But apparently making an IE game for IE fans isn't the right thing to do. The question is, why did he decide to work on a project like that in the first place if he believes in his own mantra of RPGs needing to deliver better core gameplay?
The point, in case zealots ever want to accept it, is that your tastes are not the only tastes in the world. Really, I know this may be hard to believe, but if you like playing a real-time-with-pause game set in a familiar fantasy world, and you like crossbows but don't like guns, and you like the ratio of combat to dialogue to be about 4:1, and you like armor that looks more nearly-realistic than fantastic, and you think dumb trolls are okay but intelligent ogres aren't, and you think magical worlds are okay but fantasy architecture isn't, and you don't like it when italics are used in dialogue but you do like it when boldface is used, and you want it to be longer than 100 hours but no longer than 120 hours, and like games to be non-linear but only to a point, and like big cities, but only two because four is too much BUT HEY NOT THAT ONE, and you like customization but don't mind a little balance BUT HEY NOT THAT MUCH BECAUSE IT'S NOT D&D...I am terribly, terribly sorry, because we are not going to make a game just for you. We're not trying to make a game for everyone. Really, we aren't. But we're not making a game just for you and ten other angry guys with tastes that are narrower than a hallway in a camp of pygmy dwarves.