It's still enjoyable but it's more and more seeming like so many of these bosses are dependent more on setup than on skill. Not quite gimmicky but making for too wide a difference in difficulty level - where figuring out the right combo of attack type and elemental weakness changes what would be a scrappy drain all your potions fight into a 15 second stomp where you're barely touched. Maybe it's their way of encouraging adaptability but it's leading me to the trial and error approach instead of actually learning attack patterns and timing. So I don't feel nearly as satisfied beating something tough as in actual Souls.