.

90b67d748a.jpg
 
Unwanted

QuestionMan

Unwanted
Joined
Oct 18, 2014
Messages
45
Reads like a fun blog but shows the ugly truth behind game development: "hey you can work in the awesome game industry, make games, play games, and turn your hobby into a job - do something you love to do. Disclaimer: I expect you to work full time... and by full time I really mean full time".
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
SC shipping in ten years, huh?

:smug:

(Although to be fair, "you can get fired in 10 years" isn't much of a threat. Most employments tend to last 5-6 years).
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,668
Location
Roanoke, VA
Grab the Codex by the pussy
I read around a bit more yesterday, and it seems Elijah McNeal is an overly-dramatic asshole in general, though even so, I don't doubt the long work hours and non-laid-back work environment.

For one thing, McNeal is a concept artist. Moving from project to project is pretty much what concept artists do. Frankly, after a game has finished development, even if it has persistent online elements, it's pretty understandable that some of the developers will be laid off if the company doesn't have any additional projects forthcoming. If you want job security, get the fuck out of the luxury entertainment business.

Still, I wish their hours were lower and their jobs were more enjoyable.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
I don't understand the incentive to have such long work hours for prolonged periods of time, why not just hire more people to work normal hours?
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I don't understand the incentive to have such long work hours for prolonged periods of time, why not just hire more people to work normal hours?
I assume hiring another person costs more than having an old employee work 4 hours more every day.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
On the other hand your old employees are all tired and angry all the time. Not to mention the impact on quality.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Inhuman working conditions are pretty much par for the course in the games industry. Getting to "work in games" is enough incentive for many aspiring programmers and artists to bend over and receive the phallus of corporate greed.

Programmers who just want to make money and have a good work environment get jobs in the finance or medical sectors. Programmers who want diverse challenges get into consulting. Programmers who want job security stay at university and get tenure after their phd. Programmers who want to be rock stars!!!1! get into media and gaming.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Programmers who want diverse challenges get into consulting.
Isn't this also applies to gaming? Even the popamole games offer quite a lot of programming challenges I assume, while in the financie of medical sector you just make the same kind of programs, with little to no diversity.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
You certainly get a lot of challenges in gaming, but they aren't necessarily diverse. A triple-A studio has teams with very narrow specialist fields (EG: Network code or AI) working on one or two aspects. In a smaller indie studio you might get to do a lot of different things. That said, unless you're really passionate about games, you'll find equally challenging and rewarding code work elsewhere. With better work conditions, job security and salaries to boot.
 
Last edited:
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Dude, I work in finance programming and believe me, the challenges are quite diverse. From infrastructure stuff, to financial-domain specific things. I do stuff from server side to UI. And with all the regulations being churned out by bureaucrats there's never a dull moment.
 

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