Enemies who immediately hit you as soon as they come up on your screen are extremely ftl. Doom had a few of these, but they were relatively weak and not obnoxiously overused, unlike Blood's.
Right he hates rewarding ways and means which is why I said that he is forfeiting his vision to appease the Grognards.. How is my statement wrong..
As far I'm concerned, he isn't.
Also, I didn't ask what you thought was detrimental to this game.. I am wondering how you rationalize that Brian flip flopping a feature is a failure in design in response to fan feedback but Josh can do the same thing and it's his genius mastermind at work..
Brian: "We're not going to include this feature if it's literally just less accuracy for more damage."
*puts in a headshot that does more damage for less accuracy*
Josh: We're not going to award you systematic xp per kill unless we feel it's necessary.
*awards xp for unlocking bestiary entries, which requires killing multiple groups*
It's like those MMO quests, kill x amount of y only they're not specifically calling it a quest.