CyberP
Unwanted
- Joined
- Aug 2, 2013
- Messages
- 1,711
A desert landscape that's boring to tears. It was a very very stupid decision to not set it in the ruins of the old civilization and go bonkers with anthropology (let civilizations/communities after the fall change into something weirder than in New Vegas). While the rebuilding of civilization and the frontier theme might be an interesting deviation on paper, it clearly isn't in the game, even FO3 had a better setting (don't care if some details don't make sense, too bad it was such a fail as an RPG). I love to dig around in ruins and play hobby archeologist. Maybe a little more lore about the time before and after the war would have helped to get me invested in New Vegas, dunno. But really, that desert sandbox just sux.
It is a sandbox with a lot of geographical variety- this is quite an achievement for open world design. I'm not sure how many fully explorable open world games you have played, but so many consist of copy/paste art assets and uninteresting locations filled with little content. there's a lot of variety in FO:NV's world design. This is a fully explorable world. very large scope. It's quite the achievement and you only need to look at other open world games to see why.
VATS which is cancer.
Indeed. I was hoping Obsidian would heavily modify it or replace it with something else, but alas it was just as shitty as it was in FO3. However, it is optional, so it grants some forgiveness.
Also I made the mistake to play it on XBawks and there is no way you can successfully play a sniper with that shit controller, those Legion assassins just put you down like a dog.
You're complaining about hardware that Obsidian has no control over here. this is not valid. Not to mention you obviously just suck, aiming is feasible. This hardware is designed specifically for gaming for Allah's sake.
I though it had good C&C though, and the dialogues weren't as retarded as in FO3 at least. I think it was more difficult too. Still didn't play through it, was too frustrated after dying about 20 times in the assassins encounter.
I appreciate your honesty. I struggle to respect this though and want to laugh at you. It's not a particularly difficult game even on Hardcore mode + very hard combo.
At that point it dawned on me that this build I planned was utter shit (I even invested some points and stuff in guns and had a backup shotgun, didn't help) and that I won't have any sort of fun if I keep on.
Ha. Are fail states in New Vegas even possible?
NPCs were pretty much forgettable run of the mill questgivers, and gunplay and everything else was not much of an improvement over FO3 I didn't bother.
You lack an eye for the finer details. there's many, many improvements over FO3's overall design.
As for the quest givers, some are very interesting. sometimes it can feel like very designed fetch quest marathons, other times you can find an interesting character, reason with their plight, and be interested in whatever quest they may have for you. It can at times be immersive and not suffer from typical RPG fetch quest filler bullshit.
I had much much more fun with Skyrim which isn't exactly a great game either.
Skyrim is intentionally designed to appeal to new age fucktards and lacks content. New Vegas is intentionally more uncompromising and complex, and traditional CRPG-styled, but of course it's not perfect.
You're either trolling or need to open your eyes and understand game design a little better.