Well, most of us couldn't be replaced by a bot posting "Tower Defense" at random intervals.So I can leave the thread but the dudes who can't let it lay can quote the shit out of me and I can't respond because you think I'm the camper - go fuck yourself.
The aim of Project Zomboid is to survive as long as possible while knowing death is inevitable, in the zombie ridden Knox Country, which has been quarantined by the government.[3] The player has to manage such things as hunger, tiredness, pain and mental stability to stay alive. To do this, players must scavenge for supplies to keep themselves alive for another day, while avoiding the roaming zombies. The game uses the traditional, Romero style, slow moving zombies, though certain zombies are faster than others.
The game itself features three modes, survival mode, sandbox, and last stand mode. In survival mode the player creates a character and survives as long as possible in either Muldraugh or West Point in Knox County. In survival all zombies walk or crawl and spawning is automatically set. The sandbox mode allows players to change between very slow zombies, normal zombies, and sprinting zombies. The player can also change item spawning, heat, rain amounts, zombie spawning, and NPC spawning although NPCs are not yet implemented. In last stand mode the player must survive against either waves of zombies or a steady flow of zombies, earning cash for killing zombies that they can spend on ammunition and weapons.
The aim of Project Zomboid is to survive as long as possible while knowing death is inevitable, in the zombie ridden Knox Country, which has been quarantined by the government.[3] The player has to manage such things as hunger, tiredness, pain and mental stability to stay alive. To do this, players must scavenge for supplies to keep themselves alive for another day, while avoiding the roaming zombies. The game uses the traditional, Romero style, slow moving zombies, though certain zombies are faster than others.
The game itself features three modes, survival mode, sandbox, and last stand mode. In survival mode the player creates a character and survives as long as possible in either Muldraugh or West Point in Knox County. In survival all zombies walk or crawl and spawning is automatically set. The sandbox mode allows players to change between very slow zombies, normal zombies, and sprinting zombies. The player can also change item spawning, heat, rain amounts, zombie spawning, and NPC spawning although NPCs are not yet implemented. In last stand mode the player must survive against either waves of zombies or a steady flow of zombies, earning cash for killing zombies that they can spend on ammunition and weapons.
Well done, you just described a Tower Defence game.
So, this Hinterlands game. Worth it?
So, this Hinterlands game. Worth it?
Hmmm, I think I'll just play Konung.So, this Hinterlands game. Worth it?
I don't think it aged well, and it's surprisingly costy on Steam. Here in Russia it was sold in bunch-of-gaems-on-one-chepass-CD style.
It was fun and shit, I kid you not. But you won't be playing it more than a couple of evenings.
Hmmm, I think I'll just play Konung.So, this Hinterlands game. Worth it?
I don't think it aged well, and it's surprisingly costy on Steam. Here in Russia it was sold in bunch-of-gaems-on-one-chepass-CD style.
It was fun and shit, I kid you not. But you won't be playing it more than a couple of evenings.
For free yes. For money no.So, this Hinterlands game. Worth it?
What's so great about NWN2's castle defense? You can win that fight without building any upgrades, IIRC, so it hardly matters.
And all it boils down to is just drop gold -> get this statistical incriment and area reskin and maybe unlock something and see a slightly different slide during the end of the game.
Haven't played NWN and don't intend to, but it seems like a bad way to go about it.What's so great about NWN2's castle defense? You can win that fight without building any upgrades, IIRC, so it hardly matters.
And all it boils down to is just drop gold -> get this statistical incriment and area reskin and maybe unlock something and see a slightly different slide during the end of the game.
Haven't played NWN and don't intend to, but it seems like a bad way to go about it.What's so great about NWN2's castle defense? You can win that fight without building any upgrades, IIRC, so it hardly matters.
And all it boils down to is just drop gold -> get this statistical incriment and area reskin and maybe unlock something and see a slightly different slide during the end of the game.
This kind of thing has immense potential when just using built-in mechanics. Instead of stats++ and reskins you should actually get better defensive infrastructure and more/better equipped defenders, meaning you could set up a defense that would be tougher to crack.
So what good RPGs with good base defense have been named in this thread?
You're better off playing TD games, OP. That, or FPS's with a "capture the flag" mode / "assault" mode from UT.
That's the shallowest fucking reasoning I've ever heard. Fuck youWhat's so great about NWN2's castle defense? You can win that fight without building any upgrades, IIRC, so it hardly matters.
And all it boils down to is just drop gold -> get this statistical incriment and area reskin and maybe unlock something and see a slightly different slide during the end of the game.
It's fun and everyone acknowledges you are a badass. Slightly different ending slides are all you get for the resolution of conflicts in Fallout, like Junk Town.
Above all else, its an opportunity to role play.
That's the shallowest fucking reasoning I've ever heard. Fuck youWhat's so great about NWN2's castle defense? You can win that fight without building any upgrades, IIRC, so it hardly matters.
And all it boils down to is just drop gold -> get this statistical incriment and area reskin and maybe unlock something and see a slightly different slide during the end of the game.
It's fun and everyone acknowledges you are a badass. Slightly different ending slides are all you get for the resolution of conflicts in Fallout, like Junk Town.
Above all else, its an opportunity to role play.
That's the shallowest fucking reasoning I've ever heard. Fuck youWhat's so great about NWN2's castle defense? You can win that fight without building any upgrades, IIRC, so it hardly matters.
And all it boils down to is just drop gold -> get this statistical incriment and area reskin and maybe unlock something and see a slightly different slide during the end of the game.
It's fun and everyone acknowledges you are a badass. Slightly different ending slides are all you get for the resolution of conflicts in Fallout, like Junk Town.
Above all else, its an opportunity to role play.