Are you seriously trying to tout RTwP as being tactical? Is it more tactical than RT? Sure.
It is more tactical than TB too. Actually other than flavor there is absolutely nothing TB has on RT or RTwP.
But all things being equal, RTwP simply lacks the control and true tactical combat of a TB system. It devolves into a weird clusterfuck where you're constantly pausing to assess what just happened. In contrast, TB not only gives you more precision in discrete actions, it also does a better job of allowing you the ability to asses each action.
Lol how the fuck is "constantly pausing to assess what just happened" "lack of control"? It's the exact opposite, in RTwP you can constantly assess and adjust your actions limited only by the frame rate. In TB you are limited by turns. In Phase based you are even more limited than in run of the mill TB. There's simply no question about which one gives you more control.
To give an example, I was playing pillars yesterday and it's not uncommon for me to have a soekkcaster cast a spell on someone that someone else in my party ends up killing. I pause the game, cancel the cast and have him do something else. In phase based the character would have cast the spell at air even though it should be obvious to the character that there's nobody to cast it on. In TB I wouldn't have this scenario at all. Winner? RTwP.
Now there have been arguments made that RTwP does a better job at phase-based conbat because your actions and the enemy's are hapening simultaneously. I'd counter argue that you can still doe a phase-based combat system with turns and simultaneous resolution. This is not the same at RTwP mind you, as the control of a turn based sustem is still there without having to fiddle with the stupidity of pausing real time
The control is not there. Once you commit to actions in phase based you cannot change them on the fly like you can in RTwP. I don't think you understand what "control" is.
If you wanted, you could argue that TB/PB is more strategic (but less tactical) by forcing you to commit to your decisions to a much greater extent. But in truth even this can be done in RTwP by limiting pausing (say, every 3 seconds) so that you can't easily back out of a bad move. Again, because TB/PB are abstractions of real time, there is nothing that can be done in TB that can't be done in RT. But since abstractions are by their nature simpler than the reality they try to emulate, there are specific scenarios they cannot emulate.
Look TB faggots, if you like turn based that's fine. But drop this shit about how it's inherently "better" or "more tactical". It is not. It is objectively worse in every way. The only thing it has going for it is the subjective (IE: you like the flavor better). But this is subjective and not debatable. In the realm of the objective there is zero room for turn based, particularly on PC. The only, and original advantage TB had was offline, because you can't have a toy soldier battle in real time, you just don't have enough hands. So TB was invented as an abstraction of combat that allows one or more people to simulate a battle without having to move countless pieces simultaneously. Computers don't have this limitation, so the only reason to play TB games on a computer is because you enjoy their unique flavor (which I do at times). But, know your fucking place. Anything TB can do, RTwP can do. The opposite is not true.